Six rounds line up in a column the moment the Bonus Portal opens, ranked by what they pay on average, lowest at the bottom. Landing 3 bonus symbols is all it takes to get there. Picking one isn’t on offer. The panels slide between the two portals and stop at random, and whatever’s in the frame is what you play. What comes with it is a question and two buttons. Collect, or gamble for the rung above. Win it, and a Show Cancelled stamp drops over everything below, and the next rung is offered in turn.
Pickle Rick can drop into any spin without warning. Everything floods green, he drops onto the reels with a laser cannon strapped to each arm, and a banner names whichever of 7 modifiers he has brought with him.
Two more of his can also fire after the reels have settled. Laser Beam can only turn up on a spin that paid nothing, taking out one or more rows so the symbols above fall into a win. Win Streak works the other way on a spin that has already paid, blowing up the ones that missed while the winners lock in place, and the cascades keep coming until nothing new lands.
The bonus symbol is a portal-shaped can with the cast crammed inside it. Get 3 anywhere on the reels and you’re into the alien-flavoured Bonus Portal. They pay nothing on their own. The rules are blunt about it, calling the trigger entry to a round and no more than that. Land 5 instead and the portal is skipped altogether, and you drop straight into Rick ‘N’ Roll Mega Bucks.
No two of them play alike, and 4 abandon the 5×3 grid altogether. The numbers are the rungs, bottom of the ladder first.
Two portals appear, one above and one below, and the six feature panels travel between them till one stops in the frame. The ladder sits down the left the whole time, all six stacked bottom to top by average payout, with the one you have landed on lit up. That is your round.
Then the screen changes. It shows what you won, names the round one rung above it, and puts Collect and Gamble either side. Take yours, or put it up for the one above. Win and the panels underneath are stamped Show Cancelled, and the same offer comes back for the next rung. It moves one step at a time, so the walk from The Pilot Bonus to Mega Bucks is five separate gambles, and reaching the top hands you Mega Bucks outright.
Another turn of the portal settles each gamble, and a Mystery Win panel rides in the mix. Land on that and both rounds go, the one you were holding and the one you reached for, and you are paid a cash multiple of your total bet instead. Every feature win except the Big Money round comes with the same two buttons, the Power Spin modifiers included.
All 20 paylines stay live, running left to right off reel 1, and each banks its single best combination, never two at once. Two matching symbols pay on the wild and on the Rick and Morty logo. Nothing else pays for fewer than 3.
The figures in the table below are multiples of the line bet, not of the spin, and that gap catches people out. Our 1.00 spin split into 20 lines of 0.05, so the 40 printed for 3 logos was really 2.00. The Victory Spin that filled reel 3 with them connected 3 lines, and the counter read 6.00.
The rules put the return at 96.14%, and cap a single game at 250,000.00 credits, or 50,000x the total bet, whichever lands first. Volatility is medium-high, which is what a session feels like, with the bonus turning up often and most of the money arriving when it does. Autoplay takes a spin count and a loss limit, and shuts itself off the moment a bonus round begins.
| Symbol | x5 | x4 | x3 | x2 |
|---|---|---|---|---|
| Wild (spaceship) | 500 | 100 | 40 | 2 |
| Rick and Morty logo | 500 | 100 | 40 | 2 |
| Rick / Morty | 300 | 80 | 20 | |
| Pink crystal / blue diamond | 200 | 60 | 10 | |
| A / K | 100 | 40 | 8 | |
| Q / J | 50 | 10 | 4 |
Multiply any figure in the table by the 0.05 our 20 lines each carried and you have the credits it paid, so the 500 at the top came to 25.00.
A modifier can drop into any spin without you asking for it, and four of the six bonus rounds hand you a different grid when you get there. Getting there is the harder part. The portal dealt us the bottom rung twice in half an hour, and the only route up is a gamble that takes what you were holding when it misses. That's 4.3 against the 4.0 we gave Rick and Morty Megaways, and the 50,000x cap sits behind rounds we never reached.
The pleasures here are what the licence pays for. Rounds arrive through their own transitions, land you somewhere the show has actually been, and sound like it too, with Mr Meeseeks announcing himself every time he touches the reels. Two bonus symbols land far more often than three, but Pickle Rick is the answer to that, arriving unasked on spins that had nothing in them, and all of it is open in free play with no money attached.
There is no buy anywhere in it either, so a cold run has to be waited out, and reaching a particular round means gambling up to it a rung at a time with the round you already have on the table.
We got into a round 3 times in half an hour, and missed more often than that. Bonus symbols turn up a lot, usually two at a time, and the game knows exactly what to do with them. The pair that land go dim, the reels still turning light up with a white flare running their entire height, and the whole grid waits on the last one. One miss drew a flat “very troubling” out of the game itself, another a groan, and both are funnier than a near miss has any business being.
Pickle Rick was the part we saw least of. The splash sells 7 modifiers that ride in with him and 2 more that fire once the reels have settled, and 2 of the 9 showed. One was the second spin of the session, a Victory Spin that flooded the picture green, dropped him onto the reels and cooked 3 positions white-hot till reel 3 held a stack of logos, good for 6.00 on a 1.00 bet. The other was a Bonus Blitz, which bonus symbols tall enough that 3 of them covered reels 1, 3 and 5 and took us into a round we would not otherwise have had.
What happens next is unusual. The spaceship wipes over the reels, a green portal swallows the picture, and the six rounds appear in a column, the panels sliding between one above and one below till a single tile is left in the frame. The order runs bottom to top by average payout, the game says so itself, and the Pilot Bonus sits at the foot.
First time out we collected. We drew the Pilot Bonus, the gamble offered Rick, Rattle and Roll for it, and we pressed the red button. The planet from the show’s opening episode filled the screen, purple Mega Fruit hanging off it in rows, and a cabinet among them listing 5 family trios against their values. An early portal upgraded that cabinet. The top trio rose to 20x, and the spaceship prize swapped from Rick, Rattle and Roll to Mr Meeseeks. We got closest to the Ricks and finished the Summers. That came back 8.00 on the 1.00 bet.
Second time out we gambled. The portal had dealt the Pilot Bonus again, we put it up for Rick, Rattle and Roll, and that came in with the tile below it stamped Show Cancelled. That one runs you along a trail set in an off-world shopping mall, moving you 1, 2, 3, 4 or 5 windows for every portal gun you pick. The backdrop changed 3 times as we went: a lab lined with specimen tanks, a concourse of vending machines full of things best not identified, then a waiting area where a horned creature the size of a fridge watched from the seats. We got as far as window 26, worth 26.00 on the 1.00 bet, and the pick that ended it was the second gun along.
The last one dealt Rick, Rattle and Roll on its own, so the gamble was for Mr Meeseeks. That came in, and the two rounds below went dark together. Meeseeks free spins put a lit blue zone over the middle 3 reels and a very tall blue man off to the right who shrieks his own name on arrival and again every time one of him lands. He stuck in that zone 5 times over the round, 3 of those doubled, and the final spin brought the set back as wilds for 20.00 in one go, on top of the 4.20 banked to that point. Total 24.20.
By the time we stopped, half the set was still shut to us, and what we know of it comes off the rules pages and not the reels. Anatomy Wild Monster Spins rewrites the top of the paytable with diseases and expands a wild over a reel to convert what is left. Evolution of the Pickle throws the 5×3 away for a 5×4 and runs with no spin count at all, ending only when a syringe on the side fills up. Rick ‘N’ Roll Mega Bucks replaces the grid with a 5×5 of separate reels and a resetting counter, and it has a back door of its own, since 5 bonus symbols in one spin go straight there.
Our page on Rick and Morty Megaways is worth reading next to this one, because the sequel changed the thing that mattered. The older game hands you 4 glass tubes on a natural trigger and lets you point at the round you want, and sells a way in for 150x if you would sooner not wait. This one has neither. It answers with 6 rounds to the older game’s 3 and a wheel, a modifier suite with no equivalent there, and a ladder where the tubes used to be. The price of that is 0.41 of a percentage point, 96.14% against 96.55%.