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Gigantoonz

RTP 96.25% Volatility High Max Win 4,000x
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Gigantoonz Stats

RTP
96.25%
Volatility
High
Max Win
4,000x
Paylines
Cluster Pays
Reels
8x8
Min Bet
0.20
Bonus Round
No
Scatters
No
Provider
Play'n GO
Release Date
2022

About Game

Gigantoonz Slot

The Toonz That Grew Too Big

Five, sometimes ten Quantum Wilds crash onto a dead spin, the grid lights up, and the win tube on the left posts back less than the spin cost. That is Gigantoonz for long stretches, Play’n GO’s third outing with its googly-eyed aliens and the one where they grow too big to stay Reactoonz. The slot now runs on a single meter, the Quantumeter, charging up four stages that end in Gargantoonz itself. Getting that far is the hard part, and the demo is free to play if you want to measure the wait for yourself.

Charging the Quantumeter

Mega Symbols and Their Cluster Values

The new arrivals are the mega symbols, one toon scaled up to fill anywhere from a 2×2 block to a 7×7 slab of the grid. Each carries a cluster value printed on its face, a number randomised up to 13, and that value is what a win pays even though the mega only takes one place when it joins a cluster.

Every mega symbol that wins leaves a wild behind when it clears, and one that cannot fit fills the space with its own 1×1 versions instead, none of them carrying a cluster value. It is the piece the older games never had, and the reason a small-looking cluster can pay far more than its size suggests.

A blue mega symbol marked x7 surrounded by glowing Quantum Wild orbs on the cluster grid. A mega worth 7 among the Quantum Wilds, and 0.02 back for the spin.

The Quantumeter

Wins do more than pay. Every winning symbol adds a charge to the Quantumeter, the pod off to one side, and a winning mega symbol counts for its whole cluster value at once. The meter holds up to 100 charges over 4 levels, and whenever the cascades stop with a level freshly crossed, the stage in line fires before the round moves on.

Reactoonz 2 ran two of these dials at the same time, a Fluctometer feeding the Quantumeter. Here there is just one to follow, which is a good deal simpler.

From Disintegration to Gargantoonz

Each level triggers its own stage.

  • Disintegration comes first, at 25 charges, wiping every copy of 4 symbols chosen at random.
  • Metamorphosis follows at 50, turning every copy of one symbol into another, mega symbols included.
  • Radiation lands at 75 and scatters 0 to 4 fresh mega symbols and 2 to 5 Quantum Wilds onto the grid.
  • Hit 100 and Gargantoonz wakes in two steps. Every mega symbol becomes a mega Gargantoonz, at least 3 of them, however few were on the grid, with 2 to 4 single 1×1 Gargantoonz alongside. The mega ones sit out the wins, then break apart into 1×1 Gargantoonz, removed with the rest.

The Quantumeter pod at 87 of 100 charges as the Radiation stage fires. Radiation firing at 87 of 100, just 13 charges from the top stage.

Quantum Wilds and the Gargantoon

Two wilds sit outside the paytable. Quantum Wilds arrive as a consolation for a blank spin, 5 to 10 of them scattering in when a spin pays nothing, swapping places with symbols already there and standing in for anything on the next tumble.

The Gargantoon is the three-eyed giant wild, and only a full Quantumeter brings it out, which is why its stage sits right at the top. Both substitute for every toon, so a screen seeded with them can turn a dead board into a run of clusters, or fizzle out with no win, depending on what comes next.

How to Play

Wins Begin at Six

A win is a cluster of 6 or more matching toonz, joined across or down the 8×8 grid. They pay, then clear, and the toonz above fall into the gaps. Each fresh landing can start another cluster, and one spin can roll on for several cascades before it settles. There are no paylines and no free spins; the base game is all of it, and the Quantumeter is where a small spin turns into a big one.

Stakes run from 0.20 to 100.00. The return is 96.25% by default and as low as 84.25% on some operator settings, and the volatility is high.

Demo Paytable

The 10 toonz split into 5 larger faces and 5 smaller ones, each paying more the bigger the cluster, from 6 symbols up to 30 or more.

Cluster Red Pink Green Orange Blue
30+ 1250x 400x 200x 100x 50x
25+ 200x 125x 75x 40x 30x
21+ 100x 50x 25x 20x 12.50x
17+ 50x 20x 12.50x 7.50x 5x
14+ 20x 10x 5x 2.50x 2x
12+ 20x 5x 3x 2x 1.50x
10+ 10x 3x 1x 0.80x 0.70x
8+ 5x 2x 0.80x 0.60x 0.50x
7 2x 1x 0.50x 0.50x 0.30x
6 1x 0.50x 0.40x 0.40x 0.30x
Cluster Cyan Purple Red Green Yellow
30+ 20x 10x 10x 5x 5x
25+ 10x 4x 4x 3x 3x
21+ 5x 2x 2x 1x 1x
17+ 3x 1x 1x 0.80x 0.80x
14+ 1.50x 0.80x 0.80x 0.60x 0.60x
12+ 1x 0.60x 0.60x 0.50x 0.50x
10+ 0.70x 0.50x 0.50x 0.40x 0.40x
8+ 0.50x 0.30x 0.30x 0.20x 0.20x
7 0.30x 0.20x 0.20x 0.10x 0.10x
6 0.30x 0.20x 0.20x 0.10x 0.10x

Values are multiples of the bet, read at our 1.00 spin.

Ultimate Slots Verdict

Gigantoonz lands a 3.5 because the wins that would justify a high-volatility grind sit at the top of the Quantumeter, and the reward waiting there is slim for the effort. A 4,000x ceiling is not much to set against the dry spells a high-volatility game asks you to sit through, and Gargantoonz, the stage that reaches it, stays a long way off for most of a session. Everything short of that is the aliens at their most likeable, popping and grumbling while the meter creeps up, but likeable is doing a lot of work when the stage you are playing toward is capped this low once you reach it. The mega symbols and the trimmed one-meter build are real steps on. What they cannot do is lift the ceiling, or bring the top stage any nearer.

3.5/5 Very Good

Detailed Review

The Easy Part

The art carries it. The toonz gurn and mutter in their Minion-ish way against the purple swirl, and when a spin gets going the board is good to watch, wilds crackling and mega symbols bursting apart. All of it is open to try in free play.

The Long Wait

The trouble is where the good stuff sits. Getting the meter moving at all takes some doing, and when it does start filling it rarely climbs past the first two stages, so Disintegration and Metamorphosis are the two you actually see, and neither did much for us. Radiation and Gargantoonz, the pair that matters, stayed a long way off across our session. The 4,000x top is the lowest the series has offered, under the 4,570x of the original and the 5,083x of the sequel.

How Big It Gets

Everything about Gigantoonz is dressed up to get bigger. It opens on a skippable cutscene where a game-show voice watches the toonz multiply over a phone screen until the middle one swells, panics, and cracks the glass, the logo bursting out of the mess. That promise of scale sits in the design, the mega symbols swallowing nearly the whole grid, the giant Gargantoon at the top of the meter, even the name.

Gigantoonz intro sequence by Play'n GO with the central toon expanding The opening cutscene, one toon swelling over the phone screen a moment before the glass goes.

Underneath, the machine is the simplest the series has run. The original stacked its Quantum Leap features onto one meter, Reactoonz 2 split the work over two dials, and this one settles on the Quantumeter alone. You track one bar as it fills, with less to read for it. Anyone who bounced off the sequel for its two meters will find this a cleaner sit.

What that climb feels like, most of the time, is slow. Each winning symbol adds one charge toward the 25 you need for the first stage, and only mega symbols count for more, up to 13 apiece. Without them you are counting up one symbol at a time. It took us about 15 minutes of cascades to charge the meter to its first stage, and Disintegration, when it came, wiped every instance of 4 symbols, with the cascade paying 1.50. The best the opening 20 minutes managed was 3.80. Metamorphosis, one stage further on, was no more generous, a lot of movement on the grid for a return that barely showed on the balance.

When it finally arrived, it was worth watching. A late run charged clean through every stage in one go, Radiation seeding the grid with mega symbols and Quantum Wilds, and the meter reaching 100 for Gargantoonz. Three mega Gargantoonz stamped in, split into a shower of 1x1s, and the round closed on 28.10, the best of our session. For one round, the toonz finally lived up to the intro.

Gigantoonz win of 28.10 on the 1.00 after the Gargantoonz stage. One cascade of the Gargantoonz round paying 18.65, with the Quantumeter full at 100. The round closed on 28.10.

Trimmed to one meter, Gigantoonz is the easiest of the three to pick up and follow. It is also the one that keeps its best moment furthest away, and the one that pays the least once you get there. If you liked the earlier games for the slow build toward the big finish, this is more of that, with a lower ceiling at the end of it.

Frequently Asked Questions

They are cluster values. A mega symbol takes up just one place in a cluster, but the number on its face, randomised up to 13, sets what the win pays. A blown-up toon in a small group can pay like a much bigger one.
It needs 100 charges, and only winning symbols count toward it, one each, with mega symbols worth their cluster value. Quantum Wilds that land on a losing spin do not count, so a dry run leaves the meter close to where it started.
No. Between 5 and 10 can drop on a losing spin, but they only stand in for other toonz to help form a cluster. Nothing pays until 6 or more matching toonz connect on the tumble that follows.
Not at all. Like the two games before it, every feature runs on the base grid. The Quantumeter stages, up to the Gargantoonz finish, are the whole set, with no separate free spins or scatter round to trigger.

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