Four bonus scatters land and Rick and Morty Megaways hands you the choice. The picker offers 4 ways in, 3 of them named bonus rounds. Pickle Rick seeds the reels with 100 mystery pickles. Federation fires blue lightning through a wild zone. Vindicators pays in cash values that a badge collects off the board. Take whichever you fancy, or spin the wheel instead and let it choose, which is exactly what the 150x buy guarantees.
Winning symbols blow apart with a balloon-pop sound, and fresh ones fall into the gaps until a drop brings no win.
A strip of 4 positions sits over reels 2 to 5, outside the main grid. It’s a horizontal reel of its own, refilled from the right instead of from above. Wilds land nowhere else. The strip doesn’t reach reel 1, so a wild can fill the middle or the end of a run, but not the start of one, and it covers every symbol except the bonus. In a bonus round, the strip takes a second job, dealing out extra scatters. Three of them add 5 spins, four add 10.
The mystery symbol isn’t fenced in like that. It lands anywhere on the board, and every mystery symbol in view then flips to one shared icon, so a board carrying 5 of them becomes a wall of 9s or a wall of Ricks.
Four bonus scatters in view stop the reels and open the picker. Take one of the 3 named rounds, and it starts you on 12 free spins, and every scatter past the 4th adds 5 more, so a 6-scatter trigger puts you up to 22 before a reel has moved.
The 4th option passes the job to a wheel that deals the round and the spin count in one go. Its numbers rise with the scatters that opened it. With 4, it chooses between 5, 10, 15 and 20 spins. With 7, the lowest segment is 20, and the highest is 50.
The round tips 100 mystery pickles into the reels before the first spin, and it counts them onto the screen one at a time. They behave like the mystery symbols in ordinary play, all turning over one shared symbol, and enough of them land to reshape a board every few spins.
What makes this the round to take, though, is the win multiplier, which opens at x1, rises by 1 on every cascade with no upper limit, and keeps whatever it has reached for the rest of the spins.
A hundred pickles down, and 14 spins left to make them pay.
A lit box marked WILD ZONE drops over a run of reels, and the strip above it carries symbols of its own. Any symbol inside the zone that matches the one in the strip over its column is cloned into a wild. The crosshairs mark it just before the lightning arrives. Land a wild itself in the strip, and the whole reel beneath it turns wild, carrying its own multiplier.
Cash symbols land on the reels with values printed on them, and a Vindicator badge turns them into money. Every badge in view collects the values on the board, so more badges mean more collected in one pass. The 4 Vindicators themselves line one side of the grid, each with a fixed prize against their portrait, from 10.00 up to 100.00 on our 1.00 stake. Collect the characters to claim them.
The BONUS WHEEL panel sits beside the grid from the moment the game loads. Press it and the screen floods with green light, the Meeseeks turn up to promise a bonus guarantee, and 150x your current stake leaves the balance. That gets you a spin and nothing besides. No buy on offer takes you straight into Pickle Rick, Federation or the Vindicators, and what 150x actually buys is the 4-scatter draw, so 20 free spins is as far as it goes.
Each reel arrives at its own height, anything from 2 symbols to 7, and the ways are those heights multiplied together, so 6 reels of 7 reach the full 117,649 while a scruffier board of 4, 3, 4, 2, 3 and 5 works out at 1,440. The counter over the grid does the sum on every spin. Wins count from reel 1 across at any height, and each cascade recounts them.
Rick is the only symbol that pays from 2, and the fastest route to a win most spins will see. One reaction and a couple of wilds, 3 spins into the free play demo, turned it into a 43.20 win.
Stakes run in credits, with no currency symbol printed in the game. They start at 0.10 and stop at 10.00, and our review played at 1.00 throughout. What a stake that size can come back as sits a long way apart at the two ends, since the game is highly volatile and 50,000x is the most a single game can pay. Autoplay is there, though it cuts out the moment a bonus round starts.
Rick has a paytable to himself, top and bottom. No other symbol pays from 2, and none come near his 50.
| Symbol | 6 | 5 | 4 | 3 | 2 |
|---|---|---|---|---|---|
| Rick | 50.00 | 25.00 | 10.00 | 2.00 | 1.00 |
| Morty | 5.00 | 2.50 | 2.00 | 1.00 | – |
| Blue crystals | 2.50 | 1.00 | 0.50 | 0.30 | – |
| Green rock | 2.00 | 0.80 | 0.50 | 0.30 | – |
| A, K and Q | 1.50 | 0.60 | 0.40 | 0.20 | – |
| J, 10 and 9 | 1.00 | 0.40 | 0.20 | 0.10 | – |
Values in credits at our 1.00 stake, counted from reel 1 across. The 6 reels can each hold up to 7 of any of them.
Pickle Rick, Federation and the Vindicators are 3 different games sharing one set of reels, each with its own board and its own way of paying, and the picker lets you name which one you play. That choice is the only thing the buy doesn't also offer. A 150x buy gets you the weakest wheel the game owns, capped at 20 free spins. Wait for 7 scatters instead, and that same wheel tops out at 50.
Federation is the flashiest of the 3, and it gave us the best spin of the session, a x4 reel that turned one big win into 52.80 by itself. The round still closed on 99.10 from 20 spins.
Pickle Rick paid the most, and in fewer spins. The counter on the left rose all round, x8 by the 4th spin and x20 by the last few, until a 1.70 win came out at 34. Fifteen spins returned 188.00.
Vindicators lean least on the reels of the 3, where the printed values carry the round. A badge has to land while those values are still on the board, or the values pay nothing. Ours managed it twice, for 23.00 and then 27.00, and the round came to 106.30 in 10 spins.
The multiplier is the difference, and it’s the thing to remember at the picker. Federation puts on the better show, but its 99.10 over 20 spins was roughly half the 188.00 Pickle Rick paid in 15.
We never once saw the picker. Across a long free play run, the scatters never brought it up, so all 3 rounds above arrived by the buy, and we took what the wheel gave. 3 buys, 3 rounds we hadn’t chosen, and only Pickle Rick came back ahead of what it cost. These are our results from one session on a high-volatility game, not a preview of what any spin owes you. A different run could easily flip which round looked best.
The wheel has an argument in its favour even so. The return is 96.55% in ordinary play against 97.16% on a bought bonus, so the buy pays back more per credit staked. What it will not do is let you pick which round you get.
The cartoon shows up in every corner of this. The spin button clunks like an old mechanical lever, wins arrive with a bang, and voices bark out of the lab while you play. Even the wheel is a piece of lab equipment with a fat green button you have to thump yourself. Rounds end on the family in the garden with balloons and streamers, whatever you scraped together. The licence is spent properly, and free play is where you run all 3 rounds before settling on the tube you’d reach for.