The voiceover hits before you spin: “Coin Strike XXL!” Then the electric guitar and snare roll in underneath it. By the time the reels actually start moving, Playson has already established the atmosphere it wants. There is genuine craft in that opening. The lightning bolt logo shimmers, frazzled electricity crackles at the grid edges, and the soundtrack builds intensity as the session progresses.
This is the biggest version of Playson’s Hold and Win series to date. There’s a 3×5 grid with 15 paylines, a two-tier Bonus Buy, and the same Collect Feature that made the original series compulsive. There are now five Strike Coin positions available on reel 2 rather than three. Landing the Super Bonus with a 200x purchase and watching five coins lock in at 72x each for a 360x total return is exactly the kind of frantic, compounding sequence this format promises.
Three symbol types drive the feature system. Bonus Coins land on reels 1 and 3 only and carry a cash value. Strike Coins land on reel 2 only, trigger the Collect Feature whenever they appear alongside any Bonus Coin, and stick on the reel during the Bonus Game. The Wild (Red 777) substitutes for all paying symbols but not for either coin type.
A Strike Coin landing alongside any Bonus Coin on the same spin triggers the Collect Feature instantly. The Strike Coin sweeps up the values of all Bonus Coins on screen (including Mini, Minor, Major and Grand jackpot coins) and adds them to the spin’s payout in the main game or to the total win inside the Bonus Game. This mid-spin collection separates the Coin Strike series from standard Hold and Win — you don’t have to wait for the Bonus Game to conclude to receive value from the Strike Coin.
Triggers when at least one Bonus Coin lands on each reel simultaneously. Only Bonus Coins and Strike Coins land during the feature. Strike Coins land only on reel 2 and stick there for the duration. Bonus Coin values run from 1x to 8x your total bet; jackpot coins (Mini 15x, Minor 30x, Major 100x, Grand 1,000x) can also appear. Three respins are awarded at the start, with each new symbol resetting the count back to 3. The feature ends when respins run out. All values accumulated in Strike Coins are added to the total win when the feature concludes.
Four fixed jackpots can appear as Bonus Coins during the Collect Feature. At a £1 stake, Mini pays 15x, Minor 30x, Major 100x, Grand 1,000x. Values scale directly with your bet.
Two purchase options are available at any time. The Bonus (70x your bet) guarantees entry into the Bonus Game with 1 or more Strike Coins already on reel 2.
The Super Bonus (200x your bet) guarantees 3 or more Strike Coins on reel 2 at the start of the feature. That is a materially different starting position, as three locked Strike Coins each collecting independently across more respins creates significantly higher upside.
Any Bonus Coin landing during the main game carries a random chance of triggering the Pile of Gold feature, which adds enough Bonus and Strike Coins to the reels to activate the Bonus Game automatically. It serves as a secondary path to the feature for players not using the buy option.
Three reels, five rows, 15 fixed paylines. All wins pay left to right from the leftmost reel; only the highest win per payline is paid. The expanded 3×5 layout adds two extra rows compared to the original Coin Strike, giving the Bonus Game more potential landing positions for Bonus Coins and more opportunities for Strike Coins to collect large accumulated totals. Bets run from £0.10 to £100 per spin. RTP has not been publicly confirmed at time of publication. The in-game info screen at your chosen casino will show the active figure.
The Hold For Turbo button speeds up reel animation when held, useful during longer sessions or when running standard spins to build toward the Bonus Game naturally. A free play demo of this slot is available if you want to test the Bonus Game trigger rate before buying in.
Figures as multiples of the total bet at a £1 stake. All symbols require 3 of a kind across a payline.
| Symbol | 3 of a kind |
|---|---|
| Wild (Red 777) | 30x |
| Bell | 10x |
| BAR BAR | 8x |
| Watermelon / Grapes | 4x |
| Plum / Orange / Lemon | 1x |
| Cherry | 0.5x |
| Jackpot | Value |
|---|---|
| Grand | 1,000x |
| Major | 100x |
| Minor | 30x |
| Mini | 15x |
The Coin Strike XXL demo grid cultivates an intense and engaging atmosphere.
You have two bonus buy options, costing either 70x or 200x, respectively.
We scored a 360x result from a 200x bonus feature purchase. Nice!
Coin Strike XXL is the most complete version of Playson's Hold and Win formula. The expanded 3×5 grid, the atmosphere Playson has built around it, and the Super Bonus purchase option all push this ahead of its predecessors. At 200x for a guaranteed three Strike Coins on reel 2, the buy-in is significant. The session demonstrated the upside clearly. Five Strike Coins collecting at 72x each returned 360x. A 180x net gain on the purchase price from a single feature round. That's the format working exactly as intended.
The base game delivered what high-volatility Hold and Win titles typically produce in standard play. fruit combinations arriving at intervals, the occasional Bonus Coin landing on reels 1 or 3 without a Strike Coin to collect it, the Pile of Gold feature not activating on the spins it was needed. The atmosphere sustained it well enough. Playson’s audio decision to let the soundtrack intensify gradually as spins accumulate creates a genuine sense of build that most classic slots don’t attempt. It doesn’t substitute for feature frequency, but it stops cold runs feeling as dead as they do on the sparser titles in this category.
The Super Bonus purchase at 200x changed the character of the session immediately. Three Strike Coins locked on reel 2, the remaining positions spinning. Bonus Coins kept arriving. Each new coin pushed the respin counter back to 3. By the time the feature concluded all five reel 2 positions carried Strike Coins, each sitting at 72x, producing the 360x total. The frantic quality that the brief describes (accurately) comes from watching the board fill while the respin count keeps resetting. Whether you can get to that kind of result without a purchase is a different question. The main game alone will test patience. For players prepared to treat the Super Bonus price as the real stake, Coin Strike XXL delivers.
Coin Strike XXL is the third instalment in Playson’s Coin Strike line. The series has followed a clear progression across each release, expanding the grid, adding new coin types and increasing the potential maximum win with each step.
| Title | Grid | Paylines | RTP | Max Win | Key Addition |
|---|---|---|---|---|---|
| Coin Strike | 3×3 | 5 | 95.66% | 5,150x | The original. Strike Coin collect, Pile of Gold, 4 jackpots |
| Coin Strike 2 | 3×4 | 8 | 95.65% | 15,000x | Super Strike Coin, Strike Boost (multiplier/jackpot/extra coins), 3 buy tiers |
| Coin Strike XXL | 3×5 | 15 | TBC | TBC | Largest grid in series, 5 Strike Coin positions, Super Bonus buy at 200x |
The progression is consistent. Each entry widens the grid by one row, increases the payline count, and raises the maximum win potential. Coin Strike 2 introduced the most significant addition in the Strike Boost; XXL trades that for grid scale and the Super Bonus purchase guarantee. Players who enjoy the core Collect Feature loop will find XXL the most rewarding version to buy into. Players who prefer the Strike Boost’s variety may find Coin Strike 2 the more interesting play.