Playson’s Hold and Win coin slots share a recognisable blueprint across Royal Coins, Thunder Coins, and the original Coin Strike. Coin Strike 2 keeps that framework intact but inserts a new layer between the Bonus Coins and the Bonus Game trigger. The Super Strike Coin sits on reel 2 alongside the existing Strike Coin, changes how the Collect Feature resolves, introduces the Strike Boost, and pushes the maximum win to three times what the original could reach. The grid stays compact at 3×4, it reads immediately familiar, but the gameplay opens up once the Super Strike Coin starts appearing on reel 2. The free play demo is a good place to map how the three coin types interact before committing to any of the buy options.
Three distinct coin symbols drive every feature in the game, and their reel positions are fixed. Bonus Coins land on reels 1 and 3 only. Strike Coins and Super Strike Coins land exclusively on reel 2. This placement is not cosmetic. The Bonus Game requires Bonus Coins on both flanking reels simultaneously with a Strike or Super Strike Coin in the middle, which means the trigger depends on three specific positions aligning across three of the four reels.
Bonus Coins carry face values of 1x, 2x, 3x, 5x, 7x, 10x, or 15x the total bet. Strike Coins trigger the Collect Feature whenever they appear alongside any Bonus Coin. Super Strike Coins do the same, and additionally may trigger the Strike Boost Feature on the spin they land.
When a Strike Coin or Super Strike Coin lands on reel 2 at the same time as any Bonus Coin on the grid, the Collect Feature fires. It gathers the values of all Bonus Coins in view, including any Jackpot coin symbols, and adds the total to that spin’s win in the main game or to the running Total Win inside the Bonus Game. In the Bonus Game specifically, a Super Strike Coin also collects the values of all Strike Coins and other Super Strike Coins present on the same spin before the total is calculated.
Each time a Super Strike Coin lands, it may randomly trigger the Strike Boost Feature. When it does, the game awards one of three outcomes. A random multiplier of x2, x3, x5, x7, or x10 is applied to the Super Strike Coin’s own value on that spin. A Random Jackpot is applied to the Super Strike Coin immediately after it is awarded. Or 2, 3, or 5 additional Bonus Coins with random values are added to the reels. Only one of these outcomes is delivered per Strike Boost trigger.
Four jackpot tiers can appear as Bonus Coin variants in both the main game and the Bonus Game. Their values at the default bet level are shown below.
| Jackpot | Value |
|---|---|
| Grand | 1,000x bet |
| Major | 150x bet |
| Minor | 50x bet |
| Mini | 25x bet |
Any Bonus Coin landing in the main game carries a chance of triggering the Pile of Gold Feature. When it fires, the game adds enough Bonus, Strike, and Super Strike Coins to the grid to meet the trigger condition for the Bonus Game. This is the only way the Bonus Game can be reached without the three-position alignment occurring naturally across reels 1, 2, and 3.
The Bonus Game is a Hold and Win respin round. Only Bonus Coins, Strike Coins, and Super Strike Coins land during it. Bonus Coins carry the same value range inside the Bonus Game as in the main game: 1x, 2x, 3x, 5x, 7x, 10x, or 15x the total bet. Strike and Super Strike Coins are confined to reel 2 and stick in place when they land. Three respins are granted at the start, and each new coin symbol that lands resets the counter to three. The round continues until respins run out. When it ends, all accumulated Strike and Super Strike Coin values are added to the Total Win alongside the Bonus Coin values already collected.
The sticking behaviour of Super Strike Coins has a notable implication. A Super Strike Coin that lands and sticks remains on reel 2 for every subsequent respin. The in-game rules describe its collection effect as applying “on the same spin it appears,” which covers the spin it first lands. Whether a stuck Super Strike Coin re-triggers collection on later respins when new Bonus Coins arrive is not explicitly addressed in the rules text. Players who want certainty on this point should verify it in the demo before drawing conclusions.
The maximum reward from a single Bonus Game session is capped at 15,000x bet. If that cap is reached mid-round, the game continues playing to completion, but the payout applied is 15,000x regardless of what further coins land.
The grid has four reels across three rows, with 8 fixed paylines that pay left to right. Because the grid is four reels wide, three consecutive matching symbols is the maximum for any payline win. The paytable below reflects values at a 1.00 total bet stake and scales proportionally at other bet levels.
| Symbol | 3 of a Kind |
|---|---|
| 777 (Wild) | 30x bet |
| Bells | 20x bet |
| BAR | 15x bet |
| Watermelon/Grapes | 8x bet |
| Orange/Plum/Lemon | 2x bet |
| Cherries | 1x bet |
The 777 Wild substitutes for all standard paying symbols but does not replace Bonus Coins, Strike Coins, or Super Strike Coins.
Three purchase options are available. 75x bet delivers the Bonus Game with one or more Strike Coins already in play. 200x bet adds the condition that all Bonus Coins present are high-value. 300x bet guarantees at least one Super Strike Coin and triggers the Strike Boost Feature on that coin. All three tiers are accessible in the free play demo.