Miami Mayhem

Hacksaw GamingRTP 96.35%Volatility HighMax Win 15,000x4.2 out of 5
Miami MayhemHacksaw Gaming
Miami Mayhem demo reel grid

Miami Mayhem Stats

RTP96.35%
VolatilityHigh
Max Win15,000x
Paylines14
Reels5x4
Bet Range€0.10 – €50
Bonus RoundYes
ScattersYes
ReleasedAugust 2025
RTP & Maths
RTP by Mode
BonusHunt FeatureSpins 96.26% · Beach Please FeatureSpins 96.31% · Mayhem Mode FeatureSpins 96.31% · The Hit 96.3% · We Split 96.27%
RTP Versions
96.35% here · Other versions 94.34%, 92.17%, 86.23%
Max Win Rule
15,000x the bet, in every game mode
Free Spins & Bonus
Free Spins
3 FS scatters = The Hit · 4 FS = We Split · 5 FS = Get Lit! (hidden); 10 free spins each · Retrigger: 2 FS = +2 free spins, 3 FS = +4 free spins (The Hit, We Split); none in Get Lit!
Bonus Buy
BonusHunt FeatureSpins 3x (96.26% RTP) · Beach Please FeatureSpins 50x (96.31% RTP) · Mayhem Mode FeatureSpins 50x (96.31% RTP) · The Hit 100x (96.30% RTP) · We Split 300x (96.27% RTP)
Multipliers
Crew Reel 2x–100x (2, 3, 4, 5, 10, 15, 20, 25, 50, 100x) · A filled Crew Reel (wild) applies its multiplier to the whole reel; several Crew Reels in one win add their multipliers, reel 1 first, then apply to the win. Wanted Level minimum: 0 Wild, 1 2x, 2 5x, 3 10x, 4 15x, 5 25x
Symbols & Pays
Wild
Wild covers every symbol on the paytable; filled Crew Reels are wild on every position they cover
Line Pays
Top symbol 10x · Lowest 0.2x
About Game

Miami Mayhem Demo Basics

Miami Mayhem splash with three crew cards and a tank
Three neon-framed cards under the pink MIAMI Mayhem sign show the crew as reel portraits, three crew members beneath gold stars and a tank parked in front of a pink city block.

A Wanted symbol turns a regular spin of the Miami Mayhem demo into a Mission. The game picks one high-paying symbol as the Target and hands out 3 respins to find it. Each success raises the Wanted Level and the minimum on every Crew Reel, and the wins wait until the chain breaks.

Released in late August, the Miami Mayhem slot is a 2025 heist story told by Hacksaw Gaming, and its crew is Ghosting Gordo, Roxie Rizz, Vinny the Vice, Lola la Reina, and Diego el Fuego. It’s hard not to see the aesthetic resemblance to GTA Vice City.

Crew Reels

Full-Reel Crew

Miami Mayhem reels with Vinny the Vice as a 2x Crew Reel on reel 3
Vinny the Vice takes over reel 3 as a Crew Reel marked 2x beside a WILD on reel 2, in a spin that pays 1.8x under the MINIMUM: WILD star bar.

A Crew symbol can fill its whole reel with a crew portrait, either a plain wild or a wild with one multiplier from 2x to 100x.

Missions

Wanted Levels

A Wanted symbol starts a Mission, with a random high symbol as the Target and 3 respins. Landing a win that includes the Target completes the Mission, lifts the Wanted Level by at least one step, starts a new Mission and brings 3 new respins. Each step raises the lowest value a Crew Reel can show, from a plain wild at level 0 through 2x, 5x, 10x, and 15x to 25x at level 5. Missions keep coming at level 5 until one fails. Three respins without the Target end the chain, and the level drops straight back to 0. The Target is always a high symbol, never a Crew Reel, and no FS scatter can land while the respins run. The game holds every win from the chain and pays it when the respins finish.

Bonus Games

The Hit

Three FS scatters start The Hit, which gives 10 free spins and lands Crew symbols more often. A Mission is running from the moment it opens, and every completed Mission starts the next and adds a step to the Wanted Level, which never drops before the bonus ends. No Mission respins are given.

We Split

Four FS scatters start We Split, The Hit’s rules plus a Mayhem Bar with one compartment per reel. A Crew Reel that lands in a win pays, then goes into the compartment under its column. After the last free spin, a Crew Spin replays every stored reel at the active Wanted Level’s multiplier, and an empty bar means no Crew Spin.

Get Lit!

Five FS scatters at once open Get Lit!, a Hidden Epic Bonus of 10 free spins on The Hit’s rules. Each spin brings at least one Crew symbol, and the Wanted Level stays at 5, with no Missions and no scatters.

Buy Prices

Miami Mayhem bonus buy panel with five options
A pink CREW 2+ badge marks the 50x Beach Please card, next to a gold star badge on the 50x Mayhem Mode card and the two bonuses at 100x and 300x.

We Split heads the buy menu at 300x, and The Hit costs 100x. Mayhem Mode, Beach Please, and BonusHunt FeatureSpins charge per spin instead, at 50x, 50x, and 3x. Mayhem Mode guarantees a Wanted symbol, and so a Mission, per spin, and Beach Please brings at least two Crew Reels per spin. Each option runs at a slightly lower RTP than the 96.35% of regular spins, We Split at 96.27%. Get Lit! is left off the buy menu, so five scatters are the only way in.

How to Play

Reel 1 always fills as Ghosting Gordo, reel 2 as Roxie Rizz, reel 3 as Vinny the Vice, reel 4 as Lola la Reina, and reel 5 as Diego el Fuego. Two of those faces are regular symbols too. Roxie is the blonde woman in pink sunglasses and Diego the man in the blue bandana, and they’re the two best-paying regular symbols on the table. Diego also poses beside the reels on the left, a baseball bat on his shoulder. The other three highs are Polaroid-style tiles, binoculars on purple and brass knuckles on green among them, and 10 through A come in chrome-and-purple lettering.

In Dork Unit, a wild Dork Reel stays open until its bonus is over, and one of three Dorks picks the reel’s multiplier again spin after spin. Miami Mayhem ties one face to each reel for good, so each portrait always belongs to the same reel.

A Crew Reel turns wild from top to bottom, plain or with its multiplier, and a Crew symbol with no win to finish stays a single tile. Only one Crew symbol can land on a reel at a time. Wins come from 14 lines that pay only when the match opens on the first reel.

The Wanted Level Bar appears above the grid, five stars beside a MINIMUM label that reads WILD at level 0. The two systems meet here. A Crew Reel that fills during a Mission shows at least the multiplier the current level guarantees, so at level 3, nothing under 10x appears on it. During a Mission, its details show outside the grid as well. Each Mission sequence starts from level 0, so the bar is back at WILD between chains.

Bet Sizes

Miami Mayhem prices a spin at €0.10 or more, never above €50.

Demo Line Payouts

Symbol 3 4 5
Blue-bandana man (Diego el Fuego) 2x 5x 10x
Blonde woman in pink sunglasses (Roxie Rizz) 1x 2.5x 7.5x
Binoculars 0.7x 2x 5x
Whiskey glass 0.6x 1.5x 4x
Brass knuckles 0.5x 1x 3x
10, J, Q, K, A 0.2x 0.5x 1x
WILD – – 10x
CREW – – 10x

The Wanted symbol and the FS scatter have no row of their own, because each one starts a feature instead of paying.

Ultimate Slots Verdict

The line pays are thin, and one failed Mission wipes the Wanted Level back to 0. Missions still turn regular spins into a hunt with a named target, and We Split closes on a clever replay of stored reels.

4.2/5 Excellent

✓ What We Like

  • Missions add a second game to regular spins, with a named Target and three respins to find it.
  • A successful Mission lifts the Crew Reel minimum, from a plain wild up to 25x at level 5.
  • We Split replays every stored Crew Reel after the last free spin, giving the bonus a proper finale.
  • Tying each reel to one crew member gives the five portraits a job beyond the art.

✗ What Could Be Better

  • One failed Mission sends the Wanted Level straight back to 0.
  • A Crew symbol that can't complete a win never fills its reel.
  • The five card symbols share one row of the paytable, and it is a low one.

Detailed Review

The Wanted Ladder

Missions carry this review’s verdict, because they put a second game inside regular spins before any bonus shows up. The Target is named, the respins are counted, and every success raises the minimum on the next Crew Reel. Three respins spent hunting one symbol create real tension, and the design wants your eyes on that hunt. The Hit runs the chain for the whole bonus without a respin clock. We Split takes the same idea further, since the level reached by the last free spin decides what the closing Crew Spin is worth.

Grand Theft Auto Vibes

The art commits to its setting. Pink neon, palm trees, and a green Benny’s sign frame the grid, the crew carry baseball bats, and the result plays as crime comedy in a pastel city. Vinny the Vice, in white with a pink fur collar and dark glasses, stands out among the portraits, and he looks best taking over reel 3 in free play.

Three things count against it. Five bandana men pay 10x and five of any card rank pay 1x, so line wins stay small without a Crew Reel beside them. One missed Target drops the Wanted Level from wherever it stood back to 0, and a chain at level 4 loses everything it built except its wins. The buys run a little under regular play’s RTP too, with the most expensive at 300x. Miami Mayhem does one idea properly, and that idea props up the whole game.

Frequently Asked Questions

A Mission asks for a win that includes the Target, a high-paying symbol the game picks at random, within 3 respins. Completing it lifts the Wanted Level, starts another Mission and brings 3 new respins.
The level climbs to 5, and every step raises the minimum on Crew Reels, first to 2x, then 5x, 10x, 15x, and finally 25x, up from a plain wild at level 0. A failed Mission drops it to 0 again.
Roxie Rizz and Diego el Fuego double as the two top-paying regular symbols on the Miami Mayhem paytable, worth 7.5x and 10x for five, as well as being the portraits that fill reels 2 and 5.
The Crew Spin replays every Crew Reel the Mayhem Bar stored during the bonus, one per reel, using the multiplier of the active Wanted Level. If the bar stored nothing, the Crew Spin is skipped.
It only starts when five FS scatters hit the grid on one spin outside the bonuses, since Get Lit! can't be bought from Miami Mayhem's buy menu.
Miami Mayhem's cap applies in every mode, Missions included, and a Mission pays out its wins once its respins end.