Drop a Persistent Collector into the Money Cart, and it sweeps up every value on the reels, then does it again on the next spin, and the one after that. Money Train 3 slot hangs most of its payoff on symbols that behave like this, specials that keep working every spin instead of firing once and going still. Relax Gaming has put its bandits back on the armoured train, this time in a darker, more futuristic wasteland, with new kit to run it. The reels are almost a sideshow. What you’re really spinning for is a seat in the Money Cart, where the biggest rounds run into the thousands of times your bet, and the cap sits at 100,000x.
Three or more Bonus symbols anywhere on the reels open the Money Cart, the hold-and-win round the game is built to reach. Each Bonus symbol that helped trigger it shows a value worth 1 to 10 times your bet, and you begin with 3 spins. The quirk is that every new symbol landing resets the counter to 3, so a busy board keeps a round alive. Fill a full column with symbols and another opens up next to it, which can happen twice, stretching the grid from 5 columns to 7. Once the spins run out, every value on the board is summed and paid. Hit the game’s win cap and it stops there.
The Money Cart has always carried special symbols. What’s new in the third game is that some arrive in a persistent, gold-framed form that keeps acting on every spin that follows, not only the one it lands on. A Persistent Collector gathers all the values on the reels and banks them onto its own value, then repeats that next spin, and the next. A Persistent Sniper doubles a handful of other values each spin. There’s a Persistent Collector-Payer, a Persistent Necromancer that keeps dragging spent specials back into action, and a Persistent Shapeshifter that becomes a different special every spin and does that one’s job. Over a long round, these turn a quiet board into a runaway total.
Alongside those, a full cast of one-shot specials can land in the cart, each firing once in reading order, top to bottom and left to right. The Tommy Guns and the Absorber are new to this train; the collectors, snipers and the necromancer return from the earlier games.
Away from the bonus, the reels keep one trick of their own. After any spin that doesn’t win, a Respin can fire at random. A symbol already on the grid is picked out, every copy of it locks in place, and the rest re-spins. Only that symbol, blank spaces and multiplier tokens can drop in from there, and each fresh copy earns another respin. The multiplier tokens don’t stick, but they build a running figure that lands on the final win. It stops when a spin brings no new copy.
For anyone who’d sooner not wait for 3 Bonus symbols, the Buy Feature drops you into the Money Cart directly, at four prices. The cheapest, 20x your bet, starts a round with a single spin; 50x grants two. The 100x Original buy triggers the bonus exactly as a natural hit would, with the usual 3 spins and a shot at a persistent symbol. At the top, 500x the bet guarantees a round begins with a persistent symbol already in play, the one the biggest scores tend to grow from. Whichever you pick, the odds tick up a fraction on the buys.
Strip the Money Cart away and Money Train 3 is a plain enough game. Forty paylines run across five columns and four rows. A line pays when matching symbols connect from the leftmost column, and only the best combination counts. The grizzled prospector tops the table at 20x your bet for five in a row, with the gang and the card suits below him. A gas-mask Wild stands in for any of them. None of it amounts to much alone. The job of a spin is to land the 3 Bonus symbols that lead to the Money Cart, or to catch a lucky Respin.
The number the game leads with is the top win, 100,000x your bet, a hard cap that ends a round the moment you hit it. The main game pays back 96.10%, with the buy features running a touch higher. Volatility is high, and stakes cover 0.10 to 5.00 FUN a spin.
| Symbol | 5 | 4 | 3 |
|---|---|---|---|
| Prospector (red) | 20 | 4 | 0.80 |
| Mohawk (gold) | 10 | 3 | 0.60 |
| Gas-Mask Fighter (green) | 9 | 2.50 | 0.50 |
| Purple-Haired Girl (blue) | 8 | 2 | 0.50 |
| Spade | 5 | 1 | 0.20 |
| Heart | 4 | 1 | 0.20 |
| Club | 3.50 | 0.70 | 0.20 |
| Diamond | 3 | 0.70 | 0.20 |
| Wild | 20 | 4 | 0.80 |
Line pays for 5, 4 and 3 matching symbols at a 1.00 FUN bet. The Wild matches the prospector up top and substitutes for everything else.
Money Train 3 puts almost everything on its bonus round, the Money Cart, and the new persistent symbols make it a good one, specials that keep collecting and doubling every spin until a slow board pays out big. How much you enjoy it comes down mostly to how that round goes. The reels around it stay fairly quiet, though a respin now and then breaks them up more than most slots bother to. The reels are almost a sideshow. What you're really spinning for is a seat in the Money Cart, where the biggest rounds run into the thousands of times your bet, and the cap sits far above that.
The Money Cart earns its billing. It’s a hold-and-win with an unusually deep cast of symbols, and the persistent ones give a long round real momentum, each collector and sniper builds on the last until a flat board becomes a serious payout. Variety keeps it unpredictable, since a Necromancer reviving a Persistent Collector plays nothing like a screen full of Tommy Guns. The buy tiers are a fair spread too, with a 20x entry cheap enough to sample a round. The presentation looks and sounds the part as well, all cyber-skull locomotive and hissing steampunk machinery.
For all the new additions in the bonus, the standard reels get little attention. Outside the odd Respin, most spins bring only small line pays before the next Bonus symbols land. The sheer number of special symbols also takes a sitting or two to hold in your head, with the persistent, one-shot and Tommy Gun versions all doing slightly different things.
The train slides onto the screen from the right to start a round, drops its reels into place, then pulls off again once you’re done, a nice touch that bookends every visit. Press spin, and a fan in the top corner whirs, dragging the rising steam sideways over the grid. Whilst this doesn’t affect the wins, it does keep the scene alive and sells the setting. The soundtrack strums along on a faint western twang between spins, then swells into something heavier once the reels turn. What plays out on the grid pays little on its own, yet it isn’t all dead spins. Any losing spin can set off a Respin, which locks one symbol and spins the rest around it while multiplier tokens build onto the win, an extra most slots skip between features. Otherwise, you’re marking time until the 3 Bonus symbols land.
The Money Cart is the round that decides a session. Land in it and you get 3 spins, with each new symbol resetting the count to 3, so a lively board can run well past its opening trio. Values land as multiples of your bet, and the persistent symbols keep acting on them every spin, not just the one they arrive on. Complete a column and the grid brings up one more, out to a seven-wide board. Our best round of the session was a natural trigger that showed exactly why those persistent symbols matter. A Persistent Necromancer kept hauling a Persistent Collector back into action, and with the collector banking the board over and over, the total climbed from double figures to an Epic Win of 423x the bet.
The buys are worth a look too, and we tried all four in the demo. The cheapest two start with just one or two spins, so they’re short by design, the 100x Original opens the standard three-spin round, and the 500x persistent buy was the most fun to watch, its collector ticking over and over. What none of them can do is decide how a round goes, since the Money Cart stays high-volatility however you reach it, the outcome always down to how the symbols fall. That’s where the free demo earns its place, letting you see how each option plays for yourself.
The series has always run on the Money Cart hold-and-win and its collectors, snipers and necromancer. This one keeps all of that and piles on top, bringing in the persistent symbols that act every spin, the Tommy Guns, the Absorber, a Shapeshifter, and a top win now double what the second game paid. Relax Gaming has also slipped in the lower-cost 20x and 50x buys for players after a quick look at the bonus. It is evolution rather than reinvention, though the persistent symbols do change how a round develops.