The Cage
The Cage Stats
RTP & Maths
- RTP Versions
- 96.05% here · Other versions 94.09%, 92.09%
- Hit Frequency
- 31.98
- Max Win Probability
- 1:35000000 rounds (simulated)
- Max Win Rule
- Total win capped at 25,000x the bet; the round ends when it is exceeded
Free Spins & Bonus
- Free Spins
- 3 Title Fight Scatters anywhere = Title Fight Freespins; knockouts add +3 / +3 / +3 / +5 spins
- Multipliers
- Win multiplier +1 per Wild Knockout xBomb explosion; Title Belt #1 symbol multiplier x2 · Each Wild Knockout xBomb explosion increases the win multiplier by 1 for the next collapse
Symbols & Pays
- Wild
- Substitutes for any symbol except Scatter
- Scatter Reels
- Anywhere on the reels
- Ways Pays
- Top symbol 4x · Lowest 0.25x
Nolimit City The Cage Demo
Five fighters wait inside The Cage, and four of them can be beaten. The free spins in this Nolimit City slot run as a title ladder, where each Uppercut symbol knocks one hit point off the current opponent and each knockout adds spins and switches on a new belt booster.
The fifth opponent is different. Wai “Little Dragon” Le has unlimited hit points, and no Uppercuts land once he steps into the ring, so the fifth fight has no knockout to aim for. The Cage demo lets you climb that ladder in free play as often as you like, starting from a seven-reel diamond that tumbles sideways.
Features and Free Play
Wild Knockout xBomb
A clenched fist marked WILD is the Wild Knockout xBomb. It counts as any symbol on the board apart from the belt-shaped Title Fight Scatter. Before the next collapse, every Knockout on the reels explodes and clears the symbols in a cross around it, sparing Scatters and any other fists. Each blast also moves the torn cardboard multiplier sign up one step for the next collapse.
The fists turn a tumble into a chain. A blast clears space, the survivors slide, new symbols fall in, and whatever pays next pays at the higher multiplier. Both xBomb and the staggered column layout were already on the reels of Dead Canary back in December 2022.
Title Fight Freespins

Three Title Fight belts anywhere on the diamond open the bonus. The board changes shape for it, to nine reels set 3-3-3-2-2-2-3-3-3, and wins count from both ends of the reel area instead of one. The four middle positions hold the title belt boosters, all of them dark when the first fight begins.
Uppercuts and Hit Points
Each fight is a hit-point bar. The Uppercut symbol lands on the reels during the bonus, and every one takes 1 point off the man across the ring. Jim “Big Fatty” Johnson and Kenny “Ironjaw” Shambles have 3 points each, Artie “One Glove Man” Jefferson has 4, and Grayson “The Constrictor” Royce has 5 (the studio’s own page calls him Boa Constrictor). Knocking out any of the first three adds 3 spins, and The Constrictor brings 5.
How long a Title Fight round lasts depends on the knockouts. A run of Uppercuts early keeps the round going and moves it up the ladder; a slow first fight can finish the bonus before Ironjaw ever appears.
Four Title Belts
Beating a fighter wins his belt, and the belt positions switch on in order, one per knockout. Belt #1 is a symbol multiplier. From the second fight on, an A, K, Q, J, or 10 that lands there doubles every copy of that rank on the reels.
Belts #2 and #3 are symbol transforms. A card rank landing on either becomes the symbol of the fighter you’re facing, and the later opponents tend to pay more than the early ones. Belt #4 arrives with the championship fight after The Constrictor goes down, bringing the three earlier boosters plus a sticky Wild on its position. A belt fires once per spin, and one that goes unused on the landing spin can fire in a later tumble instead.
Fight 5 and the GOAT
Little Dragon has no number beside his name. His hit points are unlimited, and Uppercuts stop landing when he enters, so the ladder has no fifth knockout. What Fight 5 does have is every belt switched on, with the transforms now turning card ranks into Little Dragon himself, the highest-paying symbol in the game.
The only win over him is the Greatest of All Time. If a round’s total climbs past 25,000x, the game stops the round and pays that amount, and the player becomes the GOAT. Without it, the fight lasts until the spins are gone.
How to Play
A Tumble That Pulls Left

The reels form a diamond of seven columns, three and four symbols tall in turn (3-4-3-4-3-4-3), for 5,184 ways. Matching symbols pay when they connect column by column from the diamond’s left edge, and each extra copy in a column adds routes to the count.
After a win, the winners explode. Everything that survives drops down, then slides left to close the gaps, and only then do new symbols fall in from above. Symbols from the right-hand columns shift toward the start of the ways count, so a tumble can create a win that wasn’t on the board a moment earlier.
Roundhouse Kick
A dead board isn’t always the end of a main-game spin. When the reels settle without any winning combination, the game checks the diagonals. Three, four, five, or six matching paying symbols on one diagonal trigger the Roundhouse Kick, which removes them and leaves 1, 2, 3, or 4 Wild Knockout xBombs in the middle positions of that line.
Every other symbol then explodes, apart from Knockouts and Scatters, and fresh symbols drop in around the new fists. Nolimit City has turned diagonal lines into Wilds before, and in this game the kick feeds the multiplier too, because those Knockouts blow up before the next collapse and move the sign. Since the kick only fires on a board that has paid nothing, it never interrupts a tumble chain; it starts one.
Bets and RTP
Bets begin at €0.20 and go as high as €100. An RTP of 96.05% applies to the standard version, and two other versions of the maths return 94.09% and 92.09%.
The Cage Paytable
The table covers three of a kind up to nine, and nine of a kind needs the nine reels of the Title Fight area. Little Dragon pays most, 4x for nine and 1.25x for three, and the card ranks stay close to the fighters in every column. The five fighters fill the top rows, from Little Dragon down to Big Fatty, and A and K pay the same 3x for nine.
| Symbol | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|
| Little Dragon | 1.25x | 1.5x | 2x | 2.5x | 3x | 3.5x | 4x |
| The Constrictor | 1x | 1.25x | 1.75x | 2.25x | 2.75x | 3.25x | 3.75x |
| One Glove Man | 0.75x | 1x | 1.5x | 2x | 2.5x | 3x | 3.5x |
| Ironjaw | 0.6x | 0.75x | 1.25x | 1.75x | 2.25x | 2.75x | 3.25x |
| Big Fatty | 0.5x | 0.75x | 1x | 1.75x | 2.25x | 2.75x | 3.25x |
| A | 0.35x | 0.7x | 1x | 1.4x | 2x | 2.5x | 3x |
| K | 0.3x | 0.6x | 0.9x | 1.2x | 2x | 2.5x | 3x |
| Q | 0.25x | 0.5x | 0.75x | 1x | 1.5x | 2x | 2.5x |
| J | 0.25x | 0.5x | 0.75x | 1x | 1.5x | 2x | 2.5x |
| 10 | 0.25x | 0.5x | 0.75x | 1x | 1.5x | 2x | 2.5x |
Neither the Knockout fist nor the Title Fight belt has a value in the table.
Ultimate Slots Verdict
Knocking a fighter down pays twice in Title Fight Freespins, once in spins and once in a belt booster, so the bonus has a shape you can follow from the first Uppercut. Little Dragon spoils the ending. Nothing but the cap beats him, and the paytable's highest line is 4x for nine.
Hits What we like
- Each knockout in Title Fight Freespins adds spins and switches on a new belt booster
- Roundhouse Kick turns a board with no win into 1 to 4 Wild Knockout xBombs
- Knockout explosions raise the multiplier for the next collapse, so tumbles can build
- Survivors slide down and then left, which keeps the 5,184-way diamond moving
- Belts #2 and #3 turn card ranks into the current opponent's symbol
Misses What could be better
- Little Dragon has unlimited hit points and no Uppercuts land in Fight 5, so the ladder has no final knockout
- Nine Little Dragons pay 4x, the highest line on the paytable
Detailed Review
No Knockout for Little Dragon
The hit rate is 31.98%, so almost a third of spins return a win. The board explains it. Tumbles keep a paying spin going, Knockout blasts clear room for more, and Roundhouse Kick rescues boards that paid nothing. Of the three, the sideways tumble is what a new player notices soonest, because the survivors visibly shift across the diamond before anything new falls.
Those wins are mostly small. The paytable is flat from top to bottom, with an A for nine paying 3x against Little Dragon’s 4x, and three of a Q, J, or 10 paying 0.25x. The main game’s value comes from the multiplier sign climbing through a chain of Knockout explosions, and from what the bonus might do, so dry spells between Title Fight belts are part of the deal.
Roundhouse Kick is the main-game feature with the most character. A diagonal of dead symbols becomes up to four fists, the board clears around them, and those fists then blow up in turn and move the multiplier. It gives a losing board a second chance without asking anything of the player, and it fits the fight theme better than a random Wild drop would.
The review’s main credit goes to the ladder, because it tells you what to chase. Each Uppercut takes a point off the bar, and the game makes you count them. A fighter left on 1 hit point when the spins end is a near-miss the ladder creates on purpose, and it keeps your eyes on the bar rather than the balance. Every knockout brings spins and a belt at once, so a good fight improves the next one.
Then comes Fight 5, and it should be said plainly. Little Dragon can’t be knocked out. No Uppercuts land, his hit points never run down, and the fight goes on until the spins do. Reaching him is the high point of a Title Fight round, yet the story has no ending below the cap. A top symbol that needs nine copies to pay 4x adds to the feeling that the boosters have to do the heavy work.
The Artwork
The art makes up a lot of ground. Seen from above, the ring is a chain-link cage with the crowd pressed against the wire, tyres and oil drums in the corners, and Little Dragon’s gold tattoos give the martial arts side of the June 2023 release a face. The Title Fight belt, gold with blue lettering, gets the same care as the fighters. They look like characters with records, and the ladder gives each of them a job. For free play, The Cage is a slot to learn one fight at a time, with Little Dragon at the end of it.
Mahjong Wins Super Scatter