The Stretchables

RTP 95.93% · Max Win £250,000
Play Demo

⭐ Game Stats

RTP
95.93%
Max Win
£250,000
Paylines
50-100
Reels
5×10
Min Bet
0.10
Bonus Round
Yes
Scatters
Yes
Provider
Storm Gaming
Release Date
2026

The Stretchables Overview

A Slot Built Around the Unlock

The Stretchables slot from Storm Gaming puts four food-themed superheroes on a grid that’s only half awake. Waffle Man, Jellymonger, Pepper-Mint, and a Bonus Wild each carry a different ability, and any one of them can force the full 5×10 layout into play, stretching the paylines from fifty to a hundred in a single animated burst.

About The Demo

The Locked Grid

The Stretchables uses a 5×10 reel layout, but the top five rows start locked during regular spins. The game runs across fifty paylines until an expanding Wild fully lands in the visible section, a Bonus Wild drops into the lower rows, or a bonus feature triggers. Any of those will pull the grid open, putting all ten rows in play across a hundred paylines. The current line count displays below the reels so you always know which mode is active. Outside of features, the top rows seal themselves again on the next spin.

The Stretchables superheroes The top half of the grid is unlocked by an expanding wild, increasing the win lines to 100.

The Wild Squad

Four hero characters function as Wilds, each with a different ability.

  • Waffle Man (yellow) is the standard expanding Wild — when he lands fully across the visible rows, he stretches to fill the entire reel.
  • Jellymonger (green) works the same way but adds a multiplier; any winning line passing through his expanded position gets multiplied by the value he reveals.
  • Pepper-Mint (pink) is a walking Wild exclusive to free spins, shifting one reel to the left on each spin and disappearing after she crosses the leftmost reel.
  • The fourth is the red and blue Bonus Wild, who unlocks the top five rows on arrival and scatters between two and seven extra Wild symbols across the reel where he lands.

Stretchables slot superheroes All four heroes substitute for everything except scatter and respin symbols.

Respins

A dedicated respin symbol can appear during regular spins. If it lands in the active section of the grid, the top five rows immediately open and a respin triggers with the expanded layout. Each respin that produces another respin symbol extends the run, up to a maximum of three total. The rows stay unlocked throughout the feature.

Free Spins and the Buy-In Menu

Three or more scatter symbols landing fully or partially in the visible rows trigger the free spins round. Three scatters award ten spins, four award fifteen, and five award twenty. The grid opens fully on the first spin and stays unlocked throughout, with retriggering possible at the same scatter-to-spin ratios. For players who prefer to skip the wait, the buy menu offers four options: ten spins at 55x stake, fifteen at 80x, twenty at 110x, or a randomised selection at 70x that awards one of the three tiers at random.

Free spins purchase screen in The Stretchables Ten, fifteen, or twenty spins at known prices, or £70 for a random draw across all three.

How to Play

How the Expanding Grid Changes What You’re Playing For

Most of The Stretchables’ regular spins play out on a reduced grid. With the top five rows locked, the 5×10 layout functions as a 5×5 across fifty paylines. The RTP sits at 95.93% during standard play, rising to 96.05% when the buy feature is used. Bets can be set from £0.10 to £250 per spin using the settings menu.

The Stretchables standard play showing the reduced 5x5 grid active across 50 win lines Standard play runs on the lower five rows across fifty lines.

Unlocking the full grid doubles the active layout to 100 paylines and puts every symbol to work across a wider spread of combinations. Wins pay left to right on consecutive reels, with scatters paying in any position. The maximum the game can pay in a single session is capped at £250,000.

Symbol Values

Taken from the in-game paytable at a £1.00 total stake. All four hero Wilds pay identically, matching the waffle at the top of the regular symbol range.

Symbol ×5 ×4 ×3
Wild (all heroes) £5.00 £1.00 £0.50
Waffle £5.00 £1.00 £0.50
Popcorn £4.00 £0.80 £0.40
Bubblegum £2.00 £0.40 £0.20
Green Cube £2.00 £0.40 £0.20
Milkshake £1.50 £0.40 £0.10
Pizza £1.50 £0.30 £0.10
A £1.00 £0.20 £0.10
K £1.00 £0.20 £0.10
Q £1.00 £0.20 £0.10
J £1.00 £0.20 £0.10

Buy Feature Costs

Option Spins Cost
10 Free Spins 10 55× stake
15 Free Spins 15 80× stake
20 Free Spins 20 110× stake
Randomised 10, 15, or 20 70× stake
3.7/5

Ultimate Slots Verdict

Fans of cartoon superheroes will already be halfway sold by the time The Stretchables finishes loading its retro cityscape and hero squad. The expanding grid anchors the game. A 5x10 layout that hides half its potential until a Wild forces it open, doubling the active lines in one stretch. Storm Gaming put clear creative energy into making that moment feel physical every time it triggers, and the retro cartoon aesthetic backing it up gives the game a personality that's hard to find in this corner of the market.

Detailed Review

Best Thing: The Free Spins Atmosphere

The free spins transformation is where Storm Gaming’s design effort shows most clearly. The bonus round flips the entire backdrop — the parked car outside the bar is overturned and burning, the pigeons have disappeared, and the music shifts from its breezy hero-theme pace to something more urgent. It gives the feature round its own atmosphere, distinct from the main game, and that kind of environmental storytelling sells the superhero premise better than any symbol design could. The small details land too. Debris in the street, a sky changed by fire, and a soundtrack that knows when to pick up speed.

Worst Thing: One Bonus Round for a Four-Hero Game

Free spins are the only bonus round. There’s no pick feature, no progressive wheel, no second-layer system building on top of the grid expansion. The respin feature helps break up regular play, but it caps at three and functions more as a brief grid unlock than a standalone feature. For a game with four hero characters and a buy menu offering up to 110x, the whole thing feels like it was built to hold more than it’s carrying.

Plenty of Personality on a Short Feature List

The Stretchables loads like a Saturday-morning cartoon. Every reel column has its own primary colour, the hero characters carry names like Waffle Man and Jellymonger, and the retro American cityscape behind the grid is full of small animated touches. A monorail passes overhead, pigeons bob above the bar, a customer enjoys a drink inside. The audio leans into the same tone with a light-hearted hero soundtrack that sits comfortably under the action.

Regular spins play out on the reduced fifty-payline grid, and most of the time that smaller layout is where you’ll stay. The grid expanded roughly once every ten spins during our demo session, usually triggered by Waffle Man’s expanding Wild filling a reel in the visible rows. Those brief unlocks added a cluster of wins across the extra paylines before the rows locked themselves shut again. The rhythm felt consistent, with short bursts of expanded play breaking up a steady run of smaller returns.

No scatters aligned during our review session. Both free spins rounds were accessed through the buy menu, paid for at the 110x and 70x tiers. The first buy-in cost £110 for twenty spins. Pepper-Mint showed up often as a walking Wild, shifting across the reels spin by spin, but the wins she connected were mostly low-value card symbol runs.

two superhero Wilds stretching across reels 3 and 4 on a fully expanded grid with 100 paylines Two Wilds covering the centre reels and ten lines paying, but the £6.00 result well below what the fully expanded grid could produce.

Jellymonger’s multiplier-expanding Wild also landed twice, and both times the symbols surrounding him failed to line up into anything meaningful. The round ended at £37.70, a result that felt flat given the 110x entry price. The walking Wild creates visual activity across the free spins grid without guaranteeing the combinations needed to build a substantial total.

Round two was a randomised buy-in at £70, and the game awarded the top twenty-spin package. The expanding Wild pulled its weight more evenly here, and Pepper-Mint’s walking Wild stacked up with a Bonus Wild on spin fifteen to produce the biggest single win of the session at £48.20. Two scatters dropped in mid-round and the reels zoomed in anticipation of a retrigger, but no third appeared. The round closed at £97.60, leaving us £27.60 up on this buy-in but still £44.70 down across both rounds combined.

The Stretchables free spins complete screen showing £97.60 won 20 spins were awarded from the random draw, and £97.60 was paid out.

Each of the four hero Wilds contributes differently during play. Pepper-Mint and the Bonus Wild did the most during free spins in our session, while Waffle Man handled the grid expansions outside features. Jellymonger’s multiplier expanding Wild sounds like the headline act on paper, but it needs the right symbols around it to deliver, and that alignment didn’t come together during our testing.

Worth a free play session for anyone who gravitates toward cartoon hero themes or unusual grid formats. The Stretchables make their first impression count, and for many players, that will be enough.

Frequently Asked Questions

The paylines double from fifty to a hundred and every reel shows its full ten-symbol height. In The Stretchables, the top five rows can unlock when an expanding Wild fully lands in the visible section, when a Bonus Wild appears, or when a bonus feature triggers. During regular spins the rows re-lock on the next spin, but in free spins and respins they stay open throughout.
She starts on whichever reel she lands on and shifts one reel to the left on each subsequent spin, substituting for all regular symbols along the way. Once she reaches the leftmost reel, she disappears. Pepper-Mint only appears during free spins, so she's never active outside the bonus round.
Yes. Landing three, four, or five scatters during the round adds ten, fifteen, or twenty extra spins respectively. The scatter count mirrors the initial trigger values, so a five-scatter retrigger adds the full twenty.
The number of spins and the cost. Ten spins costs 55x your total stake, fifteen costs 80x, and twenty costs 110x. The fourth option is a randomised buy at 70x that awards one of the three tiers at random, making it the cheapest route to a potential twenty-spin round.
Only lines that pass directly through his expanded position. When Jellymonger lands and expands to fill a reel, he reveals a multiplier value, and any winning line running through that reel gets multiplied by it. Lines that connect without touching his reel pay at their standard value. This makes his reel position critical in The Stretchables - a central reel placement is far more valuable than an edge.
A respin symbol landing in the active rows triggers it. The top five rows immediately unlock and a respin begins on the full grid. If another respin symbol appears during the respin, it extends the run. Three total respins is the maximum, and the rows stay unlocked throughout the feature.

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