The Stretchables slot from Storm Gaming puts four food-themed superheroes on a grid that’s only half awake. Waffle Man, Jellymonger, Pepper-Mint, and a Bonus Wild each carry a different ability, and any one of them can force the full 5×10 layout into play, stretching the paylines from fifty to a hundred in a single animated burst.
The Stretchables uses a 5×10 reel layout, but the top five rows start locked during regular spins. The game runs across fifty paylines until an expanding Wild fully lands in the visible section, a Bonus Wild drops into the lower rows, or a bonus feature triggers. Any of those will pull the grid open, putting all ten rows in play across a hundred paylines. The current line count displays below the reels so you always know which mode is active. Outside of features, the top rows seal themselves again on the next spin.
Four hero characters function as Wilds, each with a different ability.
A dedicated respin symbol can appear during regular spins. If it lands in the active section of the grid, the top five rows immediately open and a respin triggers with the expanded layout. Each respin that produces another respin symbol extends the run, up to a maximum of three total. The rows stay unlocked throughout the feature.
Three or more scatter symbols landing fully or partially in the visible rows trigger the free spins round. Three scatters award ten spins, four award fifteen, and five award twenty. The grid opens fully on the first spin and stays unlocked throughout, with retriggering possible at the same scatter-to-spin ratios. For players who prefer to skip the wait, the buy menu offers four options: ten spins at 55x stake, fifteen at 80x, twenty at 110x, or a randomised selection at 70x that awards one of the three tiers at random.
Most of The Stretchables’ regular spins play out on a reduced grid. With the top five rows locked, the 5×10 layout functions as a 5×5 across fifty paylines. The RTP sits at 95.93% during standard play, rising to 96.05% when the buy feature is used. Bets can be set from £0.10 to £250 per spin using the settings menu.
Unlocking the full grid doubles the active layout to 100 paylines and puts every symbol to work across a wider spread of combinations. Wins pay left to right on consecutive reels, with scatters paying in any position. The maximum the game can pay in a single session is capped at £250,000.
Taken from the in-game paytable at a £1.00 total stake. All four hero Wilds pay identically, matching the waffle at the top of the regular symbol range.
| Symbol | ×5 | ×4 | ×3 |
|---|---|---|---|
| Wild (all heroes) | £5.00 | £1.00 | £0.50 |
| Waffle | £5.00 | £1.00 | £0.50 |
| Popcorn | £4.00 | £0.80 | £0.40 |
| Bubblegum | £2.00 | £0.40 | £0.20 |
| Green Cube | £2.00 | £0.40 | £0.20 |
| Milkshake | £1.50 | £0.40 | £0.10 |
| Pizza | £1.50 | £0.30 | £0.10 |
| A | £1.00 | £0.20 | £0.10 |
| K | £1.00 | £0.20 | £0.10 |
| Q | £1.00 | £0.20 | £0.10 |
| J | £1.00 | £0.20 | £0.10 |
| Option | Spins | Cost |
|---|---|---|
| 10 Free Spins | 10 | 55× stake |
| 15 Free Spins | 15 | 80× stake |
| 20 Free Spins | 20 | 110× stake |
| Randomised | 10, 15, or 20 | 70× stake |
Fans of cartoon superheroes will already be halfway sold by the time The Stretchables finishes loading its retro cityscape and hero squad. The expanding grid anchors the game. A 5x10 layout that hides half its potential until a Wild forces it open, doubling the active lines in one stretch. Storm Gaming put clear creative energy into making that moment feel physical every time it triggers, and the retro cartoon aesthetic backing it up gives the game a personality that's hard to find in this corner of the market.
The free spins transformation is where Storm Gaming’s design effort shows most clearly. The bonus round flips the entire backdrop — the parked car outside the bar is overturned and burning, the pigeons have disappeared, and the music shifts from its breezy hero-theme pace to something more urgent. It gives the feature round its own atmosphere, distinct from the main game, and that kind of environmental storytelling sells the superhero premise better than any symbol design could. The small details land too. Debris in the street, a sky changed by fire, and a soundtrack that knows when to pick up speed.
Free spins are the only bonus round. There’s no pick feature, no progressive wheel, no second-layer system building on top of the grid expansion. The respin feature helps break up regular play, but it caps at three and functions more as a brief grid unlock than a standalone feature. For a game with four hero characters and a buy menu offering up to 110x, the whole thing feels like it was built to hold more than it’s carrying.
The Stretchables loads like a Saturday-morning cartoon. Every reel column has its own primary colour, the hero characters carry names like Waffle Man and Jellymonger, and the retro American cityscape behind the grid is full of small animated touches. A monorail passes overhead, pigeons bob above the bar, a customer enjoys a drink inside. The audio leans into the same tone with a light-hearted hero soundtrack that sits comfortably under the action.
Regular spins play out on the reduced fifty-payline grid, and most of the time that smaller layout is where you’ll stay. The grid expanded roughly once every ten spins during our demo session, usually triggered by Waffle Man’s expanding Wild filling a reel in the visible rows. Those brief unlocks added a cluster of wins across the extra paylines before the rows locked themselves shut again. The rhythm felt consistent, with short bursts of expanded play breaking up a steady run of smaller returns.
No scatters aligned during our review session. Both free spins rounds were accessed through the buy menu, paid for at the 110x and 70x tiers. The first buy-in cost £110 for twenty spins. Pepper-Mint showed up often as a walking Wild, shifting across the reels spin by spin, but the wins she connected were mostly low-value card symbol runs.
Jellymonger’s multiplier-expanding Wild also landed twice, and both times the symbols surrounding him failed to line up into anything meaningful. The round ended at £37.70, a result that felt flat given the 110x entry price. The walking Wild creates visual activity across the free spins grid without guaranteeing the combinations needed to build a substantial total.
Round two was a randomised buy-in at £70, and the game awarded the top twenty-spin package. The expanding Wild pulled its weight more evenly here, and Pepper-Mint’s walking Wild stacked up with a Bonus Wild on spin fifteen to produce the biggest single win of the session at £48.20. Two scatters dropped in mid-round and the reels zoomed in anticipation of a retrigger, but no third appeared. The round closed at £97.60, leaving us £27.60 up on this buy-in but still £44.70 down across both rounds combined.
Each of the four hero Wilds contributes differently during play. Pepper-Mint and the Bonus Wild did the most during free spins in our session, while Waffle Man handled the grid expansions outside features. Jellymonger’s multiplier expanding Wild sounds like the headline act on paper, but it needs the right symbols around it to deliver, and that alignment didn’t come together during our testing.
Worth a free play session for anyone who gravitates toward cartoon hero themes or unusual grid formats. The Stretchables make their first impression count, and for many players, that will be enough.