A fisherman leans in from the edge of the reels and sweeps every money fish on screen into the win box at once. That collect is what Super Fishing 2000 is built around, a 5×3 slot where the card royals and tackle pay their lines, but the wins worth having ride on fish landing with a cash value and a fisherman turning up to bank them. SpinOro borrows the collect that Big Bass and Fishin’ Frenzy built a genre on, then adds a Fishing Re-Spin that gives a dead spin one more cast at the man who does the paying.
Fish can land on the reels with a cash value printed on a banner, from $0.50 up to the big ones, and on their own, they only sit there. The fisherman is what turns them into a win. Land him, and he reels in every money fish in view at once, adding their values to one collection. Land two fishermen on one spin and each sweeps the board in turn, so a fish pays twice and the two sums join into one.
One fish outweighs all the others. The gold fish ignores the printed values the rest carry and pays x1000 when a fisherman collects it, and x2000 in the free spins, the top value any fish here holds.
A spin that pays nothing is not always finished. Land no win while a fisherman or two or more money fish sit on the reels, and the Fishing Re-Spin may step in. The fish in view freeze where they are, the remaining reels spin once more, and the game goes hunting for a fisherman to collect what is held. It is a maybe, not a guarantee.
3 scatters send you to 10 free spins with all wins at 2x, and the game runs two versions. Three Super Free Spins scatters open the better one, a fisherman on every spin, so no collect is missed. The ordinary Free Spins scatters, or any mix of the two, give you the standard round instead, where the fishermen still have to land on their own. Each lasts 10 spins, and the scene shifts to a darker night-time sea while it runs.
A fishing boat rides the swell as the wild, filling in for any pay symbol to complete a line. It stands in for the fish, the tackle and the royals, but not for the two scatter types or the fisherman. So a wild can build a line win, yet it cannot trigger a bonus or collect.
Every win on Super Fishing 2000 runs along one of 20 fixed lines, read from the first reel over, and needs 3 or more matching symbols to pay. Fish are the one exception. A row of them of any kind pays as a line, so mixed fish pay something even before a fisherman lands to gather them. The free play demo takes stakes from $0.20 to $20 a spin, and the BONUS button on the right buys a way straight into the standard free spins.
The fishing gear tops the table, and the letters prop up the bottom. The A and K share one line, and the Q and J a lower one, so the bottom end folds into two flat tiers, while the fish pay as a line too, on top of whatever a fisherman later collects.
| Symbol | 3 | 4 | 5 |
|---|---|---|---|
| Fishing reel | 1x | 2x | 6.25x |
| Lure | 0.6x | 1.25x | 3.75x |
| Tackle box | 0.5x | 1x | 2.5x |
| Fish (any kind) | 0.5x | 1x | 2.5x |
| A / K | 0.35x | 0.6x | 1.5x |
| Q / J | 0.25x | 0.5x | 1.25x |
Each figure is a stake multiple, so 5 fishing reels on a line pay 6.25x, or $6.25 at a $1 spin.
Volatility runs medium-high, and a hit rate of 33.12% lands a win on roughly one spin in three, most of them small. It is a profile for steady, low-stakes sessions, not big single hits.
Super Fishing 2000 plays the fisherman collect as cleanly as the games that made it a genre. What keeps it a rung below the benchmarks is the package it comes in. The return is a below-average 94.04%, and the bonus multiplier doubles your wins without ever growing beyond that. Where it answers back is the buy, a cheaper way into the free spins than most of its rivals charge.
The reef behind the reels is busy with fish, bubbles rising off them as they swim. Those fish are also where the money is. A row of any kind pays as a line, and a fisherman then takes the money off every fish on screen, so a board that has already paid can pay again. He turned up regularly in our normal play, banking a steady run of small ones, and the Fishing Re-Spin gives a dead spin a second shot at him.
The one round you would most want, the Super Free Spins with a fisherman on every spin, is the one you can’t buy. Buying it only opens the plainer round, and it never came up on its own during our session. The soundtrack is the second catch, well suited to the sea but circling the same few notes on so short a loop that it grates within minutes, though a toggle mutes the music and keeps the reel sounds on.
Everything on the reels leads back to one symbol. Money fish stacked across the grid count for nothing until a fisherman arrives to take them, and plenty of ours swam off the top with no one to collect them. When he does land, though, the pay-off is clean and immediate, a spread of small values gathered into one sum.
The Fishing Re-Spin is the game’s second chance at a fisherman. It holds the money fish still while the surrounding reels turn again, so a losing spin gets another go at a collect. On our best look at it, a $10 fish and a smaller one hung there over two spins, and no fisherman ever came, so the values we were staring at went unpaid.
The free spins are the only place the wins get a boost, and it is a flat 2x. Each round runs 10 spins. Two fishermen is better still. The 2x doubles the $4 of fish on screen to $8, and each fisherman collects that whole $8 rather than a share of it, so two on screen paid us $16. What the round never does is grow that multiplier, so a big finish needs high-value fish and a fisherman there to take them.
The standard free spins are also for sale at 60x your stake. We paid it 5x over the review, and this is where the low payback showed its hand. Not one of those rounds came back above its cost, the best handing back $41 against the 60x outlay. The round still has to land the fish to pay for itself, and ours did not.
For all that, Super Fishing 2000 is an easy game to like. It caps at 201.578x and the free spins multiplier never moves off 2x, so it suits a session played for the collecting rather than a big finish.