Heartbreakers

Pragmatic PlayRTP 96.53%Volatility Low-MediumMax Win 10,000x2.5 out of 5
HeartbreakersPragmatic Play
Heartbreakers slot base game

Heartbreakers Stats

RTP96.53%
VolatilityLow-Medium
Max Win10,000x
Paylines20
Reels5×4
Bet Range$0.20 – $240
Bonus RoundYes
ScattersYes
ReleasedMay 2026
RTP & Maths
RTP by Mode
Ante Bet 96.50% · Super Spin 96.51% · Buy Respins 96.50% · Buy Super Respins 96.51%
Free Spins & Bonus
Bonus Buy
Respins 100x · Super Respins 500x
About Game

The Heartbreakers Slot Demo

Heartbreakers hangs a row of five multipliers above its reels, and three different Collect symbols each read that row in their own way. Learn how green, red and yellow treat those numbers, and you understand the whole slot. Everything else is showgirl dressing.

Game Features

The cabaret art is well dressed, but the game’s identity sits in the strip of numbers above the grid and how the money symbols cash them in.

The Multiplier Row

Above every spin sits a row of five cells, one over each reel, and each lights up with a random multiplier before the reels settle, drawn from a fixed set of eight values.

x1 x2 x3 x5 x10 x25 x50 x100

Pragmatic’s other multiplier games, like Sweet Bonanza, scatter their multipliers into the win tally; Heartbreakers instead fixes a row of them above the reels and makes the Collect symbols reach up for them.

Green, Red and Yellow Collect

Three money symbols cash in against that row, and the trick is that no two treat it the same. Green Collect pays a flat one times your stake, lifted by the single multiplier sitting above its reel. Red Collect carries its own random value between x2 and x100, then multiplies that by the number above its reel. Yellow Collect is the greedy one — it takes its own value and multiplies it by the sum of all five multipliers in the row at once. Line up a loaded row, drop a Yellow in the right column, and the figures turn silly.

The Respin Bonus

Land three of the golden lady scatters, which appear on reels one, three and five, and the Respins begin. The grid clears to nothing but Collect symbols and blanks; you get three respins, and every spin that lands at least one Collect resets the counter back to three. Green adds to a reel’s multiplier, red multiplies it, yellow gathers the whole row into its own, and when the round ends, the five multipliers are summed and paid. Simultaneous Collects always resolve green, then red, then yellow.

The Pink-Heart Wild

The pink-heart wild substitutes for everything except the Collect and scatter symbols and pays in its own right, five across a line returning 100x your stake, the highest straight symbol win on the board.

Ante Bet, Super Spin and the Buy

Two special bets and a buy menu sit on the left frame. The Ante Bet runs at 60x and roughly quintuples the natural respin-trigger chance. The Super Spin, at 200x, raises the multiplier floors and makes Collects likelier, but it switches the Respin feature off entirely, so the one mode that sharpens ordinary play also locks you out of the bonus. The buy costs 100x for the Respins or 500x for Super Respins, where Green Collect gains a 5x minimum floor. All prices; no recommendation.

How to Play

Heartbreakers plays across 20 fixed lines on a 5×4 grid, but the lines are almost beside the point, since the whole game turns on the multiplier row above them and which Collect symbols reach it. Where a game like Gates of Olympus rains random multipliers into the win count, Heartbreakers pins five of them over the reels and makes you collect them. Stakes run from 20p, and normal play tops out around £240 a spin. Without a Collect in view the reels behave like an ordinary low-volatility slot, paying small and often, and the two-bolt badge is honest about that. The five in-game RTP settings cluster around 96.53%, barely differing between base, ante and buy. The free demo starts you at 100,000 credits, plenty to see how rarely the row and a Collect line up.

The Suits and Symbols

The symbol wins are modest; the Collect layer is where the game lives. The numbers run as stake multiples, wild included.

Symbol 5 4 3
Pink Heart (Wild) 100x 10x 5x
Lady in Red 50x 5x 2.5x
Fan Dancer 25x 2.5x 1.5x
Boots 5x 1.5x 1x
Whisky Glass 5x 1.5x 1x
Deer Skull 4x 1.5x 1x
A 1.5x 1x 0.75x
K 1.5x 0.75x 0.5x
Q 1.5x 0.75x 0.5x
J 1x 0.5x 0.25x
10 1x 0.5x 0.25x

Ultimate Slots Verdict

For all the thought in the multiplier row and its three Collect symbols, the Respin round they feed is a bare flat-three-respins reset loop, and on a two-bolt game whose reels only rarely load the row, you don't reach it often. When you do, it can pop — a Yellow over a stacked row is a real jolt. But the everyday experience is small line wins and a lot of near-empty spins, and the clever part of Heartbreakers never gets enough room to matter.

2.5/5 Fair

✓ What We Like

  • The three-Collect system is a properly clever twist on money symbols
  • Yellow Collect summing all five multipliers gives the round a real top end
  • Low-volatility pacing means frequent small returns
  • Clean, tasteful cabaret art and animation

✗ What Could Be Better

  • The Respin bonus is a thin flat-three-respins loop with little to it
  • The reels rarely align the multiplier row, so the bonus stays scarce
  • Super Spin's sharpest mode disables the Respins entirely

Detailed Review

The Idea Outclasses the Round

Reviewed on its ideas alone, there’s a smart game buried in here. Three Collect symbols that each do maths differently against a shared row of multipliers is the kind of small, learnable thing that rewards paying attention, and once you clock the green-red-yellow hierarchy, you read every spin differently. Yellow is the one you want, gathering the whole row; red is the workhorse; green is the make-weight. It’s a properly clever twist on the money-collect idea.

The trouble is, it fires so seldom. This is a two-bolt slot, and the base game plays like one, long runs of modest line pays while the row overhead flashes numbers you can’t cash without a Collect in the right place. Where Starlight Princess 1000 stacks its multipliers inside free spins, Heartbreakers ties them to Collect symbols on every ordinary spin, so the alignment you need is scarce. When it comes, it’s satisfying, and the Yellow-over-a-loaded-row path is where the 10,000x cap technically lives. Most sessions never sniff it.

And the round it all builds toward doesn’t reward the climb. Three respins, reset when a Collect lands, symbols summed at the end; it’s competent, but it’s the same shape every time, with none of the escalating structure the engine’s cleverness promises. The Super Spin mode makes the oddest call of all, sharpening the multiplier volatility while switching the bonus off completely. Heartbreakers ends up a game whose best idea is its engine and whose weakest link is the very feature that engine exists to reach.

None of this makes it a bad slot. It’s a neat idea wrapped around a flat bonus, pleasant enough in free play, and most players will admire the Collect system for a while, then drift off once they hit the round it leads to. Worth a look in the demo for the engine alone. That said, it’s not our personal taste.

Frequently Asked Questions

All three cash in against the multiplier row above the reels, but they read it differently. Green pays a flat 1x your stake times the single multiplier over its reel. Red carries its own random x2 to x100 value, multiplied by that reel's multiplier. Yellow takes its own value and multiplies it by the sum of all five multipliers at once, which is why it drives the biggest wins.
Super Spin is a 200x special bet that trades the bonus for base-game volatility. It raises the multiplier floors and makes any Collect likelier to land, but in exchange the Respin feature cannot be triggered at all, so it's the one mode with no route into the bonus round.
It multiplies its own money value by the combined total of all five multipliers in the top row, rather than just the one above its reel. Land a Yellow when several cells are showing high values and the sums escalate fast, which is the path to the 10,000x maximum win.
No. The Ante Bet is a 60x wager that only raises the natural chance of triggering the Respins, roughly five times over, by adding more scatters to the reels. The multiplier row and the Collect values themselves work exactly as they do in normal play.