AgroCulture

Relax GamingRTP 96.1%Volatility Medium-HighMax Win 10,000x3.7 out of 5
AgroCultureRelax Gaming
AgroCulture reels with an Abduction Wild partly landed on reel 3

AgroCulture Stats

RTP96.1%
VolatilityMedium-High
Max Win10,000x
Paylines1,024 Ways
Reels6 reels
Bet Range€0.10 – €100
Bonus RoundYes
ScattersYes
ProviderRelax Gaming
ReleasedAugust 2026
✓ Verified in-gameSee the rules screens
RTP & Maths
RTP by Mode
Bonus Feature Buy 96.50% · Super Bonus Feature Buy 96.50% · Abduction Spin 96.10% · Beam 'N' Bank Spin 96.10% · Bonus Reels 96.10% · Enhanced Spins 96.10%
RTP Versions
96.10% here · Other versions 94.00%, 92.00%, 90.00%, 86.00%
Max Win Rule
10,000x the regular bet; “the game round ends” when the sum of all values reaches 10,000x
Free Spins & Bonus
Free Spins
4+ Bonus symbols on reels 2-5 = Mothership Bonus Decider; 2 Free Spins per Bonus symbol (4 = 8, max 16 = 32)
Bonus Buy
Bonus Feature Buy 70x (96.50% RTP) · Super Bonus Feature Buy 150x (96.50% RTP) · Abduction Spin 45x (96.10% RTP) · Beam 'N' Bank Spin 50x (96.10% RTP) · Bonus Reels 10x (96.10% RTP) · Enhanced Spins 2x (96.10% RTP)
Multipliers
Abduction Bonus progressive multiplier +1x per row an Abduction Wild nudges through; Beam 'N' Bank Multiplier symbols 2x, 3x, 5x · Abduction Bonus: “The multiplier total only applies to a win if an Abduction Wild is active on that spin and helps to create the winning combination.” Abduction Super Bonus: “the progressive multiplier is always active and applies to all wins, even if no Abduction Wild is present.” Beam 'N' Bank Multipliers are single use.
Symbols & Pays
Money Symbols
Beam 'N' Bank coins 1x–100x the bet (Super: minimum 5x)
Wild
“Substitutes for all symbols on the reels except the bonus symbol”; Abduction Wilds on reels 2-5, any visible part acts as a Wild
Scatter Reels
2-5
Ways Pays
Top symbol 5x · Lowest 0.1x
About Game

AgroCulture Demo Basics

AgroCulture title screen with the logo and the Abduction Bonus and Beam 'N' Bank Bonus cards
Yellow AGRO over teal CULTURE, with a cow and a green UFO, above the Abduction Bonus card, where a yellow bull-like alien Wild fills a reel marked 4x, and the Beam ‘N’ Bank Bonus card of silver and gold coins

A red barn at night, two lanterns glowing, hay and sunflowers. Then, the saucers come for the livestock. AgroCulture’s alien Wilds land on the middle reels and count even when half landed, and that’s the detail to watch in free play.

This is an August 2026 Relax Gaming farm slot, with a pug, a sheep, a cow, and a rooster making up a barnyard of animal symbols the rules call Earthlings. Their leader, a very spoilt alien prince baby, pays the most.

Gameplay Options

Abduction Wilds

AgroCulture reel grid with a partial green-tube Abduction Wild on reel 3 and three pugs on reel 2
A green-tube Abduction Wild shows only its bottom two rows on reel 3, next to three pugs on reel 2, while the MOTHERSHIP sign at right reads 4

Only reels 2 to 5 can carry Abduction Wilds. They can land or nudge in fully or partially, and any visible part acts as a Wild, wherever it ends up on the reel.

A full one, landed whole or nudged in until it fills the reel, converts all matching symbols to the highest-paying symbol, the alien prince baby.

Mothership Bonus Decider

Bonus symbols land only on reels 2 to 5. At least 4 of them start the Mothership Bonus Decider with 2 free spins each, up to 32 from a maximum of 16. The Mothership then picks Abduction or Beam ‘N’ Bank at random, with a constant chance of jumping straight to either Super version. The player doesn’t choose.

Four Bonuses

In the Abduction Bonus, an Abduction Wild landing on reels 2 to 5 nudges to fill its reel, and each row it fills adds 1x to a progressive multiplier. That total only applies to a win if an Abduction Wild is active on that spin and helps create it; without one, the standard paytable pays.

Beam ‘N’ Bank turns reels 2 to 5 into coins worth 1x to 100x the bet, with feature symbols and multipliers on reels 1 and 6. A Collector gathers every coin once, and single-use 2x, 3x, or 5x multipliers multiply all coins on the reels. A Persistent Collector starts the Stepper, dropping reels 2 to 5 a row at a time with a collection after each step until no coins are left. New coins can step in from the top.

Bonus Regular Super
Abduction Multiplier only applies to a win if an Abduction Wild is active Multiplier always active and applies to all wins
Beam ‘N’ Bank Collectors and the Stepper on coins from 1x to 100x Minimum coin value set to 5x

Across the game, once a round’s total reaches 10,000x, the round ends and pays 10,000x.

The Supercharge Menu

Bonus Reels costs 10x the bet and removes the paying symbols for an increased bonus chance. A single Abduction Spin, at 45x, guarantees at least one Abduction Wild with its multiplier active, and a single Beam ‘N’ Bank Spin, at 50x, guarantees a Persistent Collector. The Bonus Feature Buy costs 70x and the Super Bonus Feature Buy 150x; both can only be bought in the base game and open with a pre-bonus game, and the 150x buy ends in a Super version.

So, does a random Mothership cost you anything? Less than it sounds, because each Super version fixes its regular bonus’s weak spot, the Wild requirement in Abduction and the small coins in Beam ‘N’ Bank. You still can’t steer the random pick, and the pay table is flat. The Persistent Collector, collecting until the Stepper is over, recalls the gold persistent specials in Money Train 4, which keep acting each spin after they land.

How to Play

The Middle Block is Important

AgroCulture’s six reels are uneven, 2-4-4-4-4-2 from reel 1 to reel 6, with 1,024 ways to win. A way pays with at least one matching symbol on adjacent reels, counted from left to right. The two short outer reels show two symbols each, and the four middle reels show four.

The middle block is where the Bonus symbols and Abduction Wilds land, as both are limited to reels 2 to 5. Reels 1 and 6 take part in ordinary wins, and in Beam ‘N’ Bank they become the home of the Collectors, Persistent Collectors, and multipliers, but no Bonus symbol or Abduction Wild appears on them.

A partly landed Abduction Wild counts however little of it shows, so the middle reels deserve a look after each stop, not only the full columns. There are four Abduction Wild designs, among them a yellow horned bull-like alien holding a ray gun and a green glass tube with a small goggled creature inside. Alongside them, a flaming W Wild stands in for any symbol bar the Bonus symbol, a gold-and-silver flying saucer. In the demo, a yellow wooden MOTHERSHIP sign at the right edge of the screen shows four saucer icons, red up-arrows, and a large 4.

RTP and Bet Values

Enhanced Spins, a base-game option, adds another 100% of the bet to any stake from €0.10 to €100, and in return it increases the chance of landing Bonus symbols. The Buy Feature is deactivated while it’s on. The RTP is 96.10%, and Relax Gaming’s launch announcement describes the volatility as medium-high.

Earthling Pays

The alien prince baby alone pays from two of a kind, and its row is the one a full Abduction Wild converts matching symbols into. It’s a fluffy blue-purple creature with one large red-orange eye and a small gold crown. The four animals share a single set of values, and so do the four letters, whose six-of-a-kind pay of 0.5x matches two alien prince babies. The sheep stares out through half-closed, unimpressed eyes, the cow has a large pink snout, buck teeth, and a yellow ear tag, the pug’s long pink-red tongue hangs out, and the rooster has wide, startled eyes over a big yellow beak.

Symbol 6 5 4 3 2
Alien prince baby 5x 3x 2x 1x 0.5x
Pug, sheep, cow, rooster (each) 2.5x 1.5x 1x 0.5x –
A, J, K, Q (each) 0.5x 0.3x 0.2x 0.1x –

Frequently Asked Questions

Any visible part of an Abduction Wild acts as a Wild, wherever it ends up on reels 2 to 5. Converting symbols is a different matter, as that needs the Wild to land fully or nudge in until it fills the reel.
An Abduction Wild that lands fully, or nudges in until it is full, converts all matching symbols to the highest-paying symbol, which is the alien prince baby. They appear on the middle reels, 2 to 5. In the Abduction Bonus, each one that lands nudges to fill its whole reel.
The Mothership Bonus Decider makes that choice at random once at least 4 Bonus symbols show across reels 2 to 5, with a constant chance of either Super version instead. The 150x buy narrows it to the two Super versions, but the Mothership still decides between them.
Each Bonus symbol is worth 2 free spins, so the minimum of 4 gives 8, and the maximum of 16 landing at once gives 32. Bonus symbols land only on reels 2 to 5.
In the AgroCulture Beam 'N' Bank Bonus, a Persistent Collector landing on reel 1 or 6 starts the Stepper, and reels 2 to 5 then drop one row at a time with a collection after each step. New coins can step in from the top, and the Stepper ends once no coins are left to collect.
In AgroCulture's regular Abduction Bonus, the multiplier total only applies when an Abduction Wild is active on that spin and helps create the win, so a win without one pays from the standard paytable. The Abduction Super Bonus applies the multiplier to all wins, even if no Abduction Wild is present.