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Reel Spooky King Megaways

RTP 95.56% Volatility Medium-High Max Win 12,500x
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Slot Stats

RTP
95.56%
Volatility
Medium-High
Max Win
12,500x
Paylines
117,649 Ways
Reels
6
Min Bet
0.20
Bonus Round
Yes
Scatters
No
Provider
Inspired Gaming
Release Date
October 2021

About Game

Reel Spooky King Demo

The Reel King Dressed for Halloween

Three symbols match, the wins clear, and the reels start flaring yellow, sometimes one column, sometimes four or five together. That spread is the giveaway that the Reel Spooky King Megaways slot changes more than the paintwork. Inspired’s Reel King Megaways lights one reel per cascade, a slow march toward the bonus; its Halloween version can light most of the grid on one good spin, so the caped king turns up sooner and more often. Everything around that is the game you might remember, dressed for the season, with vampire royals, pumpkins replacing the cards on the King Spin reels, and a bubbling cauldron where the money bag used to sit.

Reaching the Spooky King

Cascades and Lit Reels

Every winning combination clears its symbols and lets fresh ones tumble in from above, with more wins arriving as they settle. Each landing also lights a stretch of reels yellow from the left, and this is where the Halloween one parts from the original. One reel can light, or all six at once, and each subsequent cascade lights one more. Complete all six, and the Reel Spooky King feature begins; cascade again on the way in, and it upgrades to a higher tier.

spooky king lit reels That’s the base spin. The cascades haven’t started yet.

The King and His Tiers

Once the feature starts, 1 to 6 Reel Spooky Kings line up over the grid, each one spinning a small reel of 3 pumpkins. Match 3 red pumpkins for 10x your stake, 3 yellow for 5x, 3 blue for 2x, or any 3 mixed for 1x, and when a king’s pumpkins all light, he moves one rung up a free-spins trail. A king drops out when he spins a blank with fewer than 3 of his own reels lit, and the round runs until the last one goes.

Which tier you land depends on how many cascades you stack on the way in. Six lit reels start the plain Reel King round, with 1 or 2 kings and a trail to 15 spins. One more cascade takes it to Super King, 2 or 3 kings and a trail to 20. More still crowns the top-tier Spooky King, up to 6 kings and a trail that can reach 25.

Super King feature with three caped kings above the reels and the free-spins trail on top The middle Super King tier, this time resulting in 3 Kings.

The Gamble

Once the king round finishes with spins banked, the wheel gives you a choice. Either keep the free spins and cash in hand, or spin on for a higher number. A green result pays more, a red one can trim your spins or clear them, and the wheel caps at 25 free spins before it collects for you.

The Free Spins

The free spins turn the backdrop red and change what the lit reels do. Now each winning cascade adds 1 to a multiplier with no cap that never slips back, and lights the reels red one at a time instead of yellow. Those red reels are sticky and stay lit from spin to spin, and completing all six brings the Reel Spooky King back to hand you up to 3 more spins and, if it falls your way, as much as 3 on the multiplier. A long round can leave that multiplier riding high as the spins roll on.

Free spins with the reels turned red and the win multiplier increasing to x13 4.80 from two ways at x12, and it just ticked to x13. Small wins stop being small.

How to Play

Six Reels and a Roaming Top Reel

A win is matching symbols on neighbouring reels, counted from the leftmost, and only the cauldron pays from 2 in a row; the rest need 3 or more. Above the six main reels sits a horizontal top reel that feeds an extra symbol to reels 2-5, so the ways tally can hit 117,649 on a busy spin and sits well below it on a sparse one. The witch-hat wild lands only on that top reel and counts as any symbol on normal and free spins alike.

Bets sit between 20p and £20 a spin, with the full feature set open in free play through the demo, no deposit required. The return is 95.56%, a little under the 96.23% the original gives back, with medium-high volatility and a top prize of 12,500x your stake. A turbo toggle speeds the spins if the pace drags, one thing the first game never offers.

Cauldron Down to Cherries

Figures below are multiples of your stake, paid per winning way and multiplied by the symbols filling each reel.

Symbol 6 5 4 3
Cauldron 50x 25x 10x 5x
Ace 7.50x 2.50x 2x 1x
King 2x 1.50x 1x 0.25x
Queen 2x 0.75x 0.50x 0.25x
10 1.75x 0.60x 0.40x 0.20x
Jack 1.75x 0.60x 0.40x 0.20x
9 1x 0.60x 0.25x 0.20x
Watermelon 1x 0.50x 0.25x 0.15x
Blueberry 0.90x 0.50x 0.25x 0.15x
Cherries 0.80x 0.40x 0.20x 0.10x

Ultimate Slots Verdict

Someone clearly had fun with the Halloween makeover, from the organ sting on a decent win to the vampire kings and their pumpkin reels. What earns this a look over it' predecessor, though, is the reel-lighting and the king round it feeds. That round is where this game has always been at its best. It returns 95.56% where the original gives back 96.23%, so the livelier trigger costs you two-thirds of a percentage point. The maths asks a quiet price for it, giving back a little more to the house than before. It plays a shade livelier than the game it copies, and for Halloween that is plenty.

3.8/5 Very Good

Detailed Review

Where It Wins You Over

The multi-reel lighting earns its keep, and since the king round is the best thing in the game, meeting him more often is worth more than any of the cosmetic changes. The staged bonus that made the original worth keeping is intact, from the pumpkin-reel king round through the gamble wheel to the free spins, and that uncapped multiplier still powers the round once you are inside it. The Halloween skin is a good one too, played for laughs more than scares.

Where It Stays in the Original’s Shadow

Strip off the cobwebs, and it is the same game already on the site, down to the paytable, the top cap and the staged bonus, so anyone who has the original is paying for a skin and one trigger tweak. The return is 0.67% lower for the privilege, a mark against it on value alone. Faster lighting costs some of the old drama, as well, since the first game’s slow one-reel-at-a-time build has a wind-up that the quicker version loses.

The Lighting, and Why It Matters

On any normal spin, the job is to keep the cascades coming, because each one lights another reel, and only an unbroken run gets to all six. Where the base version lights only one reel per cascade, here the count can jump. A fat cascade lights several columns at once, and every cascade after it adds another, so all six light in only a few spins and the feature fires on runs that would have stalled on the older grid.

That is roughly how ours arrived. Around 40 spins in, a full grid lit yellow and one further cascade carried us straight into the Super King round on 3 kings. They spun their pumpkin reels, moved us to 11 spins on the trail and handed over £6.00, and then the wheel asked whether to gamble the lot for a shot at 16. We kept the 11 and banked the win, which sent us into the free spins.

The Whole Bonus

The free spins are the pay-off, and the board turned red as they began. Every cascade pushed an uncapped multiplier up by one and lit a reel red, and the lit reels stayed put across the round. Twice we lit all six and the king returned, once with one extra spin, once with two. The multiplier did the rest, finishing at x16, by which point even the smaller wins paid well. Three wins triggered their own win screens on the way, a £77.40 that came up as a ‘Huge Win’ and two ‘Big Wins’ of £20.80 and £30.00, with the round closing on a £177.20 total.

Bonus complete screen showing a Mega Win of 177.20 in Reel Spooky King Megaways Where our run finished, once the x16 had done its part.

That whole back half plays exactly as it does on the original. The kings, the trail, the gamble and the runaway multiplier carry over untouched, as does the fruit-ladder paytable that hides under the pumpkins and gravestones.

The lighting change is easy to miss on the rules screen, and it does more than anything else here. The king turns up on spins the original would have wasted, and in a game built around reaching him, that is what settles this review.

Frequently Asked Questions

Because the lit-reels rule changed for this edition. One spin can light anywhere from none to all six reels yellow, working from the left, with one more added each time it cascades again. The original lights just one reel per cascade, so this one reaches the six-reel trigger, and the king feature behind it, a good bit faster.
Keep cascading as the reels light. Six lit reels give the smallest Reel King round; one more cascade upgrades it to Super King, and more than that to the top Spooky King, which packs up to 6 kings over the grid and the longest free-spins trail, which runs to 25 spins.
It only climbs. Each winning cascade raises it a step from the opening x1, and whatever level it reaches holds until the round ends. Light all six reels red and the Reel Spooky King returns to add spins and, some of the time, a few more on the multiplier as well, so a lengthy round can push it a long way up.
Underneath the Halloween theme, largely yes. The paytable values, the 117,649 ways, the tiered king bonus, the gamble and the free spins all carry over from Reel King Megaways, and the top prize is unchanged. The one real difference in play is the reel-lighting, which lets a run of reels light in one spin and gets you into the bonus that bit earlier.
Each king spins a reel of 3 pumpkins during the feature. 3 red pay 10x your stake, 3 yellow pay 5x, 3 blue pay 2x, and any 3 mixed pay 1x. Beyond the cash, lighting every pumpkin on a king's reel moves you one step up the free-spins trail, which is how you stock up the spins you take into the round.

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