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Beetlejuice Megaways

RTP 96% Volatility High Max Win 6,220x
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Slot Stats

RTP
96%
Volatility
High
Max Win
6,220x
Paylines
248,832 ways
Reels
5
Min Bet
0.10
Bonus Round
Yes
Scatters
Yes
Provider
Light & Wonder
Release Date
April 2020

About Game

Beetlejuice Megaways Slot

Half the Grid Starts in the Dark

Two hundred and fifty spins into our free play session, the reels had handed us loose change and not much else, and the tickets that open the bonus still hadn’t shown. Beetlejuice Megaways slot keeps its best idea locked behind that drought, and on our visit, it was a long one. Light & Wonder builds the 1988 movie into a grid, with the top of each reel switched off, dimmed beneath a drift of red fog, and only coming into play once a win lands. Trigger the bonus, and it turns loud and busy for a while; getting there was the hard part.

How the Reels Fill Out

Fog First, Then the Full Picture

Each spin reveals the lower half of the reels initially. The bottom rows are in play; the top sits dark behind the red fog, so the game looks bigger than it plays. Land a win, and the winning symbols burst away, the top half switches on, and the gaps refill from above.

Each drop is another cascade, and every cascade can bring a fresh win. With all rows active, the Megaways counter can reach 248,832 ways, though most spins stay well below that.

Beetlejuice Megaways base reels with the top rows dimmed and inactive 1,296 ways with the fog still up. One win clears it.

The Ghost Symbol’s Trick

The ghost only appears on the first drop of a spin, never during the cascades that follow. Once the reels settle, every ghost on show becomes one shared symbol, drawn at random from the paytable, so a grid dotted with them can turn into a wall of Beetlejuice faces or a wall of tens. It behaves like a mystery symbol, and what it lands on is beyond your control.

Reels filled with repeated Beetlejuice character symbols during a cascade. Every ghost settles on the same symbol, sometimes leaving a board thick with a single character.

Saying the Name Three Times

A trio of ticket scatters in the live area calls up the bonus, the game barking his name to summon it just as the movie does. Three tickets open the round with 8 free spins, a fourth ticket makes it 12, and a fifth makes it 16.

The round keeps that split grid and the cascades, and adds what regular play never has: a win multiplier that begins at 1x and steps up by one every cascade. One busy free spin can pile several of those steps in a row.

Free spins intro screen showing eight spins awarded beside a sandworm. The film’s Sandworm rears up as the bonus begins, a full-screen animation pulled straight from the movie.

How to Play

Five Reels, Two Halves

Reel height is where this one differs from a standard Megaways. Each reel deals 2, 3 or 6 symbols while its top half stays shut and doubles to 4, 6 or 12 once a win uncovers it, with the ways recounted from whatever lands. The stake runs anywhere from 0.10 to 500.00 in credits, set on the keys beside the reels, and there’s no buy button and no turbo, so the one road into the free spins is landing the tickets the slow way.

A wild can turn up on any reel and fill in for all but the ghost and the ticket, though it pays nothing on its own.

What the Symbols Pay

Beetlejuice himself pays for two of a kind; the rest start at 3 of a kind, and the card ranks all share one value, so the low end is a single flat tier.

Symbol 2 3 4 5
Beetlejuice 0.50 1.00 2.50 5.00
Lydia 0.50 1.00 2.00
Green Demon 0.40 0.80 1.60
Miss Argentina 0.30 0.60 1.20
Shrunken Head 0.20 0.40 0.80
A / K / Q / J / 10 0.10 0.20 0.40

Figures show the win in credits at a 1.00 stake.

Ultimate Slots Verdict

When the free spins finally arrive, this is a good slot. The multiplier that keeps building is the draw, and a long cascade streak can turn a slow round into a proper one, all set to the film's music and its grinning lead ghoul. The trouble is the game basically depends on it. Between bonuses, Beetlejuice Megaways goes near silent, the wins stay small, and with no way to shorten the delay you take it as it comes. Fans of the 1988 picture will find plenty to enjoy in the symbols and the win screens; anyone else is mostly buying the film licence.

2.8/5 Fair

What We Like

  • A free-spins multiplier with no upper limit, adding a step per cascade so a single hot spin can increase it quickly.
  • The two-part grid gives Megaways somewhere to grow, opening the top half only after a win lands.
  • Faithful nods to the source throughout, from the character symbols to the Beetlejuice-on-a-TV win screen.
  • The ghost's blind swap can flip a scattered grid into one repeated symbol.

What Could Be Better

  • The free-spins multiplier only builds on winning cascades, so a bonus short on them can finish with next to nothing.
  • The grid closes its top half at the start of each spin, so the fuller board and its bigger ways-count only ever last through a winning cascade before shrinking back.
  • Every card rank pays an identical 0.40 at 5 of a kind, so the bottom of the paytable is one forgettable tier.

Detailed Review

How Our Demo Run Went

For this review, we played a long stretch at a 1.00 stake, most of it before the bonus showed. Wins came in the 0.20 to 5.00 band and rarely stacked, the cascades sometimes running four or five drops deep without adding up to much. A handful of ghosts landed too, and none of them paid. Only once did a base game spin clear more than 5.00 in the whole sitting. A luckier visit might reach the bonus far sooner, since the wins here run hot and cold, but ours made us work for it, and the tickets were slow to come.

When the Tickets Landed

The last of the tickets showed at long last, bringing the bonus and eight free spins, a bell ringing as the screen washed green with smoke and the chant barked out. The round runs on that half-then-full grid, but now every cascade nudges the win multiplier upward, and it holds that figure across all eight spins.

For the early spins barely anything happened. Then the fourth began to cascade, the multiplier ticked up with each drop, and by the sixth it sat at 8x. The music kicks in for the bonus and does more for the mood than it sounds like it should.

Free spins board showing a 8x multiplier and an 24.80 current win Two spins left, 8x multiplier, 24.80 on the board. It didn’t stay there.

The last spin is where it came together. One winning drop fed the next, the multiplier climbing from 9x through to 15x as the cascades kept clearing, and a round worth 24.80 suddenly added another 63.40 for an 88.20 finish, Beetlejuice mugging on his little TV set as the coins fell. That one spin outscored the whole flat stretch before it. An age waiting on tickets, then a minute you don’t want to end.

Beetlejuice Megaways Mega Win screen with Beetlejuice on a TV set and 88.20 won. Beetlejuice takes over the TV for the 88.20 Mega Win, the session’s single real high.

Frequently Asked Questions

It's the dormant top of the grid. Every spin starts with the top of each reel switched off and greyed over, and it only comes into play when you land a win. That first win reveals the full height of the reels for the remainder of the spin, which is when the ways-count can jump.
The ghost is a mystery symbol. It only lands on a spin's opening drop, and once everything settles, every ghost on the board turns into one symbol chosen at random. It can become anything but the wild or the bonus ticket, and it won't always leave you a win.
No. Once the round begins, the multiplier climbs by one after every cascade and holds that level until the feature ends. There's no cap and no reset, so a late run of cascades can send it into double figures.
There's no buy feature here, and no turbo either, so reaching the bonus means landing the tickets in the active area. With the slot running at high volatility, that wait can be short or long. Its 96% RTP is a long-run average, not what any one session will return.

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