Burning Coins 20
Burning Coins 20 Stats
RTP & Maths
- RTP by Mode
- Risk Game 84% average
- RTP Versions
- 98.01% in this demo · 96.01% standard
- Max Win Rule
- 1,500x (intro screen)
- Jackpots
- MIN 50X (4-high column) · MID 200X (5-high) · MAX 1000X (6-high), each filled column paid
Free Spins & Bonus
- Free Spins
- 6 or more Burning Coins = Fiery Fortune Bonus Game; Lucky Time may randomly add coins when 5 or fewer land · Bonus Game starts with 3 attempts; one or more Burning Coins or Collect symbols revert the count to 3 · Retrigger: Cannot be won again during the feature
- Multipliers
- Burning Coin prizes X1–X9, X12, X14, X16, X18, X20, X25 the total bet · Each new Collect symbol is awarded the sum of all prizes shown on Burning Coins; Burning Coins preserve their prizes
Symbols & Pays
- Wild
- Substitutes for all symbols except Scatter and Burning Coins; may appear stacked
- Pays
- Top symbol 60x · Lowest 0.25x
Burning Coins 20 Demo

The bonus board stands 4, 5, 6, 5, and 4 positions tall.
That board belongs to Fiery Fortune, the Burning Coins 20 demo’s bonus game, which opens when 6 or more Burning Coins land. The coins appear on the main reels already showing a value between 1x and 25x the total bet, but those prizes can be won during the Bonus Game only. Outside the Fiery Fortune Bonus Game, the value on a coin is just a number on the screen.
Below the flaming logo, 5 reels of fruit spin on 20 fixed lines in this slot, a May 2025 coin game from Endorphina.
Slot Features
Stacked Wild
The Wild is gold, flame-shaped lettering that spells WILD, with fire behind it and a W whose prongs look like a trident. It may appear stacked, and 5 on a line pay 60x, the largest figure in the paytable.
Star Scatter
The scatter is a gold five-pointed star on a red rounded square, and 3 or more pay wherever they land.
Coin Values

Burning Coins are gold coins with a flame emblem, ringed in orange fire. Each one shows a prize equal to the total bet multiplied by X1, X2, X3, X4, X5, X6, X7, X8, X9, X12, X14, X16, X18, X20, or X25. The list skips X10 and X11, uses only even values from X12 to X20, and ends at X25.
“Prizes shown on BURNING COINS and COLLECT symbols can be won during the Bonus Game only,” the rules state, and the triggering coins carry their prizes onto the bonus board.
Lucky Time
When 5 or fewer Burning Coins appear, there’s still a chance. If Lucky Time activates, coins drop onto the reels at random and trigger the bonus as normal. Crown Coins has a Lucky Time of its own, which can step in at random with the missing coins to open its bonus.
Fiery Fortune Bonus Game
With 6 or more Burning Coins scattered across the reels, the 5×3 grid turns into five columns of different heights. The centre column has 6 positions, the two beside it have 5 each, and the outer pair have 4. Each position spins its own reel of Burning Coins, COLLECT symbols, and empty cells, and the triggering coins move onto the board with their prizes. Special symbols stay where they land.
Empty cells show a flame emblem on a coloured tile, purple in the 6-high centre column, blue in the 5-high columns, and green in the 4-high outer columns. The MAX, MID, and MIN headers use the same colours, so a cell shows which jackpot its column is building toward.
A filled 4-high column pays the MIN Jackpot of 50x the total bet, a filled 5-high column the MID Jackpot of 200x, and a filled centre column the MAX Jackpot of 1000x. When more than one column is filled, each one pays, and a column filled with special prizes is guaranteed an additional prize on top.
COLLECT symbols are orange-and-yellow fireball swirls with a white-hot centre. The game awards each new one the sum of all the prizes shown on the Burning Coins, and the coins keep their prizes, ready for the next COLLECT to count them again.
The round opens with 3 attempts, and each spin of the board uses one. One or more new Burning Coins or COLLECT symbols refill the count to 3. Fiery Fortune ends when no attempts are left, or when special symbols cover all the reels, and then it adds up the winnings and pays them at the end. While it runs, the round cannot be won a second time.
The game advertises wins of up to 1,500x, more than the 1000x MAX Jackpot for a filled centre column.
Burning Coins 20 came first in a series. Burning Coins 40 followed in December 2025 and Burning Coins 100 in July 2026, both on 5×4 grids.
If you’re here for fruit lines, the main game pays 2x for five lemons, plums, or cherries, and it won’t hold you for long. If you’re here for the board, the stepped columns, colour-coded jackpots, and repeat COLLECT counts give Fiery Fortune far more to follow than its fruit suggests, and that board pulls the game back up. Our rating for Burning Coins 20 in free play is 3.7/5.
How to Play
Fruit Lines and Star Pays
Every paytable symbol except the star pays on 20 fixed lines, counted from the leftmost reel across neighbouring reels. It’s a 20-line fruit set that climbs from cherries to a flaming red 7, with the Wild above it. The gold star counts at any position, and the game adds a star win to the line wins from the same spin. Three stars pay 10x, more than a five-symbol line of lemons, plums, or cherries at 2x.
The Wild substitutes for every fruit and the 7, though not for the star or the Burning Coins. The coins share the main reels with the fruit, and their job there is to count toward the 6 or more that open Fiery Fortune.
RTP and Total Bet
The 50x, 200x, and 1000x column jackpots are multiples of the total bet, which ranges from €0.20 to €160 in the demo, and Fiery Fortune plays at the same bet as the main game that triggered it. The demo shows an RTP of 98.01%, a figure that excludes the Risk Game; Endorphina lists 96.01%. Endorphina labels its volatility Medium, a middle reading for a game that pairs 0.25x fruit lines with a 1000x centre column.
Wins can also go to the Risk Game, Endorphina’s card gamble, where the probability of each card being dealt is not equally distributed.
Fruit Paytable
Watermelon and grapes pay the same amounts, as do lemon, plum, and cherries.
| Symbol | 5 | 4 | 3 |
|---|---|---|---|
| Wild | 60x | 10x | 2x |
| Red 7 | 40x | 5x | 1x |
| Watermelon, grapes (each) | 10x | 2x | 0.5x |
| Lemon, plum, cherries (each) | 2x | 0.5x | 0.25x |
| Gold star scatter (any position) | 50x | 25x | 10x |
Five stars pay 50x wherever they land, second only to 5 Wilds on a line.