Pirots 4

RTP 94.0% · Volatility High · Max Win 10,000x
Play Demo

⭐ Game Stats

RTP
94.0%
Volatility
High
Max Win
10,000x
Paylines
No Paylines
Reels
6x6
Min Bet
0.20
Bonus Round
Yes
Scatters
Yes
Provider
Elk Studios
Release Date
July 2025

Four parrots in space suits chasing gems through an expanding space station while dodging alien invasions and detonating corner bombs. That is Pirots 4 from ELK Studios, the fourth main entry in a series that has taken its cast of collectible-hungry birds from pirate ships through prehistoric jungles, across the Wild West, and now into outer space.

The game opens with animated cut scenes that feel closer to a Pixar short than a slot introduction, setting up a story where an alien villain has stolen the birds’ treasure through a black hole. What follows is one of the most feature-dense slots available in any demo, running on ELK’s CollectR system where wins are generated not by paylines but by birds physically moving across the grid to collect matching gems.

The 6×6 grid can expand to 8×8 through corner bomb detonations, and across a single round you might encounter upgrades, transforms, black holes, alien invasions, a Lost in Space coin game, and a Power Clash. It is a lot. The RTP is 94.0% across all modes, volatility is high, and the maximum win caps at 10,000x.

Slot Demo Overview

The CollectR System

Pirots 4 does not use paylines. Instead, four bird symbols sit on the grid, each paired with a gem colour. Birds move horizontally or vertically to adjacent gems of their matching colour, collecting them for payouts.

A bird can move multiple times before a refill occurs, creating chain-like collection paths across the grid. Collected symbols are removed, remaining symbols drop down, new ones fill from above, and the process repeats as long as any bird can still move. Gems start at payout level 1, ranging from 0.05x to 0.1x per gem, and can be upgraded through the round up to level 7 where individual gems pay 7.5x to 30x.

Grid Expansion and Corner Bombs

The space station surrounding the 6×6 grid has four sections, one at each corner. Each corner contains a bomb assigned a random bird colour. When a bird of the matching colour collects a symbol sitting on top of its corner bomb, the bomb activates and detonates once birds finish collecting. The explosion removes gems in a 3×3 area, destroys the connected station section, and expands the grid. This can happen up to four times, growing the playing area to a maximum of 8×8.

Destroyed station sections become tunnels that birds can pass through if collectable symbols sit at both ends, and each tunnel can reveal up to two hidden feature symbols. At maximum grid size, space portals appear in the corners, allowing birds to teleport between them.

Symbol Collection Meter

A meter above the grid tracks total gems and wilds collected by all four birds. When it fills, a pending feature symbol release is added. Up to three releases can be stored and all trigger simultaneously. A feature symbol release converts random gems on the grid into feature symbols, introducing new elements into the round. The meter does not count collections during the Alien Invasion or symbols collected by the Space Bandit.

Feature Symbols

Pirots 4 includes ten different feature symbol types. Upgrade symbols raise the payout level of gems matching the collecting bird’s colour by 1, 2, or 3 steps. Upgrade All symbols raise all four gem colours simultaneously. Transform symbols convert a cluster of nearby gems into the collecting bird’s colour and may also generate additional feature symbols. Wild symbols substitute for any gem at the current payout level. Coin symbols pay their displayed value when collected. The MAX WIN coin pays whatever remains to reach the 10,000x cap.

Switcheroo and Power Clash

When two adjacent birds cannot collect anything, they may perform a Switcheroo, swapping positions. A Space Switcheroo variant can send one bird to the grid edge or to the next collectable symbol in its path. When three or more birds end up adjacent and stuck, the Power Clash triggers. Birds converge on one position, destroying all gems in a 5×5 area and then flying outward in different directions, collecting or activating any corner bombs, coins, scatters, or special symbols along their flight paths.

Alien Invasion

When a bird collects an Alien Invasion symbol, the feature activates after normal collection ends. The Space Bandit arrives and begins collecting symbols column by column in random order. The Bandit can collect gems, birds, and most feature symbols, building up a value total displayed on its spaceship. When the Bandit encounters a bird, a space duel occurs. If the Bandit wins, its spaceship multiplier increases, the defeated bird is removed for the rest of the feature, and the Bandit continues collecting from a new random column.

If the bird wins, the Alien Invasion ends and the spaceship multiplier is applied to all accumulated value before payout. If the Bandit defeats all four birds, it collects everything remaining, applies the multiplier, pays out, and places random coins on the grid before the feature ends.

Black Hole

Collecting a Black Hole symbol triggers a feature that absorbs all symbols and birds from the grid, then drops them back in a completely different arrangement. One, two, or three birds can be removed during this process, and gems matching removed birds convert to the colours of the remaining birds.

Spacecorn and Lost in Space

The Spacecorn symbol places bridges in empty grid spaces when collected, allowing birds to cross gaps they normally could not. If the Spacecorn feature leads to the birds collecting every single collectable symbol on the grid, the Lost in Space coin game triggers. This plays on a full 8×8 grid with one bird in each corner and 3 initial drops. Landing coins or bridge symbols resets the drop counter to 3. When drops run out, birds collect adjacent coins using bridges to reach otherwise unreachable positions. If two or more birds connect through the same coins, collected bird values become collectable by the next bird in the chain.

Free Drops (Bonus Game)

Collecting three bonus symbols during a round triggers the bonus game with 5 free drops. The bonus starts at the current grid size and retains all gem upgrade progress and meter status from the triggering round. Each bonus symbol collected during free drops awards one additional drop. If one of the three triggering bonus symbols is a Super Bonus symbol, the super bonus game triggers instead, starting at the maximum 8×8 grid with all upgrade symbols affecting every gem colour simultaneously.

Charlie’s Extra Chance

This feature can randomly trigger when birds are stuck. It activates one to four corner bombs simultaneously, expanding the grid and potentially opening new collection paths.

X-iter (Bonus Buy)

ELK’s X-iter system offers five purchase options. Bonus Hunt costs 3x for one drop with quadruple bonus trigger chance. Alien Invasion costs 25x for one drop with a guaranteed Alien Invasion and super bonus if the bonus game triggers. Lost in Space costs 50x for guaranteed entry to the coin game. Bonus costs 100x for guaranteed entry to the standard bonus game. Super Bonus costs 500x for guaranteed entry to the super bonus with maximum grid and upgraded symbols. All X-iter modes maintain the 94.0% RTP.

How to Play

How Pirots 4 Works

Pirots 4 uses ELK Studios’ CollectR system rather than traditional paylines. The 6×6 grid starts each round with four bird symbols and a field of coloured gems. Birds move to adjacent gems of their matching colour, collecting them for payouts. The grid can expand to 8×8 through corner bomb detonations. Bets range from £0.20 to £100.00 per spin, with each bet representing 100 coins. The RTP is 94.0% across all modes including all X-iter bonus buy options. Volatility is high. The game uses a dropping symbols format where collected and activated symbols are removed, remaining symbols fall, and new ones fill from above.

Gem payout values depend on their current upgrade level. At level 1, each gem collected pays between 0.05x and 0.1x your total bet depending on colour. Gems can be upgraded up to level 7 through upgrade symbols, where individual gem values reach 7.5x to 30x. Wild symbols substitute for any gem at whatever payout level that gem currently holds. The maximum win for any round is capped at 10,000x your total bet. If a MAX WIN coin symbol appears and is collected, it immediately awards whatever amount remains to reach the cap.

3/5

Ultimate Slots Verdict

Pirots 4 is the most ambitious slot ELK Studios has produced. The sheer volume of interconnected systems creates a game that can produce wildly different outcomes from one round to the next, and the space theme gives the studio room for dramatic visual set pieces. The cut scenes and animated transitions are genuinely impressive. But the complexity comes at a cost. The 94.0% RTP is below the industry standard, the learning curve is steep, and the interface does not always make it easy to understand what is happening or how to configure your bet. For players willing to invest the time to learn the systems, there is real depth here. For everyone else, it may feel overwhelming.

✓ What We Like

  • Animated cut scenes and visual transitions between standard play and bonus rounds are among the best in any slot, with production quality closer to animation than gambling
  • The CollectR system creates genuinely varied outcomes where no two rounds play out the same way
  • Grid expansion from 6x6 to 8x8 through corner bombs adds a progression feel to individual rounds
  • Five different X-iter bonus buy tiers ranging from 3x to 500x offer flexibility for different budgets and risk appetites
  • The Alien Invasion feature with its space duel system is unlike anything in competing slots
  • Gem upgrade persistence through the bonus game means early progress carries meaningful weight

✗ What Could Be Better

  • 94.0% RTP is notably below the typical 96% standard and applies to all modes including bonus buys
  • The interface is cluttered and configuring bet levels is not immediately intuitive
  • The soundtrack becomes grating over extended sessions, particularly the organ-like tones during standard play in the Space World selection
  • Feature complexity makes it genuinely difficult to understand what is happening during busy rounds, especially the Alien Invasion and Power Clash interactions
  • Our Lost in Space bonus buy at 50x returned well below the purchase cost, consistent with the high volatility and lower RTP

Detailed Review

The opening sequence immediately signals that Pirots 4 is not a typical slot. Animated cut scenes introduce the space setting with a style that sits somewhere between Saturday morning cartoon and something you might find on an adult animation streaming platform. The quality is striking. ELK Studios has invested heavily in the narrative framing, and it pays off in making you feel like you are entering an actual game world rather than just loading another grid of symbols.

Enter a Space World!

Once the reels load, the Space World setting delivers an atmospheric, slightly eerie soundtrack with dramatic orchestral undertones. The mood is distinctly different from the previous entries. Where Pirots 3 leaned into Western twang, this instalment creates a sense of floating isolation that suits the space theme. However, after twenty minutes the sound design started to wear thin. The looping patterns became repetitive, and by the end of our session the audio was more irritating than atmospheric. This is a game best played with the volume turned down after your first few rounds.

The grid itself is where the visual quality dips. The birds and gems are functional but the illustration style feels less polished than the cut scenes promise. There is a disconnect between the cinematic quality of the transitions and the somewhat flat appearance of the actual playing field. The earlier Pirots games had a more cohesive visual identity between their animated elements and their gameplay graphics.

Our Usability Take

Usability is a genuine concern. The bet configuration is not immediately obvious, and with the X-iter options, collection meter, corner bomb indicators, and feature symbol tracking all visible on screen, there is a lot of visual noise competing for your attention. The game assumes familiarity with the Pirots series, and new players will likely spend their first several rounds confused about why birds are moving, what the coloured indicators mean, and how the corner bomb system works. The in-game rules run to several pages of dense text, which reflects both the depth of the game and the challenge of explaining it.

Compared The Original Pirots

The comparison to earlier Pirots games is important. The original Pirots (2023) introduced the CollectR system on a simpler grid without the space station expansion. Pirots 2 added a prehistoric theme with new feature types. Pirots 3 brought the Wild West setting and refined the formula significantly. Pirots X departed entirely with a cluster pays format. Pirots 4 returns to the CollectR core but layers more systems on top than any previous entry. The corner bombs expanding the grid, the Alien Invasion with its duel system, the Lost in Space coin game, and the Black Hole feature are all new. If you enjoyed Pirots 3 and wanted more complexity, this delivers. If you found Pirots 3 already at the edge of what you could follow, Pirots 4 may push past that line.

Poor Bonus Buy Experience

Our bonus round experience was underwhelming. A Lost in Space bonus buy at 50x returned a fraction of the purchase cost. The free play demo makes this sting less than it would in a paid session, but it illustrates the reality of high volatility at 94.0% RTP. The maths model requires significant upswings during feature-rich rounds to compensate for the below-average base return, and any individual session can easily miss those peaks. The 10,000x maximum provides the theoretical ceiling for those rare convergences where gem upgrades, grid expansion, and multiplier stacking all align.

Final Thoughts

Pirots 4 is a game that rewards investment. Not financial investment, but the time spent learning how its interconnected systems feed into each other.

When you understand that corner bombs expand the grid, which opens tunnels, which reveal feature symbols, which fill the collection meter, which releases more features, which can trigger further chains of events, the design elegance becomes apparent.

It is an ambitious, sprawling, occasionally frustrating slot that asks more of the player than almost any competitor. Whether that makes it worth the below-average RTP and steep learning curve depends entirely on what you want from a demo session.

Pictures

Pirots 4 slot grid

The grid is, let’s just say, different! And provides a novel gaming experience not seen on most slot demos.

Bonus buy win on Pirots 4

We won only $28 from our first $50 bonus buy (Lost in Space).

Frequently Asked Questions

Four birds sit on the grid, each paired with a gem colour. Birds automatically move to adjacent gems of their matching colour and collect them for payouts. Collection continues as long as any bird can reach a matching symbol. Collected gems are removed, remaining symbols drop, and new ones fill from above. There are no paylines. All wins come from bird collection paths.
No. Every standard round in Pirots 4 resets to the 6x6 starting grid. Grid expansion through corner bombs occurs within individual rounds and carries into the bonus game if triggered during the same round. Once a round ends, the grid returns to its default size.
The standard bonus awards 5 free drops starting at the current grid size and gem upgrade levels. The super bonus triggers when one of the three collected bonus symbols is a super bonus variant. It starts at the maximum 8x8 grid with all upgrade symbols affecting every gem colour, giving it significantly higher potential from the first drop.
It ends when a bird defeats the Space Bandit in a duel, at which point the accumulated spaceship multiplier is applied to all collected value and paid out. If the Bandit defeats all four birds, it collects everything remaining on the grid, applies the multiplier, pays out, and places random coins before the feature concludes.
All five X-iter options in Pirots 4 maintain the same 94.0% RTP as standard play. This applies to the 3x Bonus Hunt, 25x Alien Invasion, 50x Lost in Space, 100x Bonus, and 500x Super Bonus purchases. The RTP does not change based on which mode you select.
Both use the CollectR system, but the fourth instalment adds grid expansion via corner bombs, the Alien Invasion duel system, the Lost in Space coin game, Black Hole resets, and space portals. The grid can grow from 6x6 to 8x8, which was not possible in the Wild West entry. The max win is the same at 10,000x and the RTP remains 94.0%, but the feature density is substantially higher.

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