Rabbit Garden
Rabbit Garden Stats
RTP & Maths
- RTP by Mode
- Buy Free Spins 96.08%
- RTP Versions
- 96.05% here · Other versions 95.02%, 94.07%
- Max Win Rule
- Applies in base and feature
Free Spins & Bonus
- Free Spins
- 4+ scatters = 5 free spins · Retrigger: Points meter - 30 points to level 2, 45 to level 3, 60 to level 4, 90 to level 5, each giving a new set of 5 spins; no retrigger at level 5
- Bonus Buy
- Buy Free Spins 100x (96.08% RTP)
- Multipliers
- 2x/3x/5x/10x free spins level multipliers · Persistent
Symbols & Pays
- Money Symbols
- 1x–1000x · Anywhere on the 7x7 grid, 4/6/8/10/12 coins at random standard-play spins
- Wild
- None
- Scatter Reels
- Anywhere, standard play only
- Cluster Pays
- Top symbol 150x · Lowest 0.2x
Demo Overview
Thirty points buys five more free spins. That’s the whole feature in Rabbit Garden, and it works like a scoreboard rather than a spin counter. Every paying symbol cleared during a free spin adds 1 point to a meter; every coin collected adds 3, and the round continues only if the meter reaches its next mark. Hit 30 during the opening set, and level 2 hands over another five spins with a 2x multiplier on wins and coin collections. Fall short, and this 7×7 cluster slot closes the round after five spins with nothing multiplied.
A Garden Without a Wild

Pragmatic Play built this one without a wild symbol. Wins come from blocks of at least 5 matching symbols connected horizontally or vertically, from the tumbles that follow each of them, and from gold, silver, and bronze coins that take a random value between 1x and 1000x every time they land. A coin pays nothing on its own. It pays when a winning block forms next to it, so coverage matters more than any single premium symbol. In standard play, 4, 6, 8, 10, or 12 coins drop into random positions on random spins, and a spin can finish with a fat win and every coin untouched.
Demo Features
Four Carrots and Five Spins
Four carrot scatters trigger free spins, and the round opens with five. The carrot survives the tumbles that clear everything else, and it pays by count: 2x for four, rising to 100x for a full seven. Within the feature, the coins stop being random. Each free spin guarantees them, and the count climbs 4, 6, 8, 10, 12 across the five spins of a set. Special reels replace the standard set for the duration. That escalation is what makes the meter reachable, because the fifth spin of any set carries three times as many coins as the first.
The Points Meter
The ladder climbs in four steps. Reach 30 points during the opening set for level 2, which multiplies every win and every coin collection by 2x. Level 3 needs 45 points scored during level 2 and pays at 3x. Level 4 needs 60 points scored during level 3 and pays at 5x. Level 5 needs 90 points scored during level 4 and pays at 10x. Each step also awards a fresh set of five spins with the same guaranteed coin counts, so a scoring round grows longer and richer together. Level 5 then closes the scoring. No further points count, no further set arrives, and the last five spins run at 10x.
Buy Free Spins
One buy option exists, at 100x the stake, and it drops 4, 5, 6, or 7 scatters on the spin that triggers it. It buys the opening set of five spins, never a level, so the meter still has all its work to do.
How to Play
Block Sizes
A block pays from 5 connected symbols, and every extra symbol in it moves the pay up a step through to 14, with a single tier covering everything from 15 to 49. The steps aren’t even. A rabbit block of 9 returns 2.5x, one of 12 returns 15x, and one of 15 or more returns 150x, so the distance between a decent block and a big one widens sharply towards the end of the table. Coins take their value from the board rather than from the paytable, and a winning block collects only the coins it touches, which is why a wide, awkward block can be worth more than a tidy one. Separate blocks on the same board add together, so a busy screen of small clusters can out-earn one large one once the coins beside them come in.
The Opening Set
Points are the only currency in the feature, and they arrive in two sizes. Two collected coins are worth six cleared symbols, and that ratio decides how a set plays out. A round that collects half its guaranteed coins is close to level 2 before a single paying symbol counts; a round that collects none needs 30 cleared symbols across five spins, which on a 49-position grid with no wild is a long way. The tumbles help, because a block that clears refills from above and can pay again within the same spin, and each of those wins scores too. None of that is steerable. Coin positions are random, the blocks form where they form, and the only thing a player controls is the stake, so a level 4 round and a dead one look identical for the first two spins.
Min Stakes, Max Win and RTP
| Setting | Value |
|---|---|
| Minimum bet | $0.20 |
| Maximum bet | $240.00 |
| RTP | 96.05% |
| RTP with Buy Free Spins | 96.08% |
| Buy Free Spins price | 100x stake |
| Maximum win | 10,000x |
The cluster-and-tumble format is shared with Sugar Rush and Gems Bonanza, though neither of those builds its round length out of a score.
Game Paytable

The jack sets the bottom of the table at 0.2x for a block of 5.
| Symbol | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15-49 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Rabbit | 1x | 1.5x | 1.75x | 2x | 2.5x | 5x | 7.5x | 15x | 35x | 70x | 150x |
| Fox | 0.75x | 1x | 1.25x | 1.5x | 2x | 4x | 6x | 12.5x | 30x | 60x | 100x |
| Wheelbarrow | 0.5x | 0.75x | 1x | 1.25x | 1.5x | 3x | 4.5x | 10x | 25x | 50x | 90x |
| A | 0.4x | 0.5x | 0.75x | 1x | 1.25x | 2x | 3x | 5x | 20x | 40x | 80x |
| K | 0.3x | 0.4x | 0.5x | 0.75x | 1x | 1.5x | 2.5x | 3.5x | 15x | 30x | 60x |
| Q | 0.25x | 0.3x | 0.4x | 0.5x | 0.75x | 1.25x | 2x | 3x | 10x | 20x | 40x |
| J | 0.2x | 0.25x | 0.3x | 0.4x | 0.5x | 1x | 1.5x | 2.5x | 5x | 10x | 20x |
Scatters
| Carrot scatter | 4 | 5 | 6 | 7 |
|---|---|---|---|---|
| Pays | 2x | 5x | 20x | 100x |
Ultimate Slots Verdict
Rabbit Garden is a soft-looking cluster game with a hard bonus. Five spins arrive at a time, the multiplier only exists once the meter has earned it, and most rounds finish before either grows. The coins carry the whole top end and the clusters largely exist to reach them, which makes the scoring ladder the one thing here worth studying before you spend anything on the buy.
✓ What We Like
- The points meter awards length and multiplier together, so a scoring set pays twice for the same work
- Guaranteed coins climb from 4 to 12 across every set of five spins, giving a slow round a real chance to qualify
- Coin values run to 1000x, an upper end no symbol block on the grid gets close to
- One buy option at 100x with no tiers or ante settings to read around
✗ What Could Be Better
- Most rounds end on the opening set at level 1, with no multiplier applied to anything
- No wild symbol anywhere, so every win depends on cluster coverage and the tumbles
- Four scatters to trigger is a high bar, and the carrot appears only in standard play
Detailed Review
How it Compares
10,000x is the cap, and one pairing accounts for nearly all of it. A single coin can take a value of 1000x, level 5 multiplies every collection by 10, and that’s the route. No block of symbols on this grid comes near it. The top end therefore belongs to the coins rather than to the clusters, and it opens only on the fourth rung of a ladder most rounds never climb.
The first rung needs 30 points during a five-spin set, and the guaranteed coin count is what makes it reachable. A set guarantees 4 coins, then 6, 8, 10, and 12, so the back half of it scores at roughly three times the rate of the front. A round that looks finished after two spins can still cross the line on the fifth.
Unlike a plain retrigger, the meter pays twice for the same work. Each threshold crossed hands over five more spins and a larger multiplier at once, so the round that survives is also the round that pays at 3x, 5x, or 10x. Most rounds don’t survive. They finish on the opening set with a flat 96.05% return and no multiplier anywhere in them.
The 100x buy is a ticket to the opening set and nothing more. Behind the pastel vegetable patch, this is a high-variance game with long stretches between triggers, and the demo is where that shows up quickest.