Disorder

Nolimit CityRTP 96.11%Volatility HighMax Win 23,500x4.3 out of 5
DisorderNolimit City
Disorder reels with a split camera pair on reel 2 and a split son portrait on reel 5, ways counter at 3,600

Disorder Stats

RTP96.11%
VolatilityHigh
Max Win23,500x
Paylines1,728 ways
Reels6 reels
Bet Range€0.20 – €100
Bonus RoundYes
ScattersYes
ProviderNolimit City
ReleasedNovember 2025
✓ Verified in-gameSee the rules screens
RTP & Maths
RTP by Mode
Main game 96.11% · Bonus Booster 96.01% · Fire Booster 96.05% · Enhancer Booster 96.01%
RTP Versions
96.11% here · Other versions 94.12%, 92.12%
Hit Frequency
25.946
Max Win Probability
1:2,774,695 rounds (simulated maximum payout); the studio's game page gives 1 in 2,700,000
Max Win Rule
Per game round; once the total win passes 23,500x the base bet the round is closed out at 23,500x
Free Spins & Bonus
Free Spins
3 Bonus symbols including at most 1 Super Bonus = 6+ Obsessive Compulsive Spins · 3 Bonus symbols including at least 2 Super Bonus = 8+ Antisocial Personality Spins · 4 Super Bonus symbols = Severe Dissociative Identity Spins (+2 spins per Bonus symbol, +3 per Super Bonus symbol)
Bonus Buy
Bonus Booster 2x · Fire Booster 4x · Enhancer Booster 15x
Ante Bet
2x stake · Bonus Booster at 2x the bet makes the bonus modes more likely; Fire Booster at 4x adds Fire Frames as well; Enhancer Booster at 15x guarantees 9 Fire Frames on the spin
Multipliers
1x–999x per Paranoia Multiplier reveal; total win multiplier can reach up to 9999x · Paranoia Multiplier adds a random 1x–999x to the win multiplier, applying to all wins from reveal until the end of the round; xBomb increases the win multiplier by 1. Main-game multipliers are not carried over to bonus mode. The multiplier resets each spin in Obsessive Compulsive Spins but does not reset in Antisocial Personality Spins or Severe Dissociative Identity Spins.
Symbols & Pays
Wild
Substitutes for any regular paying symbol and for the highest possible winning combination according to the pay table; no pay of its own
Scatter Reels
Bonus and Super Bonus symbols land anywhere on the reels
Ways Pays
Top symbol 3x · Lowest 0.05x
About Game

Disorder Demo Slot

Six matching father portraits pay 3x. That is the biggest single figure on the pay table, and a round can still reach 23,500x. Between them come Fire Frames, which cut whatever they catch in two and keep cutting to sixteen, and a win multiplier with room to reach 9999x. This Nolimit City slot came out in November 2025, and free play shows what the frames do to its 1,728 ways.

Disorder Features

Fire Frames

Fire Frames arrive at random around a position on the reels. Whatever lands inside one breaks in two, and a regular paying symbol can keep breaking until sixteen of it are on the board. A Bonus symbol caught in a frame does not split; it becomes a Super Bonus, worth more spins and a better mode.

Disorder with Fire Frames lit across the reels, a father portrait and a radio each split into stacked copies, the enhancer cells glowing below and ways at 9600 on a 1.00 bet
This is the frames at work, whatever they land on breaking in two and again, the copies fattening the ways count as the cells below charge off the same frames.

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The Enhancer Cells

Disorder feature screen showing the three Enhancer Cells and the symbols they can reveal
Three cells feed one reveal each, and the Paranoia Multiplier among them carries anything from 1x to 999x.

Three cells are fitted at the foot of reels 2, 4, and 6, and Fire Frames power them. Four frames in a round wake the cell under reel 2, seven the second, nine all three, and every two after that set the row off again.

A cell turns over one of six things.

  • Molotov splits a random paying symbol, and every copy of it, into as many as 16.
  • Delusion picks a paying symbol at random and upgrades every copy to the highest payer on the reels.
  • Paranoia Multiplier adds to the win multiplier, and the boost holds for every win until the round ends.
  • Nuclear Wild turns every paying symbol on its reel Wild.
  • xBomb sweeps away symbols outside a win so new ones drop in.
  • Family portraits show one of the five family members.

Reveals resolve in reel order, with the xBomb always last.

The Win Multiplier

A counter above the reels has the round’s multiplier, and it can reach 9999x. The Paranoia Multiplier is the fast route to it, since the figure it reveals applies to every win afterwards. Each xBomb adds one more. Nothing carries over from the main game into a mode.

The Three Spin Modes

Three Bonus symbols with no more than one Super among them open Obsessive Compulsive Spins, which begin at six or more and wipe the multiplier and the frames after every spin.

Make two or more of the three Supers, and you get Antisocial Personality Spins instead, eight or more spins where the multiplier keeps climbing.

Four Super Bonus symbols open Severe Dissociative Identity Spins, where the multiplier never resets and the Fire Frames stick in place.

The trigger sets the spin count: each Bonus symbol is worth two spins and each Super Bonus three, and both keep adding spins inside the feature too. Supers also push you up a mode. Land two or three during Obsessive Compulsive Spins and you move to Antisocial, four take you straight to Severe, and two in Antisocial do the same.

Nolimit Boosters

Three switches are tucked behind the red lightning button, each charged per spin. The Bonus Booster doubles the cost of a spin and shortens the odds of opening a mode. The Fire Booster costs 4x and adds Fire Frames as well. The Enhancer Booster costs 15x and delivers nine frames outright, arming all three cells at once.

The Extra Spin

After an Antisocial Personality or Severe Dissociative Identity round, an Extra Spin can come up for purchase, with the multiplier and any stuck frames carried into it. Its price follows what is on the board, and the better return is to decline it.

How to Play

The Split Board

Six reels stand at different heights, and 1,728 ways is where the count begins. Copies of a symbol pay when they fill touching reels in an unbroken chain that includes the first reel, and each chain is settled at its best combination only. Fire Frames keep changing that sum. Split a symbol, and the counter above the reels climbs with it, so the figure on screen rarely stays where it started. No Wild tile appears on the pay table either. Wilds exist only as things the Enhancer Cells make, and one fills in for whichever regular symbol completes the best win going.

Stakes and RTP

Stake choices run from €0.20 up to €100. Return is 96.11% on the version free play uses, with other versions reaching down to 92.12%. Of that headline figure, 59.74 points come from the main game and 36.37 from the three spin modes, which is where most of the road to the cap is kept. The cap carries a name of its own, “It is done…”, and it applies to a whole round rather than to one win. Volatility gets an Extreme mark from Nolimit City, a loud label for the smallest cap in this family of games; High is where it lands on our scale.

Symbol Payouts

Ten symbols pay and the table is shallow at the top. Six of the father portrait return 3x, and the step down to the mother and son at 1.5x and 1.35x is sharp enough that most wins outside a mode arrive as fractions. The five household objects finish at 0.3x for six cameras. Counts run to six here because there are six reels to fill.

Symbol 6 5 4 3
Father 3x 1.5x 1x 0.5x
Mother 1.5x 0.9x 0.35x 0.3x
Son 1.35x 0.9x 0.35x 0.3x
Daughter 1.2x 0.75x 0.3x 0.25x
Dog 1.05x 0.75x 0.3x 0.25x
Fridge 0.9x 0.6x 0.25x 0.2x
Television 0.75x 0.6x 0.25x 0.2x
Radio 0.6x 0.3x 0.15x 0.1x
Telephone 0.45x 0.3x 0.15x 0.1x
Camera 0.3x 0.15x 0.1x 0.05x

Ultimate Slots Verdict

Prequels usually arrive as victory laps. This one goes back to one house and one family, and its numbers are scaled to match. The smaller limit is a deliberate choice and the Paranoia Multiplier is what pays for it, because 999x from a single reveal does work that a slow-building counter cannot. Fire Frames give ordinary spins a job as well, which is more than the studio's biggest titles manage. Anyone who wants the Mental story from its beginning has a reason to start with this one.

4.3/5 Excellent

✓ What We Like

  • Fire Frames give ordinary spins something to do, splitting a symbol into as many as sixteen copies
  • Six different Enhancer Cell reveals keep the 4, 7, and 9 frame thresholds worth collecting for
  • The Paranoia Multiplier can add anything from 1x to 999x in one go, on a counter that reaches 9999x
  • Three spin modes with separate entry conditions, and upgrades between them mid round
  • 96.11% is the top build and it is the one free play runs on

✗ What Could Be Better

  • 3x for six of the father is a shallow top row, so the reels need splits before much registers
  • All three Enhancer Cells need nine Fire Frames in a single round, which is a long way in
  • The cap is well under both Mental figures, so the series keeps its biggest numbers elsewhere

Detailed Review

Our Disorder Demo Experience

9999x is the number this design is chasing, and the route to it is unusual for the studio. Most Nolimit City games hand over a multiplier that grows a step at a time. Here, a single Enhancer Cell can reveal 999 of those steps at once, from a row you armed by collecting frames. That one reveal separates a round worth fractions from a round worth replaying.

The art helps more than it usually does. A gallery of 1960s family portraits over a suburban house at dusk, with a fridge, a television, a radio, a telephone, and a camera as the low symbols, is a calmer surface than this studio normally paints, and it makes the nuclear Bonus tile look like something that has broken in. As a horror slot, it works by restraint, which is not how the later games in this story behave at all.

The maths underneath is what costs it marks in this review. Nine Fire Frames in one round is a long collection before the third cell wakes, and with 3x at the top, the reels can look extremely busy and return very little. The three modes are separated by Super Bonus counts rather than by anything a player can steer towards, so a lot rides on where the frames happen to burn.

It is honest about its size, though. The family this game ruins is a smaller target than the institutions the sequels take apart, and the numbers are cut to fit. That is a rarer decision than another record cap would have been.

Frequently Asked Questions

Because the symbols underneath are small. Six of the top family portrait pay 3x, so even a huge multiplier is working on fractions of a bet until Fire Frames have split the board several times over. The cap is a limit on the whole round rather than on one win, and the round closes once it is reached.
One of six things. A Molotov splits every copy of a chosen symbol, a Delusion turns a chosen symbol into the highest payer on screen, a Paranoia Multiplier adds 1x to 999x to the running count, a Nuclear Wild converts its own reel, an xBomb clears symbols outside a win and adds one to the multiplier, and the sixth reveal is simply one of the five family portraits.
Obsessive Compulsive Spins begin at six spins and reset both the multiplier and the Fire Frames after each one. Antisocial Personality Spins begin at eight and let the multiplier keep climbing. Severe Dissociative Identity Spins need four Super Bonus symbols, hold the multiplier, and leave the Fire Frames stuck in place. Landing enough Super Bonus symbols inside a lower mode promotes it to a higher one.
Before both of them. It is the prequel, so the family house here comes apart first and the asylum of Mental follows, with Mental 2 after that. The order of release runs the other way round, and so does the scale, because both of the later games carry a far higher cap than the prequel does.