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Big Bass Halloween 2

RTP 96.71% Volatility High Max Win 5,000x

Big Bass Halloween 2 Stats

RTP96.71%
VolatilityHigh
Max Win5,000x
Paylines10
Reels5×3
Bet Range$0.10 – $250
Bonus RoundYes
ScattersYes
StudioReel Kingdom
ReleasedOctober 2024
RTP & Maths
RTP by Mode
Buy Free Spins 96.71
RTP Versions
96.71% here · also certified at 95.67%, 94.60%
Max Win Rule
applies in base and feature
Free Spins & Bonus
Free Spins
3/4/5 scatters = 10/15/20 free spins · 10-20 spins · retrigger: Every 4th WILD collected retriggers and adds 10 free spins; no retrigger after the fourth level
Bonus Buy
Buy Free Spins 100x
Multipliers
2x/3x/10x (money-collection multiplier at feature levels 2/3/4) · persistent
Symbols & Pays
Money Symbols
2x-5000x total bet (2x, 5x, 10x, 15x, 20x, 25x, 50x, 100x, 200x, 500x, 1666x, 2500x, 5000x)
Wild
feature only · all reels during the FREE SPINS round
Scatter Reels
all reels
Line Pays
lowest 0.2x

About Game

Big Bass Halloween 2 Demo

Big Bass Halloween caps a round at 2,100x. The sequel keeps the pumpkin lake, the 10 fixed lines, and the fisherman who does the collecting, and it lifts that limit to 5,000x. The slot opens on orange and purple water, with a scarecrow angler on the left rail and a Buy Free Spins plaque beside him. Fish drift past carrying cash values, and nothing collects them until free spins begin. Reel Kingdom built this one for Pragmatic Play, and the demo puts the whole trip into free play at whatever stake you set.

Features and Bonus Rounds

Money Fish Values

Big Bass Halloween 2 reels showing four money fish carrying cash values with no fisherman present
The graphical aesthetics are a step up from the original game.

The fish are paying symbols and money symbols at the same time. Every spin gives each one a fresh random value, running from 2x at the bottom of the ladder up to the round limit itself at the top. Nothing collects those values in standard play, so they’re labels waiting for a feature. The high rungs at 500x, 1666x, and 2500x are the reason the ladder matters at all, because one fish landing on the top rung and meeting a fisherman can finish a round on its own. Most screens show values in the tens, and the game makes no attempt to hide how ordinary they usually are.

Scatter Respins and the Hook

Three scatters open the round at 10 free spins, four at 15, and five at 20. Two scatters don’t end the spin quietly. The game can respin, dropping the scatter reels one position while the others turn again, or it can send a hook up through a reel to pull another scatter into view. Both events belong to standard play, and both turn a two-scatter screen into something worth watching rather than a near miss you shrug off.

Free Spins Modifiers

Before the round begins, the game selects between zero and five modifiers at random. More Fish loads the special reels with money symbols. More Fisherman loads them with collectors. More Dynamites, Hooks and Chainsaws raises the rate of the random events inside the round. Start From Level 2 begins with the collection already promoted by one step. Plus 2 Spins adds two spins at the start, and two more on every retrigger. A round can also start with none of them, which is the version you’ll meet most often.

Fisherman Collections

The fisherman appears on every reel during free spins and nowhere else, substituting for anything on the grid except the scatter. Each one that lands sweeps up every money value on screen. Every fourth fisherman collected retriggers the round and adds 10 more free spins, turning a 10-spin start into a long one. Between spins, the round fills its own gaps. Dynamite scatters money fish across empty positions, a hook drags a reel upward to bring fishermen in, and a chainsaw clears everything that isn’t a fisherman.

Buy Free Spins

The plaque on the left rail buys the round for 100x the stake. Its triggering spin drops anywhere between three and five scatters at random, so a purchase doesn’t always open the shortest round, and the demo shows that spread at no cost.

How to Play

Paylines, Stakes and RTP

Every fish that lands carries a cash value from the moment it appears, and none of that value counts for anything until free spins. That’s how standard play works here. Ten fixed lines run across a 5×3 grid, every one of them starting at reel 1, with the fish acting as ordinary symbols while their numbers wait. The truck, the chainsaw, the mosquito, the toolbox, and five card royals do the paying in the meantime, and the scatter carries no cash pay of its own.

The demo returns 96.71%. Bets start at $0.10, and the maximum is $250.00. This is where it sits on our scale, because a money ladder reaching the round limit doesn’t behave like a medium game, whatever the Medium badge in the rules says. Bet steps come from the game’s own bet menu, and the Buy Free Spins plaque reprices itself against whatever total bet is showing.

Big Bass Halloween 2 Paytable

Big Bass Halloween 2 rules screen showing the full symbol paytable in cash values
The truck tops the table at 200x for five, and it is the only symbol that pays for two.

The figures below are the cash values the game shows at a $2.00 total bet, and they move with the stake. The truck leads the table and is the only symbol that pays for two-of-a-kind.

Symbol 2 3 4 5
Truck $1.00 $10.00 $40.00 $400.00
Chainsaw – $6.00 $30.00 $200.00
Mosquito – $4.00 $20.00 $100.00
Toolbox – $4.00 $20.00 $100.00
Money fish – $2.00 $10.00 $40.00
A – $0.40 $5.00 $20.00
K – $0.40 $5.00 $20.00
Q – $0.40 $2.00 $10.00
J – $0.40 $2.00 $10.00
10 – $0.40 $2.00 $10.00

The A and K royals share a tier, and the three lowest royals share another, so the distance between a five-royal line and a five-truck line is the whole spread of the table. That spread is narrow by design; the real money here never comes off a payline.

Ultimate Slots Verdict

A careful sequel with one real change. The money ladder now reaches the round limit, which turns a medium-badged fishing slot into a game that lives or dies on one collection. Everything else is the Big Bass you already know.

3.7/5 Very Good

✓ What We Like

  • A single money symbol can carry a round to the maximum win, which the first Halloween game never allowed
  • The two-scatter respin and the hook give near misses a second chance in standard play
  • Five pre-round modifiers change how a free spins round starts, including one that opens it already promoted

✗ What Could Be Better

  • Operator builds at 95.67% and 94.60% exist, so the demo's return is the top setting rather than a guarantee
  • The Medium volatility badge understates a game whose money values reach the round limit
  • Beyond the raised limit, almost nothing here plays differently from the original

Detailed Review

Gameplay Breakdown

Four money fish carry values across two reels while no fisherman appears anywhere on the grid. That screen is standard play in this game, and the whole design is built around it. The values are visible, countable, and completely inert until three scatters arrive.

The Halloween dressing is thorough without being loud. Pumpkins light the water, the angler wears a scarecrow’s sacking hood, and the palette runs orange against a deep purple sky. Reel Kingdom hasn’t redrawn the furniture. The truck, the toolbox, and the mosquito are the same objects the series has always paid on, in seasonal paint. That consistency is deliberate, and it’s also the honest limit of what a reskin can do for a player who already knows the series.

The tension worth reading is between a Medium badge and a money ladder whose top rung equals the round limit. Those two facts describe different games. A medium slot pays often and pays small. A ladder that reaches the cap describes long flat stretches followed by one collection that ends everything at once, and the modifiers and the four-step collection promotion both point the same way. Anyone playing this expecting a steady drip will find the drip, then wonder where the round went.

Sequal Context

Set against Big Bass Halloween, the case for the sequel comes down to a single number. The trigger is the same, the return is the same, the fisherman does the same job, and the money ladder now reaches more than twice as far. That’s a real difference for anyone who plays the feature for the top rung, and no difference at all for anyone who plays for the free spins themselves. Big Bass Halloween 3 is on the site too, which makes the choice within the Halloween run a question of how much room you want at the top rather than how the game plays.

Big Bass Series at a Glance

All Big Bass Series ›
GameRTPMax winVolatility
Big Bass Halloween 296.71%5,000xHigh
Big Bass Splash96.71%5,000xVery High
Big Bass Bonanza96.71%2,100xHigh
Big Bass Bonanza 100096.51%20,000xHigh
Big Bass Splash 100096.52%25,000xHigh
Big Bass Amazon Xtreme96.07%10,000xHigh

Frequently Asked Questions

Yes. The money values climb all the way to the round limit, so a single fish collected by a fisherman can end a round on its own. The rules stop the round the moment its total reaches that limit, award the win, and forfeit any free spins still owed.
The game gets a second attempt at the trigger. Either the scatter reels drop one position while the rest respin, or a hook pulls a reel upward to reveal another scatter. Both events happen outside the feature, and neither one is guaranteed.
Every fourth fisherman collected promotes the round a level. The collection multiplier is 2x at the second level, 3x at the third, and 10x at the fourth, and it applies to the retriggered spins that follow. After the fourth level the round stops promoting and can't retrigger again.
Yes. Dynamite drops money fish into random positions when a fisherman lands with no fish beside him, the hook pulls a reel up when fish land with no fisherman, and the chainsaw changes every symbol except the fishermen. Special reels are in play for the whole round, which is what makes those events possible.
No. The bought round returns the same 96.71% as standard play. The purchase does change the round you get, because the trigger lands a random count of scatters, from three up to five, so the buy can open the shortest version or the longest one.