Rabbit Garden

Pragmatic PlayRTP 96.05%Volatility HighMax Win 10,000x3.5 out of 5
Rabbit GardenPragmatic Play
Rabbit Garden 7x7 cluster grid after a paying spin, with rabbits, foxes and wheelbarrows on the board

Rabbit Garden Stats

RTP96.05%
VolatilityHigh
Max Win10,000x
PaylinesCluster pays
Reels7x7
Bet Range$0.20 – $240
Bonus RoundYes
ScattersYes
ReleasedMarch 2023
✓ Verified in-gameSee the rules screens
RTP & Maths
RTP by Mode
Buy Free Spins 96.08%
RTP Versions
96.05% here · Other versions 95.02%, 94.07%
Max Win Rule
Applies in base and feature
Free Spins & Bonus
Free Spins
4+ scatters = 5 free spins · Retrigger: Points meter - 30 points to level 2, 45 to level 3, 60 to level 4, 90 to level 5, each giving a new set of 5 spins; no retrigger at level 5
Bonus Buy
Buy Free Spins 100x (96.08% RTP)
Multipliers
2x/3x/5x/10x free spins level multipliers · Persistent
Symbols & Pays
Money Symbols
1x–1000x · Anywhere on the 7x7 grid, 4/6/8/10/12 coins at random standard-play spins
Wild
None
Scatter Reels
Anywhere, standard play only
Cluster Pays
Top symbol 150x · Lowest 0.2x
About Game

Demo Overview

Thirty points buys five more free spins. That’s the whole feature in Rabbit Garden, and it works like a scoreboard rather than a spin counter. Every paying symbol cleared during a free spin adds 1 point to a meter; every coin collected adds 3, and the round continues only if the meter reaches its next mark. Hit 30 during the opening set, and level 2 hands over another five spins with a 2x multiplier on wins and coin collections. Fall short, and this 7×7 cluster slot closes the round after five spins with nothing multiplied.

A Garden Without a Wild

Rabbit Garden grid with a wheelbarrow block paying $1.00 and six uncollected coins on the top rows
The first thing that will grab your attention in Rabbit Garden is the sheer size of the reel grid.

Pragmatic Play built this one without a wild symbol. Wins come from blocks of at least 5 matching symbols connected horizontally or vertically, from the tumbles that follow each of them, and from gold, silver, and bronze coins that take a random value between 1x and 1000x every time they land. A coin pays nothing on its own. It pays when a winning block forms next to it, so coverage matters more than any single premium symbol. In standard play, 4, 6, 8, 10, or 12 coins drop into random positions on random spins, and a spin can finish with a fat win and every coin untouched.

Demo Features

Four Carrots and Five Spins

Four carrot scatters trigger free spins, and the round opens with five. The carrot survives the tumbles that clear everything else, and it pays by count: 2x for four, rising to 100x for a full seven. Within the feature, the coins stop being random. Each free spin guarantees them, and the count climbs 4, 6, 8, 10, 12 across the five spins of a set. Special reels replace the standard set for the duration. That escalation is what makes the meter reachable, because the fifth spin of any set carries three times as many coins as the first.

The Points Meter

The ladder climbs in four steps. Reach 30 points during the opening set for level 2, which multiplies every win and every coin collection by 2x. Level 3 needs 45 points scored during level 2 and pays at 3x. Level 4 needs 60 points scored during level 3 and pays at 5x. Level 5 needs 90 points scored during level 4 and pays at 10x. Each step also awards a fresh set of five spins with the same guaranteed coin counts, so a scoring round grows longer and richer together. Level 5 then closes the scoring. No further points count, no further set arrives, and the last five spins run at 10x.

Buy Free Spins

One buy option exists, at 100x the stake, and it drops 4, 5, 6, or 7 scatters on the spin that triggers it. It buys the opening set of five spins, never a level, so the meter still has all its work to do.

How to Play

Block Sizes

A block pays from 5 connected symbols, and every extra symbol in it moves the pay up a step through to 14, with a single tier covering everything from 15 to 49. The steps aren’t even. A rabbit block of 9 returns 2.5x, one of 12 returns 15x, and one of 15 or more returns 150x, so the distance between a decent block and a big one widens sharply towards the end of the table. Coins take their value from the board rather than from the paytable, and a winning block collects only the coins it touches, which is why a wide, awkward block can be worth more than a tidy one. Separate blocks on the same board add together, so a busy screen of small clusters can out-earn one large one once the coins beside them come in.

The Opening Set

Points are the only currency in the feature, and they arrive in two sizes. Two collected coins are worth six cleared symbols, and that ratio decides how a set plays out. A round that collects half its guaranteed coins is close to level 2 before a single paying symbol counts; a round that collects none needs 30 cleared symbols across five spins, which on a 49-position grid with no wild is a long way. The tumbles help, because a block that clears refills from above and can pay again within the same spin, and each of those wins scores too. None of that is steerable. Coin positions are random, the blocks form where they form, and the only thing a player controls is the stake, so a level 4 round and a dead one look identical for the first two spins.

Min Stakes, Max Win and RTP

Setting Value
Minimum bet $0.20
Maximum bet $240.00
RTP 96.05%
RTP with Buy Free Spins 96.08%
Buy Free Spins price 100x stake
Maximum win 10,000x

The cluster-and-tumble format is shared with Sugar Rush and Gems Bonanza, though neither of those builds its round length out of a score.

Game Paytable

Rabbit Garden paytable screen showing block pays for seven symbols and the carrot scatter pays
Good luck remembering this paytable! The block table at the $2 stake, with the rabbit at $300.00 for 15 or more and the carrot scatter running from $4.00 for four to $200.00 for seven.

The jack sets the bottom of the table at 0.2x for a block of 5.

Symbol 5 6 7 8 9 10 11 12 13 14 15-49
Rabbit 1x 1.5x 1.75x 2x 2.5x 5x 7.5x 15x 35x 70x 150x
Fox 0.75x 1x 1.25x 1.5x 2x 4x 6x 12.5x 30x 60x 100x
Wheelbarrow 0.5x 0.75x 1x 1.25x 1.5x 3x 4.5x 10x 25x 50x 90x
A 0.4x 0.5x 0.75x 1x 1.25x 2x 3x 5x 20x 40x 80x
K 0.3x 0.4x 0.5x 0.75x 1x 1.5x 2.5x 3.5x 15x 30x 60x
Q 0.25x 0.3x 0.4x 0.5x 0.75x 1.25x 2x 3x 10x 20x 40x
J 0.2x 0.25x 0.3x 0.4x 0.5x 1x 1.5x 2.5x 5x 10x 20x

Scatters

Carrot scatter 4 5 6 7
Pays 2x 5x 20x 100x

Ultimate Slots Verdict

Rabbit Garden is a soft-looking cluster game with a hard bonus. Five spins arrive at a time, the multiplier only exists once the meter has earned it, and most rounds finish before either grows. The coins carry the whole top end and the clusters largely exist to reach them, which makes the scoring ladder the one thing here worth studying before you spend anything on the buy.

3.5/5 Very Good

✓ What We Like

  • The points meter awards length and multiplier together, so a scoring set pays twice for the same work
  • Guaranteed coins climb from 4 to 12 across every set of five spins, giving a slow round a real chance to qualify
  • Coin values run to 1000x, an upper end no symbol block on the grid gets close to
  • One buy option at 100x with no tiers or ante settings to read around

✗ What Could Be Better

  • Most rounds end on the opening set at level 1, with no multiplier applied to anything
  • No wild symbol anywhere, so every win depends on cluster coverage and the tumbles
  • Four scatters to trigger is a high bar, and the carrot appears only in standard play

Detailed Review

How it Compares

10,000x is the cap, and one pairing accounts for nearly all of it. A single coin can take a value of 1000x, level 5 multiplies every collection by 10, and that’s the route. No block of symbols on this grid comes near it. The top end therefore belongs to the coins rather than to the clusters, and it opens only on the fourth rung of a ladder most rounds never climb.

The first rung needs 30 points during a five-spin set, and the guaranteed coin count is what makes it reachable. A set guarantees 4 coins, then 6, 8, 10, and 12, so the back half of it scores at roughly three times the rate of the front. A round that looks finished after two spins can still cross the line on the fifth.

Unlike a plain retrigger, the meter pays twice for the same work. Each threshold crossed hands over five more spins and a larger multiplier at once, so the round that survives is also the round that pays at 3x, 5x, or 10x. Most rounds don’t survive. They finish on the opening set with a flat 96.05% return and no multiplier anywhere in them.

The 100x buy is a ticket to the opening set and nothing more. Behind the pastel vegetable patch, this is a high-variance game with long stretches between triggers, and the demo is where that shows up quickest.

Frequently Asked Questions

Yes, up to four times. Each points threshold crossed awards a fresh set of five spins, so a round can run 5, 10, 15, 20, or 25 spins in total. Level 5 closes the scoring, and no further set arrives after it, which makes 25 spins the longest possible round.
Yes. Level 2 multiplies every win and every coin collection by 2x, level 3 by 3x, level 4 by 5x, and level 5 by 10x. The same 1000x coin therefore returns ten times as much at level 5 as it does during the opening set.
Scatters start the round, and the points meter is the only thing that extends it. Four or more carrots award five spins, and no scatter award arrives once the feature is running, so the round continues only when the score reaches its next threshold.
Not always. The demo returns 96.05%, and buying the round returns 96.08%. Pragmatic Play also supplies 95.02% and 94.07% builds, and the operator chooses which one to run, so the figure in the information screen is the one that applies to the game in front of you.