Money Train
Money Train Stats
RTP & Maths
- RTP Versions
- 96.20% here · Other versions 90.00%
Free Spins & Bonus
- Free Spins
- Money Cart Bonus Round is triggered by Bonus symbols on reels 1, 3 and 5 (3 spins to start, reset to 3 on every new bonus symbol)
Money Train Overview

Money Train came out in August 2019 and Money Train 3 in September 2022, and comparing the two is the clearest way into this Money Train demo. Both pay their characters the same line figures, so most of the gap is in the Money Cart. Here, the cart widens through a symbol, the Widener, which can open up to two more reels, and the round opens when BONUS safes land on the first, third and fifth reels. In Money Train 3, three or more Bonus symbols anywhere on the reels start it, and filling a column opens another.
This is the 2019 Relax Gaming original, a 5×4 slot on 40 fixed lines, set in a red wooden boxcar with a windmill and western buildings behind it.
What’s in the Demo
Widener
The Widener reveals a bet-multiple value and also opens an additional reel. The rules allow two extra reels in one bonus round, so a cart that starts five reels wide can finish at seven. That’s a different route from Money Train 3, where a full column opens the next, up to twice in a round.
Tumbleweed
The Tumbleweed is the cart’s blank. It has no value, and it does not reset the spin counter, so a Tumbleweed adds nothing to the total and gives the round no extra spins.
Persistent Payer and Collector
Two specials keep acting after the spin they land on. The Persistent Payer reveals a value and adds it to all the other visible symbols on that spin and each spin that follows, but it does not pay itself. The Persistent Collector gathers all visible values into its own once that spin finishes, and again on every later spin, though it does not collect its own value. Both have gold backgrounds, a brass multi-barrel gun for the Payer and a sack of banknotes for the Collector.
The Money Cart

BONUS safes across reels 1, 3 and 5 trigger the round, and the game switches to an independent set of reels for it. The three trigger safes each reveal a value, displayed as a multiplication of the bet. Later in the round, a Money Safe does the same, a Payer adds its value to all other visible symbols, and a Collector adds all visible values to its own. The round opens with 3 spins, each new bonus symbol sets the spin count back to 3, and when no spins are left, the game pays the sum of all visible values. If the running total reaches 20,000x the bet or more, the bonus ends there and pays that capped figure.
Bonus Round Buy Feature
The Buy Feature costs 80x the regular bet and can only be activated in the main game. It guarantees 3 BONUS symbols and entry to the bonus round, and it’s the one buy the game lists. Its control is a lever with a BUY FEATURE dial at the lower left of the screen.
How to Play
Lines and Stacks
One of the two signboards on the splash screen reads STACKED SYMBOLS, and its board shows WILDs and the white-moustached man stacked down the reels. The main reels follow through, with the four characters able to land two or three high on a single reel. A line win counts matching symbols in a row from reel 1, along any of the 40 lines, and all 40 are always active. Only the highest paying combination on each line is paid, and wins from more than one line add up. The WILD takes the place of any symbol on the reels to complete a payline win.
Gameplay Stakes and RTP
Relax’s range, €0.10 to €50 a spin, sets the regular bet that the 80x Buy Feature multiplies when it’s bought in the main game. The RTP for regular spins is 96.20%, and the buy is set at a theoretical 98.00%. Relax’s own page calls Money Train a “high volatile slot”.
Outlaws and Suits
All eight symbols pay from three on a line, and the four carved-wood suits pay 0.2x for three whichever suit lands. At four, the suits split into pairs, 1x for the spade and heart and 0.7x for the club and diamond. At five, the characters spread from 8x to 20x.
| Symbol | 5 | 4 | 3 |
|---|---|---|---|
| White-moustached man | 20x | 4x | 0.8x |
| Feathered-hat man | 10x | 3x | 0.6x |
| Sombrero bandit | 9x | 2.5x | 0.5x |
| Blue-hat woman | 8x | 2x | 0.5x |
| Red spade | 5x | 1x | 0.2x |
| Wooden heart | 4x | 1x | 0.2x |
| Green club | 3.5x | 0.7x | 0.2x |
| Blue diamond | 3x | 0.7x | 0.2x |
| Win cap per game round | 20,000x | ||
No payouts are listed for the WILD.
Ultimate Slots Verdict
Next to Money Train 3, the original pays the same character and suit figures and has a simpler cart with a shorter cast. Its Widener, which can open up to two extra reels, is still smart; the Tumbleweeds and lower cap keep it short of 4/5.
✓ What We Like
- Widener can open up to two extra cart reels
- Persistent Payer boosts other symbols, doesn't pay itself
- One 80x buy guarantees 3 BONUS symbols, main game only
- Same character and suit pays as Money Train 3
- Red boxcar art, sepia wanted posters on three specials
✗ What Could Be Better
- Tumbleweeds take cart spots with no value
- Cart trigger limited to reels 1, 3 and 5
- Win cap far below Money Train 3's
Detailed Review
Money Train Play Review
The Widener is the best piece of design in the original Money Train. A cart symbol that reveals a value and also opens a reel does two jobs at once, and a cart that can reach seven reels gives a Collector more positions to sweep. While reels stay closed, each fresh spin of the counter holds out the chance of more room, and that pull is exactly the anticipation a cart round trades on. It’s worth seeing for what it is.
Against Money Train 3, the shared parts and the changes line up like this.
| Money Train | Money Train 3 | |
|---|---|---|
| Trigger | A BONUS safe on each of reels 1, 3 and 5 | Three or more Bonus symbols anywhere on the reels |
| How the cart grows | A Widener opens a reel, up to two | A full column opens the next |
| Top line pay | 20x | 20x |
| Buys | 80x | 20x, 50x, 100x, 500x |
| Win cap | 20,000x | 100,000x |
The character and suit pays didn’t move between the two, down to the 20x top pay, so the bigger changes are in the cart. This is the benchmark the later trains measure against, and next to Money Train 3 it’s the leaner cart of the two. Its trigger, its growth, and its single buy are all simpler than what Money Train 3 offers. That simplicity has a use, too. With a short list of cart symbols, the whole round fits in your head after one read of the rules, which Money Train 3’s longer cast of specials doesn’t allow.
It’s Not Perfect
The weaknesses are real. Tumbleweeds take cart positions without any value, the trigger depends on three specific reels, and the cap is far below Money Train 3’s. Between carts, it’s plain line play with stacked characters.
The art still works, a Wild West of red boxcars and outlaws, with sepia wanted posters for the Payer, Collector and Widener and chunky carved-wood suits. Its limit is that the cart does less. One buy, a lower cap, and blank Tumbleweeds make it the plainer round, and anyone arriving from Money Train 3 will notice what’s missing.