Metal Frontiers

RTP 95% · Volatility High · Max Win 5,000x
Play Demo

⭐ Game Stats

RTP
95%
Volatility
High
Max Win
5,000x
Paylines
Pays Anywhere
Reels
6x5
Bonus Round
Yes
Scatters
No
Provider
Mascot Gaming
Release Date
2025

Metal Frontiers Overview

Two Factions, Two Bonus Games, One Grid

Red-dust desert flats run to the horizon behind a rust-streaked steel reel frame, heavy-metal drums push through the cabinet speakers, and two factions of characters glare out across a six-reel, five-row grid. Metal Frontiers is Mascot Gaming’s dystopian war slot, a pays-anywhere video slot where every symbol on the paytable carries an implicit faction colour and two separate Bonus Games route out of the same screen depending on which faction fills first.

Red-tagged badges and green-tagged badges stack independently on the reels, and five or more of either colour in a single spin fires the player into a bonus round where only symbols of the active colour contribute and every new-arriving symbol sticks to its cell until the round ends. Explore other Mascot Gaming slots reviews to see where this slot sits in the studio’s release pattern.

Demo Features

Pays Anywhere Across Six Reels

Wins are awarded for identical symbols appearing anywhere on the 6 by 5 grid, regardless of position or adjacency. Every symbol type pays across four count brackets: 7-9 matches, 10-14 matches, 15-19 matches, and 20-30 for the maximum grid-filling clusters. Only the highest bracket paid per symbol type counts per spin. The total bet is withdrawn on each spin and the layout mirrors the studio’s recent cluster-style grids without any fixed-payline overlay.

Colour-Tagged Paytable

Every paying symbol visually carries a faction colour. The red team is fronted by a red-and-white mech at 200.00 for a 20-30 cluster at the 5.00 default stake, a black-haired male lead at 100.00, and a white-haired female lead at 50.00. The green team fronts with a green battle mech at 20.00, a green-clad soldier at 16.00, and a green-accented female character at 12.00. Below both teams sits a quartet of metallic card-suit icons (heart, diamond, spade and club in gold) that share the lower tier.

Badge Multipliers

Two separate Badge symbols appear across the reels, one in red livery and one in green. Each Badge carries a random multiplier value visible on its face and applies that multiplier exclusively to wins from symbols of its own colour. If several red Badges land during a spin their multiplier values sum together and apply to red-symbol wins; green Badges do the same for green. The separation is strict: a red Badge cannot boost a green symbol win and vice versa.

Dual Bonus Games

Five or more Badges of the same colour appearing on a single spin trigger the corresponding Bonus Game. Red opens with 2 bonus spins; green opens with 3. Inside the Bonus Game only symbols of the active faction colour appear on the reels, and every new landing of that colour sticks to its cell for the remainder of the round. Every winning spin resets the bonus-spins counter back to its starting value, and the round closes once a spin produces no new sticky landing and the counter hits zero. Final winnings are calculated once the entire bonus has played out.

Risk and Buy

The Buy toolbar offers three direct-purchase cards that swap between the two colours and bonus configurations after every main-game spin, plus a rotating Special Offer at discounted prices. The Risk toolbar becomes available after any winning round and climbs a multiplier ladder toward the game’s 5,000x total-bet peak payout.

How to Play

Stake, Spin, Pick Your Side

Metal Frontiers runs on a 6-reel, 5-row grid on a pays-anywhere payment model. A spin awards wins for every symbol type that has 7 or more copies visible on the grid at once, regardless of position or adjacency. Only the highest count bracket paid per symbol type counts per spin. The cabinet places stake controls on the bottom toolbar with a central spin button driving each round.

The paytable values shown reference a 5.00 default bet. Edit the stake and the win column moves by the same proportion. Cluster sizes bracket into four tiers.

Red Faction Symbol Pays (5.00 stake)

Symbol 20-30 15-19 10-14 7-9
Red Mech 200.00 80.00 20.00 10.00
Male Lead 100.00 40.00 10.00 5.00
White-Haired Female Lead 50.00 25.00 5.00 4.00

Green Faction Symbol Pays (5.00 stake)

Symbol 20-30 15-19 10-14 7-9
Green Mech 20.00 8.00 3.00 1.60
Green Soldier 16.00 8.00 2.00 1.00
Green Female 12.00 6.00 2.00 1.00

Card Suit Pays (5.00 stake)

Symbol 20-30 15-19 10-14 7-9
Heart 8.00 4.00 1.00 0.40
Diamond 6.00 3.00 0.80 0.20
Spade 6.00 3.00 0.80 0.20
Club 6.00 3.00 0.80 0.20

Badge Behaviour

Red and Green Badges drop in across both the base round and the Bonus Games. Each Badge carries a visible random multiplier value on its face. Same-colour Badges on the same spin sum their multiplier values together and apply the total only to winning symbols of that same colour. Badges do not pay on their own; a Badge outside of any matching-colour cluster contributes nothing to the spin total.

Bonus Game Summary

Element Red Bonus Green Bonus
Trigger 5+ Red Badges on one spin 5+ Green Badges on one spin
Starting spins 2 3
Active symbols Red-faction only Green-faction only
Sticky rule Every new landing locks to its cell Every new landing locks to its cell
Counter reset Each winning spin resets to 2 Each winning spin resets to 3
End No new landing, counter at 0 No new landing, counter at 0

Buy and Risk Controls

The Buy toolbar carries three purchase cards that swap between Red 2-spin, Green 3-spin and Special Offer prices after every main-game spin. Purchased Bonus Games are played using the stake locked in at purchase. The Risk option gambles any current spin-win up the studio’s tiered multiplier ladder, capped at 5,000x the total bet at the top tier. Neither path is accessible with autoplay engaged.

Return, Volatility and Max Win

The declared RTP figure is 95%. Volatility runs high, with the upside concentrated in long sticky-symbol Bonus runs where red-faction premiums pile up on a single colour-locked grid and red Badge multiplier values sum together against them. Peak reachable payout on a single round is 5,000x the total bet, reachable via the Risk Wheel ladder.

3.6/5

Ultimate Slots Verdict

Atmosphere-first dystopian war slot with a distinctive dual-routing Bonus Game. Red and Green Badges trigger separate sticky colour-locked rounds (2 or 3 starting spins) with counter-reset mechanics. Graphics and heavy-metal soundtrack are a clear production step up for the studio. 95% RTP, 5,000x ceiling via the Risk Wheel. Rated 3.6 out of 5.

✓ What We Like

  • Distinctive dual-routing Bonus Game with Red and Green versions
  • Production quality a clear step up: graphics, art direction and soundtrack work together
  • Pays-anywhere engine with colour-gated Badge multipliers keeps base play engaging
  • Fast-resolving Bonus Games respect player time
  • 5,000x ceiling via Risk Wheel is meaningful upside at the 95% RTP

✗ What Could Be Better

  • Heavy-metal soundtrack can grate on a bad run
  • Red Bonus opens at only 2 starting spins, which can close out fast
  • Full-price Red Buy at 750 is a steep one-card purchase relative to the discounted Special Offer cycle
  • Green faction premiums pay substantially less than Red faction premiums for the same cluster size

Detailed Review

Atmosphere First, Maths Second

Metal Frontiers is an atmosphere-first slot. The art direction, soundtrack and pacing work together to sell a post-apocalyptic wasteland better than almost anything else in the studio’s 2025 lineup, and the heavy guitar score sits right on the edge of being too much. On a good run, the soundtrack feels earned. On a bad run, it starts to grate, so the mute toggle is worth knowing where to find. The graphics hold up at the cabinet size the studio are clearly targeting, and the two-faction art direction keeps the 6 by 5 grid from feeling visually busy despite the pays-anywhere model.

Feature Review

The standout design choice is the dual Bonus Game routing. Five Red Badges routes the player into a 2-spin sticky Red-only round with counter-reset on every win; five Green Badges routes into a 3-spin sticky Green-only round on the same terms. The asymmetric starting spin count is what gives the two modes their distinct risk profiles. Green opens longer but against a lower-paying premium ladder. Red opens shorter but the red mech sits at 200.00 for a full cluster at 5.00 stake, which is four times the green mech’s ceiling. The Bonus Games resolve fast, which is good news on a quiet run and a mixed blessing on a hot one, since the round can close out before a second wave of sticky landings has time to build up.

Playtest Notes

A direct Buy at 750 on the 5.00 stake (Red Bonus, 2 starting spins) returned 1,032.00 on a single purchase on our run. The Special Offer card surfaces a discounted Red or Green purchase after almost every main-game spin at around 235 to 245, which is a significant price gap from the flat-rate 750 Red purchase. Whether the discounted offer or the full-price card is the better value depends on how the Badge multipliers resolve on the starting spin; neither option carries a written expected-return figure.

The Verdict

Metal Frontiers is a solid mid-tier release lifted by presentation. The dual-routing Bonus Game is the most distinctive thing in the product, and the pays-anywhere engine combined with colour-gated Badge multipliers gives the maths enough shape to keep the base round engaging between bonus trips. The 5,000x ceiling is earned via the Risk Wheel rather than the Bonus Games, which is worth knowing going in. Rated 3.6 out of 5.

Frequently Asked Questions

Red Bonus opens with 2 starting bonus spins and only red-faction symbols appear during the round. Green Bonus opens with 3 starting bonus spins and only green-faction symbols appear. Both rounds use the same sticky-symbol rule (every new colour-matched landing locks to its cell) and the same counter-reset rule (every winning spin resets the counter to its starting value).
Each Red or Green Badge lands with a random multiplier value visible on its face. Multiple Badges of the same colour on a single spin sum their values together, and the total is applied only to wins from symbols of that same colour. Red Badges do not boost green wins and green Badges do not boost red wins. Badges themselves do not pay on their own.
The peak single-round payout is 5,000x the total bet, reachable via the Risk Wheel ladder after any winning spin. Base-game and Bonus Game wins pay per the paytable and do not carry an independent fixed cap, but the overall ceiling on a purchase-triggered round is governed by the 5,000x total-bet figure.
The full-price Red Bonus purchase is 750.00 at the 5.00 default stake (150x the total bet). Green and Red discounted cards rotate as Special Offers after every main-game spin at around 235.00 to 245.00. The Special Offer card and its price change on every subsequent spin, so the panel refreshes continuously.
The RTP figure on the paytable reads 95%. The game information screen does not formally label volatility, but the combination of high-count pays-anywhere brackets, colour-gated sticky bonuses and a 5,000x ceiling places the slot in the high-volatility category.

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