Electro Strike

Zillion GamesRTP 96%Volatility HighMax Win 7,000x3.4 out of 5
Electro StrikeZillion Games
Electro Strike three blue reels of fruit, a bell and a BAR symbol under a heap of gold coins
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Demo Stats

RTP96%
VolatilityHigh
Max Win7,000x
Paylines15
Reels3x5
Bonus RoundYes
ScattersNo
ReleasedSeptember 2026
✓ Verified in-gameSee the rules screens
RTP & Maths
Max Win Rule
7,000x max win
Free Spins & Bonus
Free Spins
No free spins. The Bonus Game (re-spins) starts when each reel shows at least one Bonus symbol; Pile of Gold can add enough Bonus symbols to start it. · No free spins; the Bonus Game starts with 3 re-spins, back to 3 on each new symbol, until they run out · Retrigger: Each new symbol in the Bonus Game sets the re-spins back to 3
Symbols & Pays
Money Symbols
Bonus coins 1x, 2x, 3x, 4x, 5x, 6x, 8x (reels 1 and 3)
Wild
Red 7 Wild replaces all symbols except Bonus and Boost; pays 30x for 3 on a line
Line Pays
Top symbol 30x · Lowest 1x
About Game

Electro Strike Demo (Zillion Games)

Electro Strike gives its coin collector a job in the main game. This three-reel slot from September 2026 splits its reels by role, with gold Bonus coins kept to the first and third reels and a blue Boost to reel 2 alone. When a Boost and any Bonus coin share a screen, the coin values go into that spin’s win, so the collector pays before any bonus round has begun.

The Red 7 Wild

A large red 7 with two smaller 7s behind it is the Wild. It pays 30x for three, against 10x for bells, the next-highest row, and it replaces any regular symbol on a line except the Bonus coin and the Boost. Bells, a BAR, and a spread of fruit complete the classic fruit machine line-up.

Collect Feature

When a Boost lands on reel 2 with any Bonus coin on reel 1 or 3, the Collect Feature adds every coin value, jackpot coins marked Mini, Minor, Major, or Grand included, to the spin’s win in the main game or to the Bonus Game’s Total Win. Each regular Bonus coin is worth 1x, 2x, 3x, 4x, 5x, 6x, or 8x, and the list skips 7x. The collector here is one symbol on one reel, set against the wild pair that wakes the coins in Lucky Lightning, where coins on reels 3 to 6 pay only once wilds hit reel 1 and reel 2 together.

Pile of Gold

The heap of gold coins on top of the reel frame has a job of its own. Any Bonus coin that lands on reel 1 or 3 in the main game gives Pile of Gold a chance to trigger, and once it fires, the Bonus coins it adds are enough to set off the Bonus Game, or more than enough.

Bonus Game

Electro Strike reels with five gold Bonus coins stacked on reel 3 beside oranges, a kiwi, watermelons and a plum
Five Bonus coins fill reel 3 at 2x, 2x, 3x, 1x, and 2x under the heap of gold on the frame, with no Boost on reel 2 to collect them.

The Bonus Game begins once each reel shows at least one Bonus symbol. After that, only Bonus coins and the Boost land, and the Boost sticks on reel 2. Three re-spins open the round. Each new symbol tops the count up to 3 again, and play goes on until none are left. At the end, the game adds what every Boost on reel 2 has gathered to the Total Win.

Boost on reel 2 Main game Bonus Game
What lands on reel 2 The Boost, alongside regular symbols Only the Boost, and it sticks
Boost plus a Bonus coin Collect, value added to the spin’s win Collect, value added to the Total Win
When the Boost’s values pay On the spin When the Bonus Game ends

Electro Strike is a typical three-reel coin cabinet done cleanly, and the main-game Collect lifts it above that. Outside the Wild, lines stop at 10x and regular coins at 8x, so the table alone is modest. In free play, keep your eyes on reel 2, because one Boost beside one coin shows the whole design in a single spin of the demo.

How to Play

Each of Electro Strike’s three reels is five symbols tall, and its 15 fixed lines pay for three matching symbols on a highlighted line, counted from the leftmost reel. No symbol pays for two, so a winning line covers all three reels. The red 7 Wild completes lines too, with the Bonus coin and the Boost as its two exceptions. No other game in the Zillion Games range uses this 3×5, 15-line layout.

Slot RTP

A fresh demo sets the bet at 2.00. At 96%, the RTP has to cover line pays that stop at 30x as well as the Bonus Game, the Collect, and the jackpot coins. The max win stands at 7,000x.

Demo Paytable

Lemons, oranges, plums, and cherries share the bottom rate of 1x, watermelons and kiwis share 4x, and bells lead the regular symbols at 10x, with only the Wild above them. Each value is for three on a line.

Symbol 3 on a line
Red 7 Wild 30x
Bells 10x
BAR 8x
Watermelons 4x
Kiwis 4x
Lemons 1x
Oranges 1x
Plums 1x
Cherries 1x

The Bonus coin and the Boost have no row. Each Bonus coin shows its own value on its face.

Frequently Asked Questions

Yes. A Boost on reel 2 together with any Bonus coin on reel 1 or 3 starts the Collect Feature on main-game spins too, and the collected values go straight into that spin's win. If it happens during the Bonus Game, they go to the Total Win instead.
Any Bonus coin landing on reel 1 or 3 during the main game gives it a chance to fire. When it does, Electro Strike adds Bonus coins in a number that is enough, or more than enough, to begin the Bonus Game.
All four of them, whether Mini, Minor, Major, or Grand. In Electro Strike, each can land at random while the Collect Feature is under way, and the Collect adds that jackpot in with the regular coins' 1x to 8x values.
It's the Boost's reel. Bonus coins land on the first and third reels, the Boost lands only on reel 2, and in the Bonus Game the Boost sticks there until the re-spins run out.