Slingo Fowl Play Egg Hunt hangs 7 bonus games off the Slingo ladder, and which one you play depends on how high you get. The first Fowl Play sent you to a pick round or a Fowl Play slot game. This sequel makes every rung from 5 Slingos up a different farmyard game. Pick a Chicken and Cracking Eggs sit at the bottom, Haystacks and Super Haystacks above them, then both Corn Mazes with their tractor wheel, and a Full House opens the Egg Hunt itself. Underneath, it is still the Slingo format at its most familiar, part bingo and part slot, a 5×5 grid of numbers dabbed off a reel below — but the reasons to press on have multiplied.
Two symbols do the dabbing, and each wears a farmyard face. The Wild is the fox, and it marks any number in the column directly above where it lands. The Super Wild is the rooster, and it can mark any number it likes, so it finishes a line the fox never could from one column. A golden Bonus Spin egg adds a go, though only in the opening 10 spins, and a wooden Blocker marked with a red cross prevents you from being able to mark a number off in the column above.
The lower rungs start the pick rounds, where the aim is only to keep collecting. Pick a Chicken is the entry prize at 5 Slingos, 3 hens on a perch and one choice between them, each hiding 3x to 50x your stake. Further up come Haystacks and its bigger sibling, Super Haystacks. Both deal out 24 bales to work over, 3 picks in the one and 4 in the other, and every bale bursts to a reward that can set off an egg and clear more of the field for free. Clear it all with picks to spare, and the total is multiplied by up to 3x in Haystacks and up to 4x in Super Haystacks.
The richer rounds put the fox back in the picture, this time as the thing you play against. Cracking Eggs runs up to 4 levels of 50 eggs, each hiding a chick with a win or a blank, and at the close of a level you crack a big egg to see what comes next. A rooster sends you up a level, and a fox shuts the round and hands over the meter you have built. Corn Maze and Super Corn Maze swap eggs for a trail, where you spin a tractor wheel to step along it and bank a bigger multiplier the further you travel, until the wheel turns up the fox and leaves you where you stand. The prizes grow with the tier, from a floor of 10x in Corn Maze to the richest farmyard bar the Egg Hunt finale.
Egg Hunt opens on a Full House alone, every number on the board dabbed off, and it is the simplest round of the lot. Five eggs circle the fox at the centre, each carrying a multiplier from 50x up to the game’s highest, and one press of Stop settles which you take. It is the shortest route the game has to its biggest win, and the payoff for clearing every square is fitting, since this round wears the game’s own name.
Every spin drops 5 symbols onto the reel beneath the grid, and any number that matches a square in the column above is dabbed off. Line up 5 dabbed squares in a row, across, down or on a diagonal, and you have a Slingo.
The two wilds place themselves when they land, each dropping on the square that moves you nearest a line and, where it can, the one that sits in the most lines at once. The middle square, on 4 lines, is the pick of them. Play to that best strategy, and the standard game returns 95.60%, a figure the extra spins later trim to 95.20%.
Nothing pays for its own sake here. Completing Slingos moves you up a payladder, and where you stand when the spins run out sets which bonus game you unlock. Five is the lowest paying rung, and anything under it ends the round with nothing.
| Slingos completed | Bonus game unlocked |
|---|---|
| 5 | Pick a Chicken |
| 6 | Cracking Eggs |
| 7 | Haystacks |
| 8 | Super Haystacks |
| 9 | Corn Maze |
| 10 | Super Corn Maze |
| 12 (Full House) | Egg Hunt |
The grid holds 12 win lines, but the last number always completes two at once, so a full board jumps from 10 Slingos straight to a Full House, skipping 11 entirely.
A game is 10 spins to start, staked anywhere from €0.20 to €20. Come up shy of the rung you want, and you can buy one more spin, over and over, after every game.
The price is not fixed. It is worked out from the squares you still need and what they could pay, so it rises as you near a big bonus and can run well past your stake. The next price sits on the Spin For button before you commit, and once it turns steep, the game pauses to ask whether you are sure.
Anyone who would rather not be tempted can set limits in the Play Controls. A cap on how many extra spins are offered, on the price of each, and on the total a single game may cost all sit there, and the round bows out by itself once a limit is met.
Fowl Play’s sequel lowers the top prize compared with the original, but it trades that ceiling for more bonus variety. The first game’s ladder led to egg picks and the Fowl Play slot game. This one keeps the ladder format but changes what waits on each rung, bringing the max win down to 1000x in return.
Two things stand out past the sheer count of bonus games. The farmyard art is bright, clean and easy to read, the fox especially, drawn with real character. The Play Controls earn a mention too, a proper safety net you can set before the game ever puts a tempting price in front of you.
Two catches sit against all that. The spread is wider than it is deep, since 5 of the 7 rounds are snap picks or brief gambles over in a handful of clicks, so the variety is more a matter of flavour than depth. The better rounds also typically come from buying extra spins, and it is easy to spend more working toward the Egg Hunt than the round hands back.
Over a review session of four games, we opened three of the seven rounds, and each game took the same shape. A few Slingos came off the opening spins, then the buys decided how far we went.
The first game stalled at 5 Slingos, enough for Pick a Chicken, where 3 hens gave one choice, and the middle one turned up a 7x for a €7 return on a €12.27 outlay once the extra spins were counted. A later game reached Corn Maze, where the tractor wheel walked us to a 30x step before the fox turned up and shut it at €30. The game that got furthest reached the Full House and 11 bought spins, the last a €32.14 buy that the game paused to double-check we wanted. The eggs looked set for the 400x, but settled at 100x, and €100 came back against €110.59 staked.
Whoever designed this understood that a mascot works hardest doing two jobs. In the base game, the fox is on your side, the Wild that lands to dab a number off the board. In the bonuses, he changes sides — the face on the wheel that halts a corn-maze run, the reveal you dread when you crack the big egg in Cracking Eggs. The rest of the farmyard leans into a bright, cartoon-style countryside, with a red barn over a wheat field, a brief loop of country guitar behind it, and little touches that land, like the bunny hopping through the Pick a Chicken meadow between goes.
The numbers back up what the session showed. Ten base spins only take you so far, and the game clearly nudges the richer farmyards behind extra-spin buys, which can stack up quickly.
Free play lets you weigh that up at no cost. It sets all seven farmyards in front of you on a demo balance, and it lays bare how fast the price of the top overtakes its wins on a real-money run.