The spin that sticks in memory from the Dragon’s Fireworks demo is the one where three coloured Bonus symbols landed together. Not because of what happened immediately, but because of what didn’t. No cash dropped, no animation fired — just those coins sitting there, glowing. Then the screen shifted, the normal reels vanished, and a Hold & Collect round began with all three boosters active at once. That design choice, making the player wait and then delivering the full picture in one moment, is what separates this slot from most of Slotopia’s catalogue.
Dragon’s Fireworks runs on 20 fixed paylines across a 5×3 grid. Standard wins pay left to right from reel one, with only the highest win per payline counted. None of that is remarkable. What is remarkable is how Slotopia built its Bonus Game trigger.
There are four types of Bonus symbol: Purple, Red, Green and Gold. Each carries a randomly assigned value on landing, drawn from 1x, 2x, 3x, 5x, 10x, 12x or 15x total bet, or one of three jackpot designations (MINI, MINOR or MAJOR). Values are displayed in your selected currency rather than as abstract multipliers. Purple, Red and Green Bonus symbols appear only in regular play. When any of them lands, there is a chance the Bonus Game triggers, bringing with it a booster tied to that symbol’s colour. Purple activates Extra Wealth. Red activates Extra Reels. Green activates Extra Spin. Because all three can land on the same spin, all three boosters can fire together — and that combination is the most compelling version of the feature the game offers.
Bonus symbol winnings are paid exclusively inside the Bonus Game. If coloured Bonus symbols land but the Bonus Game does not trigger that spin, those symbols pay nothing. The values displayed on them are real, but contingent on the feature activating.
When the Bonus Game begins, all the coloured Bonus symbols from the triggering spin convert to Gold Bonus symbols, carrying across the same values already displayed on them. The normal reels are replaced entirely with special reels populated by Gold Bonus symbols and empty spaces. The round starts with 3 spins. Each new Gold Bonus symbol that lands resets the count back to 3. Symbols collected stay on the grid until the session ends, either when spins run out or when all 15 positions are filled.
At completion, the values of every Gold Bonus symbol on the reels are added together and paid as a single total.
The three boosters modify how the Bonus Game plays out. Extra Wealth gives a chance each round to increase the values of 1–4 random Bonus symbols by 0.5x, 1x, 2x, 3x, 5x or 10x total bet. It does not apply to symbols already carrying MINI, MINOR or MAJOR jackpot designations. Extra Spin raises the reset count from 3 to 4, giving more opportunity to collect symbols before the round closes. Extra Reels adds a second bonus field at the start. That second field mirrors the starting positions of the first. Both fields spin independently and each maintains its own spin counter and end condition, so one field can close while the other continues. Their totals are combined at the end.
That last point matters for the jackpot structure. Filling all 15 positions in a single bonus field triggers the GRAND jackpot, worth 3000x bet. With Extra Reels active and two fields in play, filling both independently creates the possibility of two GRAND jackpots in a single Bonus Game session. The MAJOR jackpot awards 350x, MINOR 80x and MINI 35x. Those three are attached directly to Bonus symbols carrying the corresponding designation rather than requiring a grid fill.
The Wild is a gold ingot symbol that appears on reels 2–5 only in regular play. It substitutes for all standard symbols but cannot stand in for Bonus symbols. The top-paying standard symbol is the lion dance mask at 100x for five of a kind. It is also the only symbol in the set that pays on just two of a kind (0.5x), which gives it a marginal hit frequency advantage over every other symbol on the reels. The lantern follows at 30x and the fan at 20x. Low-value royals (A through 10) pay 5x, 3x and 0.5x across the match-count tiers.
The Bonus Buy option lets players purchase a Bonus Game with a pre-selected booster count rather than waiting for organic triggers. One random booster costs 35x total bet, two randomly selected boosters costs 44x, and all three together costs 66x. For the one and two booster options, the game assigns which boosters activate at random rather than letting the player choose. Note that RTP shifts slightly across these entry points, ranging from 95.99% for a single-booster buy to 96.14% for a two-booster purchase. Bonus Buy can only be activated during regular play and is unavailable in some markets.
Bets start at £0.10 per spin. Symbol payouts scale proportionally with stake throughout.
| Symbol | 5 of a Kind | 4 of a Kind | 3 of a Kind | 2 of a Kind |
|---|---|---|---|---|
| Lion Dance Mask | x100 | x20 | x3 | x0.5 |
| Lantern | x30 | x15 | x2 | — |
| Fan | x20 | x10 | x2 | — |
| Rockets | x15 | x7 | x1 | — |
| Firecrackers | x10 | x5 | x1 | — |
| A | x5 | x1.5 | x0.5 | — |
| K | x5 | x1.5 | x0.5 | — |
| Q | x3 | x1 | x0.5 | — |
| J | x3 | x1 | x0.5 | — |
| 10 | x3 | x1 | x0.5 | — |
The RTP in normal play is 96.02%. Volatility sits at medium-high, so the standard reels can run quiet for extended stretches. Most of the game's weight is concentrated inside the Bonus Game, which means regular play functions primarily as the delivery path to the feature rather than a source of meaningful returns on its own. Dry runs between triggers are a genuine part of the experience.