A cannonball fires from the dragon’s jaws every time you win on the Barbarossa Dragon Empire slot, setting the multiplier for that win. Win again on the cascade that follows and it doubles, one to two, two to four, four to eight, climbing the chain of cannonballs strung beneath the reels with every link in the run. Peter & Sons calls it Cascading Doublemax, and it is the whole game in miniature, a steady build the main game keeps on a leash and the free spins let off it entirely. Captain Barbarossa has sailed his pirate saga into a Chinese dragon empire for this third chapter, all misty harbours, red-sailed junks and imperial fire.
Every win clears the symbols it used and drops new ones into the gaps, and each cascade in the run doubles the multiplier the dragon cannon is holding. The first win fires at 1×, the next at 2×, then 4×, then 8×, climbing for as long as the wins keep coming. Hit a losing spin in the main game and the chain drops back to the start. The free spins are the difference, since there the multiplier holds and keeps climbing across the whole round with no upper limit at all.
Not every ball on the chain is a plain multiplier.
Reaching the higher links is where those balls matter most, since a skipped step or a guaranteed win deep in a run can lift a modest cascade into something far bigger.
Three or more of the demon-skull scatters trigger the free spins, seven for three and two more for each extra scatter, so five scatters open at eleven. Across the round, the multiplier never resets, which is where the chain can really run.
There is also a Power version, available only from the buy menu, that seeds the reels with more of the special balls which can boosts wins higher for the same spin counts.
Tap the rocket and the power-up menu offers four ways to tilt the odds. Golden Bet runs as an ante, lifting each stake by half to double the chance of the scatters arriving.
The three buys go further, one locking in seven free spins, one paying double for a random seven, nine or eleven, and the dearest dropping you into the Power free spins with their extra balls.
| Power-Up | Cost (× the bet) | What It Gives |
|---|---|---|
| Golden Bet | 1.5× per spin | Doubles the free spins trigger chance |
| Buy Free Spins | 110× | 7 free spins |
| Buy Random Free Spins | 220× | 7, 9 or 11 free spins |
| Buy Power Free Spins | 330× | 7, 9 or 11 Power free spins |
Wins form on three or more matching symbols across adjacent reels from the left, the 243-ways setup spread over a 5×3 grid, and the run of cannonballs sits in plain view along the foot of the screen so you can read how high the next multiplier will fire. The Wild stands in for everything but the scatter and joins the reels during cascades. Stakes are set from the bet panel, and the demo opens the Golden Bet and all three buys from the off, so every route into the dragon’s fire is there to test in free play.
Captain Barbarossa sits alone at the top of the paytable, worth 100 coins for five of a kind on a 100-coin spin. The pink geisha warrior and the orange dagger woman follow on 80, the green alchemist and the blue tattooed pirate on 50, and the weapon symbols fill the lower rungs. These are modest figures for a 243-way game, a reminder that the multiplier chain, not the base pays, is where the real damage is done.
| Symbol | ×5 | ×4 | ×3 |
|---|---|---|---|
| Captain Barbarossa | 100 | 80 | 50 |
| Pink geisha warrior | 80 | 50 | 30 |
| Orange dagger woman | 80 | 50 | 30 |
| Green alchemist | 50 | 30 | 20 |
| Blue tattooed pirate | 50 | 30 | 20 |
| Bullet | 30 | 15 | 10 |
| Skeleton hand | 30 | 15 | 10 |
| Spiked mace | 25 | 10 | 5 |
| Curved blade | 25 | 10 | 5 |
| Bomb cluster | 25 | 10 | 5 |
Values shown in coins at a 100-coin spin. The demo is played in coins, not a fixed currency.
Set against the crowded pirate shelf, Barbarossa Dragon Empire is one of the more polished entries going, and the move into a Chinese dragon empire gives it a look most of its rivals cannot match. The Cascading Doublemax chain is a smart escalation system, the special balls add real texture, and the design work is the equal of anything Peter & Sons has shipped. What keeps it at a four is the base maths, since the symbols pay so little that the showpiece multipliers only bite once a long cascade has carried you deep down the chain.
Anyone who enjoys a slow-burn multiplier game will find plenty here, especially fans of cascade systems where the reward is building a long chain rather than waiting on one big symbol drop. Pirate and dragon-theme players are well served too, since the presentation is among the best in either niche.
Players who want frequent, chunky base-game wins may bounce off it, because the symbols pay little and the feel hinges on reaching the upper multipliers. Anyone who dislikes feature-buy-driven slots should know the headline results almost always come out of the free spins, bought or triggered.
A short cutscene opens the game before a single reel turns, burning junk ships and Captain Barbarossa bellowing about raising a flag on the dragon seas. It sets the tone well. Peter & Sons has dressed the whole thing beautifully, a misty Chinese harbour of stilt houses and paper lanterns that gives way to fiery red-rock seas as the multipliers climb, and the art on the pirate cast is some of the sharpest we have reviewed from the studio.
Learning how the cannon works may take a spin or two to click. Each win lights a total on the reels, the dragon ornament on the left fires the loaded cannonball, and your win is paid at that multiplier before the next ball on the chain rolls into the jaws for the following cascade. In regular play it ran further than a link or two for us, climbing to around ×32 on a good run with ×256 sitting further up the chain, before a dead spin sent it back to the start. That is still well short of the top end, but it shows the measured rhythm the base game is built around, with the real escalation saved for the free spins.
Our first buy was the random free spins at 22,000 coins, and it handed us the lowest outcome of seven spins, the same number that the cheaper fixed buy guarantees. Three slow spins gave way to a ×256 multiplier by the fifth, where a broken ball skipped ×512 straight to ×1024 with ×2048 already queued on the chain. Spin five added 3,200 and a closing win brought the round to 5,600, a heavy loss against the stake. With ×4096 sitting as a golden guaranteed win, an extra wild and a ×8192 waiting, two or three more spins might have changed the story completely.
Two touches stood out as the chain climbed. Hit a ×256 multiplier and a voice calls that the dragon awakens, the ornament glowing molten as it fires. Reach ×1024 and the reels themselves catch fire under a shout of flame of fortune, a clear signal the numbers have reached the point where they start to matter.
Paying 33,000 coins for the Power buy told a similar story on a bigger budget. Four scatters opened nine Power free spins, and a single spin of 20,480 carried most of a 24,215 total, far better than the first round with its extra balls and two extra spins, yet still short of the buy-in. That is the crux of it. The multipliers can read in the thousands while the symbols underneath pay in tens, so only a long, sustained cascade on a high-volatility game turns those big numbers into a big result.
We came away wanting another go, ideally into one of the longer eleven-spin rounds, since the multiplier chain carries across the whole feature and the extra spins are what give it the room to climb. That pull to return says plenty about how well the rest of it is made. For the dragon and pirate crowd, it is an easy one to spend a few rounds with.