The loading screen sets the tone straight away. A baby devil struts onto the screen, twirls a three-pronged fire trident above his head, then slams it into the ground. In a flash of light, the scene shifts to a hellish cave vault with flowing magma walls, piles of golden coins and a pair of flying golden piggy banks perched on either side of the reels like smug little sentinels. The soundtrack arrives with equal force: fast-paced, dramatic and slightly eerie, with a haunted house quality to it. Devil Fire 2 makes a confident entrance. The real question is what it does once that entrance is over.
The baby devil is not just the mascot; it is the core symbol around which the entire game is built. Landing in the central grid position, it functions as a standard wild, substituting for all symbols except bonus symbols, and simultaneously triggers every bonus symbol currently sitting locked on the reels. Those locked symbols (gold coins and the four jackpot gates) become active the instant the devil appears. No devil, no bonus payouts, regardless of how many are showing. The wild is the key; everything else waits behind it.
During free games, the wild locks into that central position for the duration of the round. Every spin in the bonus has an active wild at the centre and an elevated chance of bonus symbols landing around it.
Five bonus symbol types can appear on the reels in a locked state. The gold coin pays 1x, 2x, or 4x stake depending on which variant lands. The four jackpot gate symbols (Mini, Minor, Mega, and Grand) pay fixed multiples of your bet. Mini pays 8x, Minor 25x, Mega 160x, and Grand 2,000x. These values are non-progressive and scale with your stake. The current values for your bet level are displayed above the reels throughout play.
All bonus symbols on the reels are collected simultaneously when the wild lands. A spin with three locked Minor gates and a coin already sitting there becomes significantly more interesting the moment the devil shows up. The bonus can fire multiple times in a single session and isn’t capped at one hit per spin.
When the baby devil wild lands, it throws a coin towards one or both of the golden pigs flanking the reels. Each pig that catches a coin has a random chance of awarding 6 free games. If both pigs catch a coin, the total can rise to 12 rounds, though the outcome is rolled separately for each pig rather than guaranteed.
The pig animation that builds during base play resets once free games begin, and the pigs’ size has no effect on the chance of triggering the feature. It is a visual flourish, not a progress meter. Without knowing that, it is easy to read the growing pigs in the demo as a sign that something mechanical is building in the background, but that is not how the feature works.
During free games, the wild locks in the centre position, bonus symbols appear more often, and retriggers are possible. Extra rounds can also be awarded while the feature is in progress.
The baby devil wild lands in the central position, unlocking every bonus symbol on the reels.
The fiery Super Win screen triggered after a £66.20 return.
Most of the payout potential in this slot sits behind a single symbol. The baby devil wild lands only in the central reel position and, when it does, activates every bonus symbol currently resting in locked state across the grid. Standard left-to-right payline wins resolve normally across all 40 fixed lines, but the bigger swings depend entirely on how many bonus symbols had accumulated before the wild appeared.
Bets run from £0.20 to £200 per spin. At medium volatility the rhythm tends toward small-to-mid wins with occasional bonus symbol sweeps, though free games can run cold for longer than the volatility label suggests. Turbo mode and configurable autoplay are both available. Volume controls for music and sound effects operate independently at three levels each, which is a useful touch when the soundtrack starts wearing thin across a long session.
Figures below are at a £2 stake. This is a dynamic paytable, so values shift in line with your chosen bet.
| Symbol | 5 of a kind | 4 of a kind | 3 of a kind |
|---|---|---|---|
| Trident (premium) | 8x | 2.4x | 1.2x |
| Ring (premium) | 4x | 2x | 0.8x |
| Potion (mid) | 2x | 0.8x | 0.4x |
| Candle (mid) | 2.4x | 1x | 0.4x |
| A / K | 1x | 0.6x | 0.2x |
| Q / J / 10 / 9 | 0.6x | 0.4x | 0.2x |
| Bonus Symbol | Payout (at £2 stake) |
|---|---|
| Gold Coin | 1x, 2x, or 4x stake |
| Mini Gate | 8x stake |
| Minor Gate | 25x stake |
| Mega Gate | 160x stake |
| Grand Gate | 2,000x stake |
Only the highest win per payline is paid when multiple combinations land simultaneously. Bonus payouts and line wins on the same spin are added together.
Devil Fire 2 is a mid-tier hold-and-collect slot with an unusually strong RTP and a presentation that punches above its feature depth. The wild unlock setup is simple but satisfying when it lands on a loaded board, and the fixed jackpots give each spin a low-level sense of possibility. The counterweight is a free games feature that can go a very long time without showing up, and a standard play loop that leans heavily on the wild for anything beyond routine line wins.
The opening few spins set a clear tone. The cave backdrop, flying pigs and eerie soundtrack combine into an atmosphere that TaDa Gaming has put together with care. The devil animation when the wild lands is charming, and the pig snort that plays when coins are thrown is exactly the kind of small detail that makes a game feel considered rather than manufactured.
What 150 spins revealed is something the medium volatility label doesn’t quite prepare you for. The wild appeared regularly enough to keep things ticking; four Minor and Mega bonus hits across the session, paying between £17 – £66 at a £2 stake. But free games never triggered. Coins were thrown to the pigs repeatedly, the animations played out, and the pigs kept growing, yet nothing followed. Pig size is decorative rather than cumulative, and once that becomes clear, the anticipation it creates can feel a little misleading. It is a minor frustration in an otherwise competently built game. For context, sessions of this length without a feature trigger are not unusual at medium volatility.
The win screens for the bonus tiers deserve a mention. A large devil face framed in horn-shaped molten rock, your total in colour-coded flaming text matched to the tier you hit. Minor wins pulse blue. Mega burns purple. Grand erupts in orange and red. Someone put real time into those screens.
Compared with the original Devil Fire, the sequel feels cleaner but more passive. The first game ran at a slightly higher RTP (97.34%) and included an extra bet option that let players impact the free games frequency. That lever is gone here, replaced by stronger visuals and a locked-wild free games format. Players who liked having some influence over feature access may prefer the original, while those who want a simpler session with fewer decisions may find this the smoother version.
By the end of the session, the feeling was respect rather than excitement. The RTP is solid, the feature logic makes sense, and the presentation is stronger than you might expect from a game at this level. But long stretches without free games are a realistic part of the experience, and that wait can leave the session feeling more subdued than memorable. Devil Fire 2 is competently made and easy enough to understand, but it is unlikely to leave much of an impression unless the feature lands early.